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Searched refs:float_world (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/opencolorio-tools/OpenColorIO-1.1.1/src/aftereffects/
H A DOpenColorIO_AE.cpp734 PF_EffectWorld *float_world = NULL; in DoRender() local
764 float_world = output; in DoRender()
778 float_world = temp_world = &temp_world_data; in DoRender()
782 float_world->data, float_world->rowbytes, in DoRender()
783 float_world->width * 4 }; in DoRender()
810 float_world->rowbytes, float_world->width }; in DoRender()
842 float_world->data, in DoRender()
843 float_world->rowbytes, in DoRender()
844 float_world->width, in DoRender()
860 SwapData s_data = { in_data, float_world->data, in DoRender()
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H A DOpenColorIO_AE_Context.cpp966 if(max < float_world->width || max < float_world->height || GL_NO_ERROR != glGetError()) in ProcessWorldGL()
979 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, float_world->width, float_world->height, 0, in ProcessWorldGL()
1008 if(_bufferWidth != float_world->width || _bufferHeight != float_world->height) in ProcessWorldGL()
1013 _bufferWidth = float_world->width; in ProcessWorldGL()
1014 _bufferHeight = float_world->height; in ProcessWorldGL()
1034 glViewport(0, 0, float_world->width, float_world->height); in ProcessWorldGL()
1037 glOrtho(0.0, float_world->width, 0.0, float_world->height, -100.0, 100.0); in ProcessWorldGL()
1050 glVertex2f(0.0f, float_world->height); in ProcessWorldGL()
1056 glVertex2f(float_world->width, 0.0f); in ProcessWorldGL()
1059 glVertex2f(float_world->width, float_world->height); in ProcessWorldGL()
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H A DOpenColorIO_AE_Context.h103 bool ProcessWorldGL(PF_EffectWorld *float_world);
/dports/graphics/opencolorio/OpenColorIO-1.1.1/src/aftereffects/
H A DOpenColorIO_AE.cpp734 PF_EffectWorld *float_world = NULL; in DoRender() local
764 float_world = output; in DoRender()
778 float_world = temp_world = &temp_world_data; in DoRender()
782 float_world->data, float_world->rowbytes, in DoRender()
783 float_world->width * 4 }; in DoRender()
810 float_world->rowbytes, float_world->width }; in DoRender()
842 float_world->data, in DoRender()
843 float_world->rowbytes, in DoRender()
844 float_world->width, in DoRender()
860 SwapData s_data = { in_data, float_world->data, in DoRender()
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H A DOpenColorIO_AE_Context.cpp966 if(max < float_world->width || max < float_world->height || GL_NO_ERROR != glGetError()) in ProcessWorldGL()
979 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, float_world->width, float_world->height, 0, in ProcessWorldGL()
1008 if(_bufferWidth != float_world->width || _bufferHeight != float_world->height) in ProcessWorldGL()
1013 _bufferWidth = float_world->width; in ProcessWorldGL()
1014 _bufferHeight = float_world->height; in ProcessWorldGL()
1034 glViewport(0, 0, float_world->width, float_world->height); in ProcessWorldGL()
1037 glOrtho(0.0, float_world->width, 0.0, float_world->height, -100.0, 100.0); in ProcessWorldGL()
1050 glVertex2f(0.0f, float_world->height); in ProcessWorldGL()
1056 glVertex2f(float_world->width, 0.0f); in ProcessWorldGL()
1059 glVertex2f(float_world->width, float_world->height); in ProcessWorldGL()
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H A DOpenColorIO_AE_Context.h103 bool ProcessWorldGL(PF_EffectWorld *float_world);
/dports/graphics/py-opencolorio/OpenColorIO-1.1.1/src/aftereffects/
H A DOpenColorIO_AE.cpp734 PF_EffectWorld *float_world = NULL; in DoRender() local
764 float_world = output; in DoRender()
778 float_world = temp_world = &temp_world_data; in DoRender()
782 float_world->data, float_world->rowbytes, in DoRender()
783 float_world->width * 4 }; in DoRender()
810 float_world->rowbytes, float_world->width }; in DoRender()
842 float_world->data, in DoRender()
843 float_world->rowbytes, in DoRender()
844 float_world->width, in DoRender()
860 SwapData s_data = { in_data, float_world->data, in DoRender()
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H A DOpenColorIO_AE_Context.cpp966 if(max < float_world->width || max < float_world->height || GL_NO_ERROR != glGetError()) in ProcessWorldGL()
979 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, float_world->width, float_world->height, 0, in ProcessWorldGL()
1008 if(_bufferWidth != float_world->width || _bufferHeight != float_world->height) in ProcessWorldGL()
1013 _bufferWidth = float_world->width; in ProcessWorldGL()
1014 _bufferHeight = float_world->height; in ProcessWorldGL()
1034 glViewport(0, 0, float_world->width, float_world->height); in ProcessWorldGL()
1037 glOrtho(0.0, float_world->width, 0.0, float_world->height, -100.0, 100.0); in ProcessWorldGL()
1050 glVertex2f(0.0f, float_world->height); in ProcessWorldGL()
1056 glVertex2f(float_world->width, 0.0f); in ProcessWorldGL()
1059 glVertex2f(float_world->width, float_world->height); in ProcessWorldGL()
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H A DOpenColorIO_AE_Context.h103 bool ProcessWorldGL(PF_EffectWorld *float_world);