Searched refs:floor_colour (Results 1 – 19 of 19) sorted by relevance
/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | misc.cc | 942 env.floor_colour = LIGHTGREY; in new_level() 981 env.floor_colour = CYAN; in new_level() 986 env.floor_colour = DARKGREY; in new_level() 1001 env.floor_colour = DARKGREY; in new_level() 1011 env.floor_colour = RED; in new_level() 1016 env.floor_colour = BROWN; in new_level() 1021 env.floor_colour = YELLOW; in new_level() 1026 env.floor_colour = GREEN; in new_level() 1031 env.floor_colour = GREEN; in new_level() 1098 env.floor_colour = YELLOW; in new_level() [all …]
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H A D | externs.h | 400 unsigned char floor_colour; member
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H A D | abyss.cc | 328 env.floor_colour = (mcolour[env.mons_alloc[9]] == BLACK) in abyss_teleport()
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H A D | view.cc | 198 *color = env.floor_colour; in get_ibm_symbol() 234 *color = env.floor_colour; in get_ibm_symbol() 2644 *color = env.floor_colour; in get_non_ibm_symbol() 2679 *color = env.floor_colour; in get_non_ibm_symbol()
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H A D | spells4.cc | 2623 blast.colour = env.floor_colour; // in order to blend in in cast_fragmentation()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | lev-pand.cc | 92 env.floor_colour = _pan_floor_colour(); in init_pandemonium()
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H A D | branch.h | 63 colour_t floor_colour; // Zot needs special handling. member
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H A D | env.h | 31 colour_t floor_colour; member
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H A D | l-dgnlvl.cc | 25 BRANCHFN(floorcol, number, br.floor_colour)
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H A D | abyss.cc | 1595 env.floor_colour = _roll_abyss_floor_colour(); in _abyss_generate_new_area() 1773 int rock_colour, floor_colour, secondary_floor_colour; member 1775 : rock_colour(BLACK), floor_colour(BLACK), in corrupt_env() 1781 return random2(10) < 2 ? secondary_floor_colour : floor_colour; in pick_floor_colour() 2151 while (colour == env.floor_colour || colour == LIGHTGREY in _corrupt_choose_colours() 2153 cenv->floor_colour = colour; in _corrupt_choose_colours()
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H A D | colour.cc | 126 return element_colour(env.floor_colour, false, loc); in _etc_floor() 242 if (branches[you.where_are_you].floor_colour == BROWN) in _etc_liquefied()
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H A D | l-dgn.cc | 707 map->floor_colour = colour; in dgn_lfloorcol() 709 PLUARET(string, colour_to_str(map->floor_colour).c_str()); in dgn_lfloorcol() 746 PLUARET(string, colour_to_str(env.floor_colour).c_str()); in dgn_get_floor_colour() 782 env.floor_colour = colour; in dgn_change_floor_colour()
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H A D | dungeon.cc | 1339 if (place.map.floor_colour != BLACK) in dgn_register_place() 1340 env.floor_colour = place.map.floor_colour; in dgn_register_place() 1554 env.floor_colour = BLACK; in dgn_reset_level() 2753 colour_t old_floor_colour = env.floor_colour; in _dgn_set_floor_colours() 2757 env.floor_colour = branches[youbranch].floor_colour; in _dgn_set_floor_colours() 2761 env.floor_colour = old_floor_colour; in _dgn_set_floor_colours() 2765 if (env.floor_colour == BLACK) in _dgn_set_floor_colours() 2766 env.floor_colour = LIGHTGREY; in _dgn_set_floor_colours()
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H A D | arena.cc | 406 if (!env.floor_colour) in setup_level() 407 env.floor_colour = LIGHTGREY; in setup_level()
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H A D | tileview.cc | 214 flv.floor = tile_dngn_coloured(TILE_FLOOR_NERVES, env.floor_colour); in tile_default_flv() 236 flv.floor = tile_dngn_coloured(TILE_FLOOR_DEMONIC, env.floor_colour); in tile_default_flv()
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H A D | mapdef.h | 1150 colour_t rock_colour, floor_colour; variable
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H A D | mapdef.cc | 2205 rock_colour(BLACK), floor_colour(BLACK), rock_tile(""), in map_def() 2244 rock_colour = floor_colour = BLACK; in reinit()
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H A D | tilepick.cc | 573 colour = feat == DNGN_FLOOR ? env.floor_colour : in tileidx_feature()
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H A D | tags.cc | 4620 marshallByte(th, env.floor_colour); in _tag_construct_level() 6132 env.floor_colour = unmarshallUByte(th); in _tag_read_level()
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