/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_floor.c | 235 floor->sector->floorpic = floor->texture; in T_MoveFloor() 246 floor->sector->floorpic = floor->texture; in T_MoveFloor() 376 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 386 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 427 floor->texture = sec->floorpic; in EV_DoFloor() 439 floor->texture = sec->floorpic; in EV_DoFloor() 450 floor->texture = sec->floorpic; in EV_DoFloor() 534 texture = sec->floorpic; in EV_BuildStairs() 556 if (tsec->floorpic != texture) in EV_BuildStairs()
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H A D | p_plats.c | 188 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 201 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_floor.c | 235 floor->sector->floorpic = floor->texture; in T_MoveFloor() 246 floor->sector->floorpic = floor->texture; in T_MoveFloor() 376 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 386 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 427 floor->texture = sec->floorpic; in EV_DoFloor() 439 floor->texture = sec->floorpic; in EV_DoFloor() 450 floor->texture = sec->floorpic; in EV_DoFloor() 534 texture = sec->floorpic; in EV_BuildStairs() 556 if (tsec->floorpic != texture) in EV_BuildStairs()
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H A D | p_plats.c | 188 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 201 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_bsp.c | 156 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags() 231 tempsec->floorpic = s->floorpic; in R_FakeFlat() 238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 269 if (s->floorpic != skyflatnum) in R_FakeFlat() 272 tempsec->floorpic = s->floorpic; in R_FakeFlat() 343 if (backsector->floorpic == skyflatnum && frontsector->floorpic == skyflatnum) in CheckClip() 630 frontsector->floorpic == skyflatnum && // kilough 10/98 in R_Subsector() 632 frontsector->floorpic, in R_Subsector() 641 sectors[frontsector->heightsec].floorpic == skyflatnum) ? in R_Subsector() [all …]
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H A D | p_floor.c | 282 floor->sector->floorpic = floor->texture; in T_MoveFloor() 291 floor->sector->floorpic = floor->texture; in T_MoveFloor() 305 floor->sector->floorpic = floor->texture; in T_MoveFloor() 585 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 637 floor->texture = sec->floorpic; in EV_DoFloor() 650 floor->texture = sec->floorpic; in EV_DoFloor() 697 sec->floorpic = line->frontsector->floorpic; in EV_DoChange() 705 sec->floorpic = secm->floorpic; in EV_DoChange() 837 texture = sec->floorpic; in EV_BuildStairs() 865 if (tsec->floorpic != texture) in EV_BuildStairs() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_bsp.c | 156 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags() 231 tempsec->floorpic = s->floorpic; in R_FakeFlat() 238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 269 if (s->floorpic != skyflatnum) in R_FakeFlat() 272 tempsec->floorpic = s->floorpic; in R_FakeFlat() 497 frontsector->floorpic == skyflatnum && // kilough 10/98 in R_Subsector() 499 frontsector->floorpic, in R_Subsector() 508 sectors[frontsector->heightsec].floorpic == skyflatnum) ? in R_Subsector()
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H A D | p_floor.c | 256 floor->sector->floorpic = floor->texture; in T_MoveFloor() 265 floor->sector->floorpic = floor->texture; in T_MoveFloor() 279 floor->sector->floorpic = floor->texture; in T_MoveFloor() 553 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 605 floor->texture = sec->floorpic; in EV_DoFloor() 618 floor->texture = sec->floorpic; in EV_DoFloor() 664 sec->floorpic = line->frontsector->floorpic; in EV_DoChange() 672 sec->floorpic = secm->floorpic; in EV_DoChange() 775 texture = sec->floorpic; in EV_BuildStairs() 803 if (tsec->floorpic != texture) in EV_BuildStairs() [all …]
