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Searched refs:floor_colour (Results 1 – 19 of 19) sorted by relevance

/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dmisc.cc942 env.floor_colour = LIGHTGREY; in new_level()
981 env.floor_colour = CYAN; in new_level()
986 env.floor_colour = DARKGREY; in new_level()
1001 env.floor_colour = DARKGREY; in new_level()
1011 env.floor_colour = RED; in new_level()
1016 env.floor_colour = BROWN; in new_level()
1021 env.floor_colour = YELLOW; in new_level()
1026 env.floor_colour = GREEN; in new_level()
1031 env.floor_colour = GREEN; in new_level()
1098 env.floor_colour = YELLOW; in new_level()
[all …]
H A Dexterns.h400 unsigned char floor_colour; member
H A Dabyss.cc328 env.floor_colour = (mcolour[env.mons_alloc[9]] == BLACK) in abyss_teleport()
H A Dview.cc198 *color = env.floor_colour; in get_ibm_symbol()
234 *color = env.floor_colour; in get_ibm_symbol()
2644 *color = env.floor_colour; in get_non_ibm_symbol()
2679 *color = env.floor_colour; in get_non_ibm_symbol()
H A Dspells4.cc2623 blast.colour = env.floor_colour; // in order to blend in in cast_fragmentation()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dlev-pand.cc92 env.floor_colour = _pan_floor_colour(); in init_pandemonium()
H A Dbranch.h63 colour_t floor_colour; // Zot needs special handling. member
H A Denv.h31 colour_t floor_colour; member
H A Dl-dgnlvl.cc25 BRANCHFN(floorcol, number, br.floor_colour)
H A Dabyss.cc1595 env.floor_colour = _roll_abyss_floor_colour(); in _abyss_generate_new_area()
1773 int rock_colour, floor_colour, secondary_floor_colour; member
1775 : rock_colour(BLACK), floor_colour(BLACK), in corrupt_env()
1781 return random2(10) < 2 ? secondary_floor_colour : floor_colour; in pick_floor_colour()
2151 while (colour == env.floor_colour || colour == LIGHTGREY in _corrupt_choose_colours()
2153 cenv->floor_colour = colour; in _corrupt_choose_colours()
H A Dcolour.cc126 return element_colour(env.floor_colour, false, loc); in _etc_floor()
242 if (branches[you.where_are_you].floor_colour == BROWN) in _etc_liquefied()
H A Dl-dgn.cc707 map->floor_colour = colour; in dgn_lfloorcol()
709 PLUARET(string, colour_to_str(map->floor_colour).c_str()); in dgn_lfloorcol()
746 PLUARET(string, colour_to_str(env.floor_colour).c_str()); in dgn_get_floor_colour()
782 env.floor_colour = colour; in dgn_change_floor_colour()
H A Ddungeon.cc1339 if (place.map.floor_colour != BLACK) in dgn_register_place()
1340 env.floor_colour = place.map.floor_colour; in dgn_register_place()
1554 env.floor_colour = BLACK; in dgn_reset_level()
2753 colour_t old_floor_colour = env.floor_colour; in _dgn_set_floor_colours()
2757 env.floor_colour = branches[youbranch].floor_colour; in _dgn_set_floor_colours()
2761 env.floor_colour = old_floor_colour; in _dgn_set_floor_colours()
2765 if (env.floor_colour == BLACK) in _dgn_set_floor_colours()
2766 env.floor_colour = LIGHTGREY; in _dgn_set_floor_colours()
H A Darena.cc406 if (!env.floor_colour) in setup_level()
407 env.floor_colour = LIGHTGREY; in setup_level()
H A Dtileview.cc214 flv.floor = tile_dngn_coloured(TILE_FLOOR_NERVES, env.floor_colour); in tile_default_flv()
236 flv.floor = tile_dngn_coloured(TILE_FLOOR_DEMONIC, env.floor_colour); in tile_default_flv()
H A Dmapdef.h1150 colour_t rock_colour, floor_colour; variable
H A Dmapdef.cc2205 rock_colour(BLACK), floor_colour(BLACK), rock_tile(""), in map_def()
2244 rock_colour = floor_colour = BLACK; in reinit()
H A Dtilepick.cc573 colour = feat == DNGN_FLOOR ? env.floor_colour : in tileidx_feature()
H A Dtags.cc4620 marshallByte(th, env.floor_colour); in _tag_construct_level()
6132 env.floor_colour = unmarshallUByte(th); in _tag_read_level()