/dports/graphics/opencolorio-tools/OpenColorIO-1.1.1/src/aftereffects/ |
H A D | OpenColorIO_AE.cpp | 734 PF_EffectWorld *float_world = NULL; in DoRender() local 764 float_world = output; in DoRender() 778 float_world = temp_world = &temp_world_data; in DoRender() 782 float_world->data, float_world->rowbytes, in DoRender() 783 float_world->width * 4 }; in DoRender() 810 float_world->rowbytes, float_world->width }; in DoRender() 842 float_world->data, in DoRender() 843 float_world->rowbytes, in DoRender() 844 float_world->width, in DoRender() 860 SwapData s_data = { in_data, float_world->data, in DoRender() [all …]
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H A D | OpenColorIO_AE_Context.cpp | 966 if(max < float_world->width || max < float_world->height || GL_NO_ERROR != glGetError()) in ProcessWorldGL() 979 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, float_world->width, float_world->height, 0, in ProcessWorldGL() 1008 if(_bufferWidth != float_world->width || _bufferHeight != float_world->height) in ProcessWorldGL() 1013 _bufferWidth = float_world->width; in ProcessWorldGL() 1014 _bufferHeight = float_world->height; in ProcessWorldGL() 1034 glViewport(0, 0, float_world->width, float_world->height); in ProcessWorldGL() 1037 glOrtho(0.0, float_world->width, 0.0, float_world->height, -100.0, 100.0); in ProcessWorldGL() 1050 glVertex2f(0.0f, float_world->height); in ProcessWorldGL() 1056 glVertex2f(float_world->width, 0.0f); in ProcessWorldGL() 1059 glVertex2f(float_world->width, float_world->height); in ProcessWorldGL() [all …]
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H A D | OpenColorIO_AE_Context.h | 103 bool ProcessWorldGL(PF_EffectWorld *float_world);
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/dports/graphics/opencolorio/OpenColorIO-1.1.1/src/aftereffects/ |
H A D | OpenColorIO_AE.cpp | 734 PF_EffectWorld *float_world = NULL; in DoRender() local 764 float_world = output; in DoRender() 778 float_world = temp_world = &temp_world_data; in DoRender() 782 float_world->data, float_world->rowbytes, in DoRender() 783 float_world->width * 4 }; in DoRender() 810 float_world->rowbytes, float_world->width }; in DoRender() 842 float_world->data, in DoRender() 843 float_world->rowbytes, in DoRender() 844 float_world->width, in DoRender() 860 SwapData s_data = { in_data, float_world->data, in DoRender() [all …]
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H A D | OpenColorIO_AE_Context.cpp | 966 if(max < float_world->width || max < float_world->height || GL_NO_ERROR != glGetError()) in ProcessWorldGL() 979 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, float_world->width, float_world->height, 0, in ProcessWorldGL() 1008 if(_bufferWidth != float_world->width || _bufferHeight != float_world->height) in ProcessWorldGL() 1013 _bufferWidth = float_world->width; in ProcessWorldGL() 1014 _bufferHeight = float_world->height; in ProcessWorldGL() 1034 glViewport(0, 0, float_world->width, float_world->height); in ProcessWorldGL() 1037 glOrtho(0.0, float_world->width, 0.0, float_world->height, -100.0, 100.0); in ProcessWorldGL() 1050 glVertex2f(0.0f, float_world->height); in ProcessWorldGL() 1056 glVertex2f(float_world->width, 0.0f); in ProcessWorldGL() 1059 glVertex2f(float_world->width, float_world->height); in ProcessWorldGL() [all …]
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H A D | OpenColorIO_AE_Context.h | 103 bool ProcessWorldGL(PF_EffectWorld *float_world);
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/dports/graphics/py-opencolorio/OpenColorIO-1.1.1/src/aftereffects/ |
H A D | OpenColorIO_AE.cpp | 734 PF_EffectWorld *float_world = NULL; in DoRender() local 764 float_world = output; in DoRender() 778 float_world = temp_world = &temp_world_data; in DoRender() 782 float_world->data, float_world->rowbytes, in DoRender() 783 float_world->width * 4 }; in DoRender() 810 float_world->rowbytes, float_world->width }; in DoRender() 842 float_world->data, in DoRender() 843 float_world->rowbytes, in DoRender() 844 float_world->width, in DoRender() 860 SwapData s_data = { in_data, float_world->data, in DoRender() [all …]
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H A D | OpenColorIO_AE_Context.cpp | 966 if(max < float_world->width || max < float_world->height || GL_NO_ERROR != glGetError()) in ProcessWorldGL() 979 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, float_world->width, float_world->height, 0, in ProcessWorldGL() 1008 if(_bufferWidth != float_world->width || _bufferHeight != float_world->height) in ProcessWorldGL() 1013 _bufferWidth = float_world->width; in ProcessWorldGL() 1014 _bufferHeight = float_world->height; in ProcessWorldGL() 1034 glViewport(0, 0, float_world->width, float_world->height); in ProcessWorldGL() 1037 glOrtho(0.0, float_world->width, 0.0, float_world->height, -100.0, 100.0); in ProcessWorldGL() 1050 glVertex2f(0.0f, float_world->height); in ProcessWorldGL() 1056 glVertex2f(float_world->width, 0.0f); in ProcessWorldGL() 1059 glVertex2f(float_world->width, float_world->height); in ProcessWorldGL() [all …]
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H A D | OpenColorIO_AE_Context.h | 103 bool ProcessWorldGL(PF_EffectWorld *float_world);
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