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_floor.cpp | 182 m_Sector->floorpic = m_Texture; in RunThink() 198 m_Sector->floorpic = m_Texture; in RunThink() 366 sec->floorpic = line->frontsector->floorpic; in DFloor() 375 m_Texture = sec->floorpic; in DFloor() 385 m_Texture = sec->floorpic; in DFloor() 415 m_Texture = sec->floorpic; in DFloor() 432 m_Texture = line->frontsector->floorpic; in DFloor() 532 sec->floorpic = line->frontsector->floorpic; in EV_DoChange() 540 sec->floorpic = secm->floorpic; in EV_DoChange() 634 texture = sec->floorpic; in EV_BuildStairs() [all …]
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_bsp.cpp | 238 tempsec->floorpic = s->floorpic; in R_FakeFlat() 326 tempsec->floorpic = diffTex ? sec->floorpic : s->floorpic; in R_FakeFlat() 343 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 354 tempsec->ceilingpic = diffTex ? s->floorpic : s->ceilingpic; in R_FakeFlat() 394 tempsec->floorpic = s->ceilingpic; in R_FakeFlat() 403 if (s->floorpic != skyflatnum) in R_FakeFlat() 406 tempsec->floorpic = s->floorpic; in R_FakeFlat() 521 && backsector->floorpic == frontsector->floorpic in R_AddLine() 681 frontsector->heightsec->floorpic == skyflatnum) ? in R_Subsector() 704 frontsector->floorpic == skyflatnum && // killough 10/98 in R_Subsector() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_bsp.c | 153 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags() 228 tempsec->floorpic = s->floorpic; in R_FakeFlat() 235 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 262 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 266 if (s->floorpic != skyflatnum) in R_FakeFlat() 269 tempsec->floorpic = s->floorpic; in R_FakeFlat() 528 frontsector->floorpic == skyflatnum && // kilough 10/98 in R_Subsector() 530 frontsector->floorpic, in R_Subsector() 539 sectors[frontsector->heightsec].floorpic == skyflatnum) ? in R_Subsector()
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H A D | p_floor.c | 260 floor->sector->floorpic = floor->texture; in T_MoveFloor() 269 floor->sector->floorpic = floor->texture; in T_MoveFloor() 283 floor->sector->floorpic = floor->texture; in T_MoveFloor() 559 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 611 floor->texture = sec->floorpic; in EV_DoFloor() 624 floor->texture = sec->floorpic; in EV_DoFloor() 670 sec->floorpic = line->frontsector->floorpic; in EV_DoChange() 678 sec->floorpic = secm->floorpic; in EV_DoChange() 781 texture = sec->floorpic; in EV_BuildStairs() 809 if (tsec->floorpic != texture) in EV_BuildStairs() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_floor.c | 230 floor->sector->floorpic = floor->texture; in T_MoveFloor() 242 floor->sector->floorpic = floor->texture; in T_MoveFloor() 345 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 382 floor->texture = sec->floorpic; in EV_DoFloor() 389 floor->texture = sec->floorpic; in EV_DoFloor() 396 floor->texture = sec->floorpic; in EV_DoFloor() 453 texture = sec->floorpic; in EV_BuildStairs() 474 if (tsec->floorpic != texture) in EV_BuildStairs()
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H A D | p_plats.c | 153 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 155 GL_vSetFloorTexture(sec->iSectorID,sec->floorpic); in EV_DoPlat() 165 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 167 GL_vSetFloorTexture(sec->iSectorID,sec->floorpic); in EV_DoPlat()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_floor.c | 211 floor->sector->floorpic = floor->texture; in T_MoveFloor() 220 floor->sector->floorpic = floor->texture; in T_MoveFloor() 315 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 351 floor->texture = sec->floorpic; in EV_DoFloor() 358 floor->texture = sec->floorpic; in EV_DoFloor() 365 floor->texture = sec->floorpic; in EV_DoFloor() 419 texture = sec->floorpic; in EV_BuildStairs() 440 if (tsec->floorpic != texture) in EV_BuildStairs()
