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Searched refs:floorpicnum (Results 1 – 25 of 121) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/src/
H A Dbrooms.c145 if (sector[cursectnum].floorpicnum == FAF_MIRROR_PIC) in ToggleFAF()
242 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF()
244 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupBuildFAF()
255 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF()
256 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF()
333 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC) in ResetBuildFAF()
334 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF()
339 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF()
340 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF()
531 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView()
[all …]
H A Drooms.c660 return(sector[sectnum].floorpicnum == FAF_MIRROR_PIC);
698 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles()
700 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles()
707 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles()
708 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles()
957 save.pic[save.zcount] = sector[sp->sectnum].floorpicnum; in FindCeilingView()
962 if (sector[sp->sectnum].floorpicnum != FAF_MIRROR_PIC) in FindCeilingView()
963 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView()
1126 sector[save.sectnum[i]].floorpicnum = save.pic[i]; in DrawOverlapRoom()
H A Djsector.c358 sector[s].floorpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors()
1249 printf("sector %d, floor %d\n", wall_num, sector[wall_num].floorpicnum); in JS_PlockError()
1317 picnum = sector[i].floorpicnum; in JS_InitLockouts()
1326 tp->orgpicnum = sector[i].floorpicnum; in JS_InitLockouts()
1396 picnum = sector[i].floorpicnum; in JS_ToggleLockouts()
1401 sector[i].floorpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts()
1405 sector[i].floorpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
H A Dcopysect.c198 dsectp->floorpicnum = ssectp->floorpicnum; in CopySectorMatch()
H A Dsector.c437 if (sector[i].floorpicnum >= 300 && sector[i].floorpicnum <= 307) in SectorLiquidSet()
443 else if (sector[i].floorpicnum >= 320 && sector[i].floorpicnum <= 343) in SectorLiquidSet()
449 else if (sector[i].floorpicnum >= 780 && sector[i].floorpicnum <= 794) in SectorLiquidSet()
455 else if (sector[i].floorpicnum >= 890 && sector[i].floorpicnum <= 897) in SectorLiquidSet()
461 else if (sector[i].floorpicnum >= 175 && sector[i].floorpicnum <= 182) in SectorLiquidSet()
529 if (sector[i].floorpicnum != FAF_PLACE_MIRROR_PIC) in SectorSetup()
1665 sectp->floorpicnum = SP_TAG4(sp); in DoChangorMatch()
H A Djnstub.c1027 sector[searchsector].floorpicnum = temppicnum; in Keys3D()
1065 if (sector[i].floorpicnum == temppicnum) in Keys3D()
1148 searchpicnum = sector[searchsector].floorpicnum; in Keys3D()
1153 if (sector[i].floorpicnum == searchpicnum) in Keys3D()
1155 sector[i].floorpicnum = temppicnum; in Keys3D()
1165 if (sector[currsector].floorpicnum == searchpicnum) in Keys3D()
1166 sector[currsector].floorpicnum = temppicnum; in Keys3D()
2151 sector[searchsector].floorpicnum = temppicnum; in ExtCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbrooms.cpp138 else if (sector[cursectnum].floorpicnum == FAF_MIRROR_PIC) in ToggleFAF()
232 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF()
234 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupBuildFAF()
245 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF()
246 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF()
326 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC) in ResetBuildFAF()
327 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF()
332 if (sector[sp->sectnum].floorpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF()
333 sector[sp->sectnum].floorpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF()
521 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView()
[all …]
H A Drooms.cpp644 return sector[sectnum].floorpicnum == FAF_MIRROR_PIC;
680 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles()
682 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles()
689 if (sector[sp->sectnum].floorpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles()
690 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles()
946 save.pic[save.zcount] = sector[sp->sectnum].floorpicnum; in FindCeilingView()
951 if (sector[sp->sectnum].floorpicnum != FAF_MIRROR_PIC) in FindCeilingView()
952 sector[sp->sectnum].floorpicnum = FAF_MIRROR_PIC+1; in FindCeilingView()
1112 sector[save.sectnum[i]].floorpicnum = save.pic[i]; in DrawOverlapRoom()
H A Djsector.cpp360 sector[s].floorpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors()
1237 printf("sector %d, floor %d\n", wall_num, TrackerCast(sector[wall_num].floorpicnum)); in JS_PlockError()
1304 picnum = sector[i].floorpicnum; in JS_InitLockouts()
1313 tp->orgpicnum = sector[i].floorpicnum; in JS_InitLockouts()
1382 picnum = sector[i].floorpicnum; in JS_ToggleLockouts()
1387 sector[i].floorpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts()
1391 sector[i].floorpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
H A Dcopysect.cpp218 dsectp->floorpicnum = ssectp->floorpicnum; in CopySectorMatch()
H A Dsector.cpp342 if (sector[i].floorpicnum >= 300 && sector[i].floorpicnum <= 307) in SectorLiquidSet()
348 else if (sector[i].floorpicnum >= 320 && sector[i].floorpicnum <= 343) in SectorLiquidSet()
