Searched refs:floor_transfer_mode (Results 1 – 7 of 7) sorted by relevance
94 …&&(polygon->floor_transfer_mode!=_xfer_landscape||polygon->ceiling_transfer_mode!=_xfer_landscape)) in Render()196 if ((!clockwise_polygon||clockwise_polygon->floor_transfer_mode!=_xfer_landscape) && in Render()197 (!counterclockwise_polygon||counterclockwise_polygon->floor_transfer_mode!=_xfer_landscape)) in Render()
112 floor_surface.transfer_mode= polygon->floor_transfer_mode; in render_node()129 floor_surface.transfer_mode= adjacent_polygon->floor_transfer_mode; in render_node()
661 …fTexturesUsed.insert(TextureWithTransferMode(polygon->floor_texture,polygon->floor_transfer_mode)); in PreloadTextures()
878 if (adjacent_polygon->floor_transfer_mode==_xfer_landscape) flags|= _projectile_hit_landscape; in translate_projectile()919 if (old_polygon->floor_transfer_mode==_xfer_landscape) flags|= _projectile_hit_landscape; in translate_projectile()
1430 StreamToValue(S,ObjPtr->floor_transfer_mode); in unpack_polygon_data()1493 ValueToStream(S,ObjPtr->floor_transfer_mode); in pack_polygon_data()
697 int16 floor_transfer_mode; member
574 Lua_TransferMode::Push(L, get_polygon_data(Lua_Polygon_Floor::Index(L, 1))->floor_transfer_mode); in Lua_Polygon_Floor_Get_Transfer_Mode()660 polygon->floor_transfer_mode = Lua_TransferMode::ToIndex(L, 2); in Lua_Polygon_Floor_Set_Transfer_Mode()