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Searched refs:floorpic (Results 1 – 25 of 210) sorted by relevance

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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_floor.c235 floor->sector->floorpic = floor->texture; in T_MoveFloor()
246 floor->sector->floorpic = floor->texture; in T_MoveFloor()
376 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
386 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
427 floor->texture = sec->floorpic; in EV_DoFloor()
439 floor->texture = sec->floorpic; in EV_DoFloor()
450 floor->texture = sec->floorpic; in EV_DoFloor()
534 texture = sec->floorpic; in EV_BuildStairs()
556 if (tsec->floorpic != texture) in EV_BuildStairs()
H A Dp_plats.c188 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
201 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_floor.c235 floor->sector->floorpic = floor->texture; in T_MoveFloor()
246 floor->sector->floorpic = floor->texture; in T_MoveFloor()
376 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
386 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
427 floor->texture = sec->floorpic; in EV_DoFloor()
439 floor->texture = sec->floorpic; in EV_DoFloor()
450 floor->texture = sec->floorpic; in EV_DoFloor()
534 texture = sec->floorpic; in EV_BuildStairs()
556 if (tsec->floorpic != texture) in EV_BuildStairs()
H A Dp_plats.c188 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
201 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_bsp.c156 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags()
231 tempsec->floorpic = s->floorpic; in R_FakeFlat()
238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
269 if (s->floorpic != skyflatnum) in R_FakeFlat()
272 tempsec->floorpic = s->floorpic; in R_FakeFlat()
343 if (backsector->floorpic == skyflatnum && frontsector->floorpic == skyflatnum) in CheckClip()
630 frontsector->floorpic == skyflatnum && // kilough 10/98 in R_Subsector()
632 frontsector->floorpic, in R_Subsector()
641 sectors[frontsector->heightsec].floorpic == skyflatnum) ? in R_Subsector()
[all …]
H A Dp_floor.c282 floor->sector->floorpic = floor->texture; in T_MoveFloor()
291 floor->sector->floorpic = floor->texture; in T_MoveFloor()
305 floor->sector->floorpic = floor->texture; in T_MoveFloor()
585 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
637 floor->texture = sec->floorpic; in EV_DoFloor()
650 floor->texture = sec->floorpic; in EV_DoFloor()
697 sec->floorpic = line->frontsector->floorpic; in EV_DoChange()
705 sec->floorpic = secm->floorpic; in EV_DoChange()
837 texture = sec->floorpic; in EV_BuildStairs()
865 if (tsec->floorpic != texture) in EV_BuildStairs()
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_bsp.c156 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags()
231 tempsec->floorpic = s->floorpic; in R_FakeFlat()
238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
269 if (s->floorpic != skyflatnum) in R_FakeFlat()
272 tempsec->floorpic = s->floorpic; in R_FakeFlat()
497 frontsector->floorpic == skyflatnum && // kilough 10/98 in R_Subsector()
499 frontsector->floorpic, in R_Subsector()
508 sectors[frontsector->heightsec].floorpic == skyflatnum) ? in R_Subsector()
H A Dp_floor.c256 floor->sector->floorpic = floor->texture; in T_MoveFloor()
265 floor->sector->floorpic = floor->texture; in T_MoveFloor()
279 floor->sector->floorpic = floor->texture; in T_MoveFloor()
553 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
605 floor->texture = sec->floorpic; in EV_DoFloor()
618 floor->texture = sec->floorpic; in EV_DoFloor()
664 sec->floorpic = line->frontsector->floorpic; in EV_DoChange()
672 sec->floorpic = secm->floorpic; in EV_DoChange()
775 texture = sec->floorpic; in EV_BuildStairs()
803 if (tsec->floorpic != texture) in EV_BuildStairs()
[all …]
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_floor.cpp182 m_Sector->floorpic = m_Texture; in RunThink()
198 m_Sector->floorpic = m_Texture; in RunThink()
366 sec->floorpic = line->frontsector->floorpic; in DFloor()
375 m_Texture = sec->floorpic; in DFloor()
385 m_Texture = sec->floorpic; in DFloor()
415 m_Texture = sec->floorpic; in DFloor()
432 m_Texture = line->frontsector->floorpic; in DFloor()
532 sec->floorpic = line->frontsector->floorpic; in EV_DoChange()
540 sec->floorpic = secm->floorpic; in EV_DoChange()
634 texture = sec->floorpic; in EV_BuildStairs()
[all …]
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_bsp.cpp238 tempsec->floorpic = s->floorpic; in R_FakeFlat()
326 tempsec->floorpic = diffTex ? sec->floorpic : s->floorpic; in R_FakeFlat()
343 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
354 tempsec->ceilingpic = diffTex ? s->floorpic : s->ceilingpic; in R_FakeFlat()
394 tempsec->floorpic = s->ceilingpic; in R_FakeFlat()
403 if (s->floorpic != skyflatnum) in R_FakeFlat()
406 tempsec->floorpic = s->floorpic; in R_FakeFlat()
521 && backsector->floorpic == frontsector->floorpic in R_AddLine()
681 frontsector->heightsec->floorpic == skyflatnum) ? in R_Subsector()
704 frontsector->floorpic == skyflatnum && // killough 10/98 in R_Subsector()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_bsp.c153 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags()
228 tempsec->floorpic = s->floorpic; in R_FakeFlat()
235 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
262 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
266 if (s->floorpic != skyflatnum) in R_FakeFlat()
269 tempsec->floorpic = s->floorpic; in R_FakeFlat()
528 frontsector->floorpic == skyflatnum && // kilough 10/98 in R_Subsector()
530 frontsector->floorpic, in R_Subsector()
539 sectors[frontsector->heightsec].floorpic == skyflatnum) ? in R_Subsector()
