/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 10 int8_t ceilingshade, floorshade; member 49 int8_t ceilingshade, floorshade; member 111 to->floorshade = from->floorshade; in convertv5sectv6() 196 to->floorshade = from->floorshade; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 790 sc->floorshade = t[0]; in moveeffectors() 829 sc->floorshade = t[1]; in moveeffectors() 998 sector[sn].floorshade += x; in moveeffectors() 1115 sc->floorshade = t[1]; in moveeffectors() 1136 if( sc->floorshade > s->shade ) in moveeffectors() 1141 sc->floorshade -= 2; in moveeffectors() 1182 sc->floorshade = t[1]; in moveeffectors() 1203 if( sc->floorshade > s->shade ) in moveeffectors() 1207 sc->floorshade -= 2; in moveeffectors() 1246 sc->floorshade = t[1]; in moveeffectors() [all …]
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H A D | warpfx.c | 119 sector[lightninsector[i]].floorshade = lightninsectorshade[i]; in thunder() 160 sector[lightninsector[i]].floorshade = lightninsectorshade[i] - shade; in thunder()
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H A D | lava.c | 75 sector[torchsector[i]].floorshade = shade; in dotorch() 82 sector[torchsector[i]].floorshade = shade; in dotorch() 88 sector[torchsector[i]].floorshade = shade; in dotorch()
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H A D | actors2.c | 151 sector[s].floorshade = sector[s].ceilingshade = j; in movecyclers() 330 s->shade += (sector[s->sectnum].floorshade-s->shade)>>1; in moveplayers() 1051 t[3]=sector[sect].floorshade; in movestandables() 1057 sector[sect].floorshade = 20; in movestandables() 1088 sector[sect].floorshade = 0; in movestandables() 1093 sector[sect].floorshade = 20; in movestandables()
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H A D | game4.c | 1651 sp->shade = sector[sp->sectnum].floorshade; in spawn() 1767 T2 = sector[sect].floorshade; in spawn() 1802 sector[sect].floorshade; in spawn() 1896 T4=sector[sect].floorshade; in spawn() 1898 sector[sect].floorshade = sp->shade; in spawn() 1949 T3 = sector[sect].floorshade; in spawn() 1970 T1 = sector[sect].floorshade; in spawn() 1987 T1 = sector[sect].floorshade; in spawn() 2111 if(sp->shade==sector[sect].floorshade) //UP in spawn()
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H A D | BUILD.H | 76 signed char floorshade; member
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | lighting.cpp | 245 sFlash[nFlash].shade = sector[nSector].floorshade; in AddFlash() 249 int edx = sector[nSector].floorshade + var_28; in AddFlash() 256 sector[nSector].floorshade = eax; in AddFlash() 358 pShade = §or[nIndex].floorshade; in UndoFlashes() 422 sector[nIndex].floorshade = sFlash[nFlash].shade; in UndoFlashes() 532 sector[nSector].floorshade += nShade; in DoGlows() 580 sector[nSector].floorshade += shade; in DoFlickers()
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H A D | ramses.cpp | 192 if (sector[nSector].floorshade < 40) { in DimSector() 193 sector[nSector].floorshade++; in DimSector()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 127 sector[nSector].floorshade -= v4; in DoSectorLighting() 171 sector[nSector].floorshade = ClipRange(sector[nSector].floorshade+v4, -128, 127); in DoSectorLighting() 220 sector[i].floorshade -= v4; in UndoSectorLighting()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 50 StructTracker(Sector, int8_t) floorshade; 272 StructTracker(Sector, int8_t) floorshade;
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H A D | clip.h | 35 #define CM_YOFFSET floorshade
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgun.cpp | 1156 overwritesprite(x,100L,3990,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun() 1160 overwritesprite(x,100L,3986,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun() 1164 overwritesprite(x,100L,3985,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun() 1168 overwritesprite(x,100L,3989,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun() 1172 … overwritesprite(x,100L,3994+((syncbits[p]&256)==0),sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun() 1176 … overwritesprite(x,100L,3998+((syncbits[p]&256)==0),sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun() 1204 …overwritesprite(x+gunbobx[gunbob],100L+gunboby[gunbob],pic,sectptr[cursectnum[p]]->floorshade,1|2,… in tekdrawgun()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 215 dsectp->floorshade = ssectp->floorshade; in CopySectorMatch()
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H A D | jnstub.cpp | 507 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites() 986 if (sector[searchsector].floorshade > -128) in Keys3D() 987 sector[searchsector].floorshade--; in Keys3D() 1024 if (sector[searchsector].floorshade < 127) in Keys3D() 1025 sector[searchsector].floorshade++; in Keys3D() 1102 sector[i].floorshade = tempshade; in Keys3D() 1303 sector[searchsector].floorshade = in Keys3D() 1304 getnumber256(tempbuf, sector[searchsector].floorshade, 65536L, 1); in Keys3D() 1399 sector[currsector].floorshade = 127; in Keys3D() 3304 sector[highlightsector[i]].floorshade += shade; in AdjustShade() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 195 dsectp->floorshade = ssectp->floorshade; in CopySectorMatch()
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H A D | jnstub.c | 483 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites() 951 if (sector[searchsector].floorshade > -128) in Keys3D() 952 sector[searchsector].floorshade--; in Keys3D() 989 if (sector[searchsector].floorshade < 127) in Keys3D() 990 sector[searchsector].floorshade++; in Keys3D() 1067 sector[i].floorshade = tempshade; in Keys3D() 1267 sector[searchsector].floorshade = in Keys3D() 1268 getnumber256(tempbuf, sector[searchsector].floorshade, 65536L, 1); in Keys3D() 1363 sector[currsector].floorshade = 127; in Keys3D() 3246 sector[highlightsector[i]].floorshade += shade; in AdjustShade() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BSTUB.C | 238 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites() 439 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()
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H A D | BUILD.H | 56 signed char floorshade; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BSTUB.C | 238 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites() 439 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()
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H A D | BUILD.H | 57 signed char floorshade; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | bstub.c | 304 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites() 522 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 167 floorshade, member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 2369 sector[sectNum].floorshade = 20; in G_MoveStandables() 2403 sector[sectNum].floorshade = 0; in G_MoveStandables() 2408 sector[sectNum].floorshade = 20; in G_MoveStandables() 7946 pSector->floorshade = pData[0]; in G_MoveEffectors() 7991 pSector->floorshade = pData[1]; in G_MoveEffectors() 8276 pSector->floorshade = pData[1]; in G_MoveEffectors() 8292 if (pSector->floorshade > pSprite->shade) in G_MoveEffectors() 8297 pSector->floorshade -= 2; in G_MoveEffectors() 8342 pSector->floorshade = pData[1]; in G_MoveEffectors() 8362 pSector->floorshade -= 2; in G_MoveEffectors() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | bstub.cpp | 313 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites() 595 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()
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