354 else if (sector[i].floorpicnum >= 780 && sector[i].floorpicnum <= 794) in SectorLiquidSet()
360 else if (sector[i].floorpicnum >= 890 && sector[i].floorpicnum <= 897) in SectorLiquidSet()
366 else if (sector[i].floorpicnum >= 175 && sector[i].floorpicnum <= 182) in SectorLiquidSet()
434 if (sector[i].floorpicnum != FAF_PLACE_MIRROR_PIC) in SectorSetup()
1558 sectp->floorpicnum = SP_TAG4(sp); in DoChangorMatch()
H A Djnstub.cpp1062 sector[searchsector].floorpicnum = temppicnum; in Keys3D()
1100 if (sector[i].floorpicnum == temppicnum) in Keys3D()
1184 searchpicnum = sector[searchsector].floorpicnum; in Keys3D()
1189 if (sector[i].floorpicnum == searchpicnum) in Keys3D()
1191 sector[i].floorpicnum = temppicnum; in Keys3D()
1201 if (sector[currsector].floorpicnum == searchpicnum) in Keys3D()
1202 sector[currsector].floorpicnum = temppicnum; in Keys3D()
2206 sector[searchsector].floorpicnum = temppicnum; in ExtCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Danimation.cpp272 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
358 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
404 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
764 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
929 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
1995 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
2021 if (sector[osectnum].floorpicnum == SLIME || sector[osectnum].floorpicnum == WATER) in animateobjs()
2327 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
2351 if (sector[osectnum].floorpicnum == SLIME || sector[osectnum].floorpicnum == WATER) in animateobjs()
3198 …if (sector[sprite[i].sectnum].floorpicnum == WATER || sector[sprite[i].sectnum].floorpicnum == SLI… in animateobjs()
[all …]
H A Dinput.cpp700 if ((sector[plr->sector].floorpicnum != LAVA in processinput()
701 || sector[plr->sector].floorpicnum != SLIME in processinput()
702 || sector[plr->sector].floorpicnum != WATER in processinput()
705 || sector[plr->sector].floorpicnum != LAVA1 in processinput()
706 || sector[plr->sector].floorpicnum != LAVA2) in processinput()
712 if ((sector[plr->sector].floorpicnum == LAVA in processinput()
713 || sector[plr->sector].floorpicnum == SLIME in processinput()
714 || sector[plr->sector].floorpicnum == WATER in processinput()
717 || sector[plr->sector].floorpicnum == LAVA1 in processinput()
718 || sector[plr->sector].floorpicnum == LAVA2) in processinput()
[all …]
H A Deffects.cpp1089 if (sector[plr->sector].floorpicnum == WATER || in thesplash()
1090 sector[plr->sector].floorpicnum == LAVA || in thesplash()
1091 sector[plr->sector].floorpicnum == SLIME) in thesplash()
1095 … if (sector[plr->sector].floorpicnum == WATER || sector[plr->sector].floorpicnum == SLIME) in thesplash()
1236 sector[plr->sector].floorpicnum = LAVA1; in cracks()
1293 switch (sector[s].floorpicnum) in lavadryland()
1298 sector[s].floorpicnum = COOLLAVA; in lavadryland()
1301 sector[s].floorpicnum = DRYSLIME; in lavadryland()
1305 sector[s].floorpicnum = DRYWATER; in lavadryland()
1308 sector[s].floorpicnum = COOLLAVA2; in lavadryland()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h7 int16_t ceilingpicnum, floorpicnum; member
46 int16_t ceilingpicnum, floorpicnum; member
105 to->floorpicnum = from->floorpicnum; in convertv5sectv6()
193 to->floorpicnum = from->floorpicnum; in convertv6sectv7()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmirrors.cpp67 nMirror = sector[sectnum].floorpicnum-4080; in PolymerRORCallback()
146 if (sector[i].floorpicnum == 504) in InitMirrors()
161 sector[i].floorpicnum = 4080+mirrorcnt; in InitMirrors()
186 sector[mirrorsector].floorpicnum = 504; in InitMirrors()
532 sector[mirrorsector].floorpicnum = 504; in Load()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h49 StructTracker(Sector, int16_t) floorpicnum, floorheinum;
269 StructTracker(Sector, int16_t) floorpicnum, floorheinum, floorbunch;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h339 (sector[sectnum].floorpicnum==MOONSKY1 || sector[sectnum].floorpicnum==BIGORBIT1)); in G_CheckForSpaceFloor()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h478 (sector[sectnum].floorpicnum==MOONSKY1 || sector[sectnum].floorpicnum==BIGORBIT1)); in G_CheckForSpaceFloor()
H A Dnetwork.h165 floorpicnum, member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer4.c648 if (psectlotag == 848 && sector[psect].floorpicnum == WATERTILE2) in processinput()
1145 …if( ud.clipping == 0 && ( sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->c… in processinput()
1320 if(sector[p->cursectnum].floorpicnum == FLOORSLIME) in processinput()
1325 …else if(sector[p->cursectnum].floorpicnum == RRTILE7756 || sector[p->cursectnum].floorpicnum == RR… in processinput()
1336 if(sector[p->cursectnum].floorpicnum == FLOORSLIME) in processinput()
1615 j = sector[s->sectnum].floorpicnum; in processinput()
1729 else j = sector[psect].floorpicnum; in processinput()
1775 if (sector[psect].floorpicnum == RRTILE7888) in processinput()
1781 else if (sector[psect].floorpicnum == RRTILE7889) in processinput()
1799 if (sector[psect].floorpicnum == RRTILE3073 || sector[psect].floorpicnum == RRTILE2702) in processinput()
H A DBUILD.H75 short floorpicnum, floorheinum; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H55 short floorpicnum, floorheinum; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H56 short floorpicnum, floorheinum; member

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