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H A D | p_plats.c | 163 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 172 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_floor.c | 206 floor->sector->floorpic = floor->texture; in T_MoveFloor() 215 floor->sector->floorpic = floor->texture; in T_MoveFloor() 310 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 346 floor->texture = sec->floorpic; in EV_DoFloor() 353 floor->texture = sec->floorpic; in EV_DoFloor() 360 floor->texture = sec->floorpic; in EV_DoFloor() 414 texture = sec->floorpic; in EV_BuildStairs() 435 if (tsec->floorpic != texture) in EV_BuildStairs()
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H A D | p_plats.c | 163 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 172 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_floor.c | 224 floor->sector->floorpic = floor->texture; in T_MoveFloor() 235 floor->sector->floorpic = floor->texture; in T_MoveFloor() 359 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 400 floor->texture = sec->floorpic; in EV_DoFloor() 412 floor->texture = sec->floorpic; in EV_DoFloor() 423 floor->texture = sec->floorpic; in EV_DoFloor() 500 texture = sec->floorpic; in EV_BuildStairs() 522 if (tsec->floorpic != texture) in EV_BuildStairs()
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H A D | p_plats.c | 177 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 189 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_floor.c | 361 secmov->floorpic = mfloor->new_floorpic; in T_MoveFloor() 373 secmov->floorpic = mfloor->new_floorpic; in T_MoveFloor() 387 secmov->floorpic = mfloor->new_floorpic; in T_MoveFloor() 656 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 716 mfloor->new_floorpic = sec->floorpic; in EV_DoFloor() 731 mfloor->new_floorpic = sec->floorpic; in EV_DoFloor() 782 sec->floorpic = line->frontsector->floorpic; in EV_DoChange() 791 sec->floorpic = secm->floorpic; in EV_DoChange() 882 texture = sec->floorpic; in EV_BuildStairs() 909 if (tsec->floorpic != texture) in EV_BuildStairs() [all …]
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H A D | r_bsp.c | 389 tempsec->floorpic = modsecp->floorpic; in R_FakeFlat() 403 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 435 tempsec->floorpic = tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat() 441 if (modsecp->floorpic != sky_flatnum) in R_FakeFlat() 445 tempsec->floorpic = modsecp->floorpic; in R_FakeFlat() 483 tempsec->ceilingpic = modsecp->floorpic; in R_FakeFlat() 501 tempsec->floorpic = modsecp->ceilingpic; in R_FakeFlat() 513 tempsec->floorpic = modsecp->floorpic; in R_FakeFlat() 655 && backsector->floorpic == frontsector->floorpic in R_AddLine() 882 frontsector->floorpic, in R_Subsector() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_floor.c | 231 floor->sector->floorpic = floor->texture; in T_MoveFloor() 242 floor->sector->floorpic = floor->texture; in T_MoveFloor() 435 sec->floorpic = line->frontsector->floorpic; in EV_DoFloor() 476 floor->texture = sec->floorpic; in EV_DoFloor() 488 floor->texture = sec->floorpic; in EV_DoFloor() 499 floor->texture = sec->floorpic; in EV_DoFloor() 579 texture = sec->floorpic; in EV_BuildStairs() 601 if (tsec->floorpic != texture) in EV_BuildStairs()
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H A D | p_plats.c | 177 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat() 189 sec->floorpic = sides[line->sidenum[0]].sector->floorpic; in EV_DoPlat()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_bsp.c | 277 tempsec->floorpic = s->floorpic; in R_FakeFlat() 287 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 317 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 322 if (s->floorpic == skyflatnum) // SKYFIX? in R_FakeFlat() 325 tempsec->floorpic = tempsec->ceilingpic; in R_FakeFlat() 333 tempsec->floorpic = s->floorpic; in R_FakeFlat() 360 && back->floorpic == front->floorpic in R_IsEmptyLine() 483 if (backsector->floorpic == skyflatnum && frontsector->floorpic == skyflatnum) in R_AddLine() 887 || frontsector->floorpic == skyflatnum in R_Subsector() 890 floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel, in R_Subsector() [all …]
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