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Searched refs:floorDecorationRotation (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_shared.cpp1557 entityNew->floorDecorationRotation = entityToCopy->floorDecorationRotation; in setSpriteAttributes()
1570 entityNew->floorDecorationRotation = 0; in setSpriteAttributes()
H A Dentity_editor.cpp215 floorDecorationRotation(skill[1]), in Entity()
H A Dentity.hpp356 Sint32& floorDecorationRotation; //skill[1] member in Entity
H A Dfiles.cpp1063 fread(&entity->floorDecorationRotation, sizeof(Sint32), 1, fp); in loadMap()
1491 fwrite(&entity->floorDecorationRotation, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp1978 … snprintf(spriteProperties[1], 4, "%d", static_cast<int>(selectedEntity->floorDecorationRotation)); in buttonSpriteProperties()
3137 selectedEntity->floorDecorationRotation = (Sint32)atoi(spriteProperties[1]); in buttonSpritePropertiesConfirm()
H A Dmaps.cpp5427 if ( entity->floorDecorationRotation == -1 ) in assignActions()
5433 entity->yaw = entity->floorDecorationRotation * (PI / 4); in assignActions()
H A Dentity.cpp240 floorDecorationRotation(skill[1]), in Entity()