Searched refs:floorDecorationRotation (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity_shared.cpp | 1557 entityNew->floorDecorationRotation = entityToCopy->floorDecorationRotation; in setSpriteAttributes() 1570 entityNew->floorDecorationRotation = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 215 floorDecorationRotation(skill[1]), in Entity()
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H A D | entity.hpp | 356 Sint32& floorDecorationRotation; //skill[1] member in Entity
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H A D | files.cpp | 1063 fread(&entity->floorDecorationRotation, sizeof(Sint32), 1, fp); in loadMap() 1491 fwrite(&entity->floorDecorationRotation, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 1978 … snprintf(spriteProperties[1], 4, "%d", static_cast<int>(selectedEntity->floorDecorationRotation)); in buttonSpriteProperties() 3137 selectedEntity->floorDecorationRotation = (Sint32)atoi(spriteProperties[1]); in buttonSpritePropertiesConfirm()
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H A D | maps.cpp | 5427 if ( entity->floorDecorationRotation == -1 ) in assignActions() 5433 entity->yaw = entity->floorDecorationRotation * (PI / 4); in assignActions()
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H A D | entity.cpp | 240 floorDecorationRotation(skill[1]), in Entity()
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