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Searched refs:floor_transfer_mode (Results 1 – 7 of 7) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DOverheadMapRenderer.cpp94 …&&(polygon->floor_transfer_mode!=_xfer_landscape||polygon->ceiling_transfer_mode!=_xfer_landscape)) in Render()
196 if ((!clockwise_polygon||clockwise_polygon->floor_transfer_mode!=_xfer_landscape) && in Render()
197 (!counterclockwise_polygon||counterclockwise_polygon->floor_transfer_mode!=_xfer_landscape)) in Render()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DRenderRasterize.cpp112 floor_surface.transfer_mode= polygon->floor_transfer_mode; in render_node()
129 floor_surface.transfer_mode= adjacent_polygon->floor_transfer_mode; in render_node()
H A DOGL_Render.cpp661 …fTexturesUsed.insert(TextureWithTransferMode(polygon->floor_texture,polygon->floor_transfer_mode)); in PreloadTextures()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dprojectiles.cpp878 if (adjacent_polygon->floor_transfer_mode==_xfer_landscape) flags|= _projectile_hit_landscape; in translate_projectile()
919 if (old_polygon->floor_transfer_mode==_xfer_landscape) flags|= _projectile_hit_landscape; in translate_projectile()
H A Dmap_constructors.cpp1430 StreamToValue(S,ObjPtr->floor_transfer_mode); in unpack_polygon_data()
1493 ValueToStream(S,ObjPtr->floor_transfer_mode); in pack_polygon_data()
H A Dmap.h697 int16 floor_transfer_mode; member
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_map.cpp574 Lua_TransferMode::Push(L, get_polygon_data(Lua_Polygon_Floor::Index(L, 1))->floor_transfer_mode); in Lua_Polygon_Floor_Get_Transfer_Mode()
660 polygon->floor_transfer_mode = Lua_TransferMode::ToIndex(L, 2); in Lua_Polygon_Floor_Set_Transfer_Mode()