H A Dp_floor.c260 floor->sector->floorpic = floor->texture; in T_MoveFloor()
269 floor->sector->floorpic = floor->texture; in T_MoveFloor()
283 floor->sector->floorpic = floor->texture; in T_MoveFloor()
559 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
611 floor->texture = sec->floorpic; in EV_DoFloor()
624 floor->texture = sec->floorpic; in EV_DoFloor()
670 sec->floorpic = line->frontsector->floorpic; in EV_DoChange()
678 sec->floorpic = secm->floorpic; in EV_DoChange()
781 texture = sec->floorpic; in EV_BuildStairs()
809 if (tsec->floorpic != texture) in EV_BuildStairs()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dp_floor.c230 floor->sector->floorpic = floor->texture; in T_MoveFloor()
242 floor->sector->floorpic = floor->texture; in T_MoveFloor()
345 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
382 floor->texture = sec->floorpic; in EV_DoFloor()
389 floor->texture = sec->floorpic; in EV_DoFloor()
396 floor->texture = sec->floorpic; in EV_DoFloor()
453 texture = sec->floorpic; in EV_BuildStairs()
474 if (tsec->floorpic != texture) in EV_BuildStairs()
H A Dp_plats.c153 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
155 GL_vSetFloorTexture(sec->iSectorID,sec->floorpic); in EV_DoPlat()
165 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
167 GL_vSetFloorTexture(sec->iSectorID,sec->floorpic); in EV_DoPlat()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_floor.c211 floor->sector->floorpic = floor->texture; in T_MoveFloor()
220 floor->sector->floorpic = floor->texture; in T_MoveFloor()
315 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
351 floor->texture = sec->floorpic; in EV_DoFloor()
358 floor->texture = sec->floorpic; in EV_DoFloor()
365 floor->texture = sec->floorpic; in EV_DoFloor()
419 texture = sec->floorpic; in EV_BuildStairs()
440 if (tsec->floorpic != texture) in EV_BuildStairs()
H A Dp_plats.c163 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
172 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_floor.c206 floor->sector->floorpic = floor->texture; in T_MoveFloor()
215 floor->sector->floorpic = floor->texture; in T_MoveFloor()
310 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
346 floor->texture = sec->floorpic; in EV_DoFloor()
353 floor->texture = sec->floorpic; in EV_DoFloor()
360 floor->texture = sec->floorpic; in EV_DoFloor()
414 texture = sec->floorpic; in EV_BuildStairs()
435 if (tsec->floorpic != texture) in EV_BuildStairs()
H A Dp_plats.c163 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
172 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_floor.c224 floor->sector->floorpic = floor->texture; in T_MoveFloor()
235 floor->sector->floorpic = floor->texture; in T_MoveFloor()
359 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
400 floor->texture = sec->floorpic; in EV_DoFloor()
412 floor->texture = sec->floorpic; in EV_DoFloor()
423 floor->texture = sec->floorpic; in EV_DoFloor()
500 texture = sec->floorpic; in EV_BuildStairs()
522 if (tsec->floorpic != texture) in EV_BuildStairs()
H A Dp_plats.c177 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
189 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_floor.c361 secmov->floorpic = mfloor->new_floorpic; in T_MoveFloor()
373 secmov->floorpic = mfloor->new_floorpic; in T_MoveFloor()
387 secmov->floorpic = mfloor->new_floorpic; in T_MoveFloor()
656 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
716 mfloor->new_floorpic = sec->floorpic; in EV_DoFloor()
731 mfloor->new_floorpic = sec->floorpic; in EV_DoFloor()
782 sec->floorpic = line->frontsector->floorpic; in EV_DoChange()
791 sec->floorpic = secm->floorpic; in EV_DoChange()
882 texture = sec->floorpic; in EV_BuildStairs()
909 if (tsec->floorpic != texture) in EV_BuildStairs()
[all …]
H A Dr_bsp.c389 tempsec->floorpic = modsecp->floorpic; in R_FakeFlat()
403 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
435 tempsec->floorpic = tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat()
441 if (modsecp->floorpic != sky_flatnum) in R_FakeFlat()
445 tempsec->floorpic = modsecp->floorpic; in R_FakeFlat()
483 tempsec->ceilingpic = modsecp->floorpic; in R_FakeFlat()
501 tempsec->floorpic = modsecp->ceilingpic; in R_FakeFlat()
513 tempsec->floorpic = modsecp->floorpic; in R_FakeFlat()
655 && backsector->floorpic == frontsector->floorpic in R_AddLine()
882 frontsector->floorpic, in R_Subsector()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_floor.c231 floor->sector->floorpic = floor->texture; in T_MoveFloor()
242 floor->sector->floorpic = floor->texture; in T_MoveFloor()
435 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor()
476 floor->texture = sec->floorpic; in EV_DoFloor()
488 floor->texture = sec->floorpic; in EV_DoFloor()
499 floor->texture = sec->floorpic; in EV_DoFloor()
579 texture = sec->floorpic; in EV_BuildStairs()
601 if (tsec->floorpic != texture) in EV_BuildStairs()
H A Dp_plats.c177 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
189 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_bsp.c277 tempsec->floorpic = s->floorpic; in R_FakeFlat()
287 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
317 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
322 if (s->floorpic == skyflatnum) // SKYFIX? in R_FakeFlat()
325 tempsec->floorpic = tempsec->ceilingpic; in R_FakeFlat()
333 tempsec->floorpic = s->floorpic; in R_FakeFlat()
360 && back->floorpic == front->floorpic in R_IsEmptyLine()
483 if (backsector->floorpic == skyflatnum && frontsector->floorpic == skyflatnum) in R_AddLine()
887 || frontsector->floorpic == skyflatnum in R_Subsector()
890 floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel, in R_Subsector()
[all …]

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