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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h10 int8_t ceilingshade, floorshade; member
49 int8_t ceilingshade, floorshade; member
111 to->floorshade = from->floorshade; in convertv5sectv6()
196 to->floorshade = from->floorshade; in convertv6sectv7()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors6.c790 sc->floorshade = t[0]; in moveeffectors()
829 sc->floorshade = t[1]; in moveeffectors()
998 sector[sn].floorshade += x; in moveeffectors()
1115 sc->floorshade = t[1]; in moveeffectors()
1136 if( sc->floorshade > s->shade ) in moveeffectors()
1141 sc->floorshade -= 2; in moveeffectors()
1182 sc->floorshade = t[1]; in moveeffectors()
1203 if( sc->floorshade > s->shade ) in moveeffectors()
1207 sc->floorshade -= 2; in moveeffectors()
1246 sc->floorshade = t[1]; in moveeffectors()
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H A Dwarpfx.c119 sector[lightninsector[i]].floorshade = lightninsectorshade[i]; in thunder()
160 sector[lightninsector[i]].floorshade = lightninsectorshade[i] - shade; in thunder()
H A Dlava.c75 sector[torchsector[i]].floorshade = shade; in dotorch()
82 sector[torchsector[i]].floorshade = shade; in dotorch()
88 sector[torchsector[i]].floorshade = shade; in dotorch()
H A Dactors2.c151 sector[s].floorshade = sector[s].ceilingshade = j; in movecyclers()
330 s->shade += (sector[s->sectnum].floorshade-s->shade)>>1; in moveplayers()
1051 t[3]=sector[sect].floorshade; in movestandables()
1057 sector[sect].floorshade = 20; in movestandables()
1088 sector[sect].floorshade = 0; in movestandables()
1093 sector[sect].floorshade = 20; in movestandables()
H A Dgame4.c1651 sp->shade = sector[sp->sectnum].floorshade; in spawn()
1767 T2 = sector[sect].floorshade; in spawn()
1802 sector[sect].floorshade; in spawn()
1896 T4=sector[sect].floorshade; in spawn()
1898 sector[sect].floorshade = sp->shade; in spawn()
1949 T3 = sector[sect].floorshade; in spawn()
1970 T1 = sector[sect].floorshade; in spawn()
1987 T1 = sector[sect].floorshade; in spawn()
2111 if(sp->shade==sector[sect].floorshade) //UP in spawn()
H A DBUILD.H76 signed char floorshade; member
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dlighting.cpp245 sFlash[nFlash].shade = sector[nSector].floorshade; in AddFlash()
249 int edx = sector[nSector].floorshade + var_28; in AddFlash()
256 sector[nSector].floorshade = eax; in AddFlash()
358 pShade = &sector[nIndex].floorshade; in UndoFlashes()
422 sector[nIndex].floorshade = sFlash[nFlash].shade; in UndoFlashes()
532 sector[nSector].floorshade += nShade; in DoGlows()
580 sector[nSector].floorshade += shade; in DoFlickers()
H A Dramses.cpp192 if (sector[nSector].floorshade < 40) { in DimSector()
193 sector[nSector].floorshade++; in DimSector()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp127 sector[nSector].floorshade -= v4; in DoSectorLighting()
171 sector[nSector].floorshade = ClipRange(sector[nSector].floorshade+v4, -128, 127); in DoSectorLighting()
220 sector[i].floorshade -= v4; in UndoSectorLighting()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h50 StructTracker(Sector, int8_t) floorshade;
272 StructTracker(Sector, int8_t) floorshade;
H A Dclip.h35 #define CM_YOFFSET floorshade
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgun.cpp1156 overwritesprite(x,100L,3990,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun()
1160 overwritesprite(x,100L,3986,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun()
1164 overwritesprite(x,100L,3985,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun()
1168 overwritesprite(x,100L,3989,sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun()
1172 … overwritesprite(x,100L,3994+((syncbits[p]&256)==0),sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun()
1176 … overwritesprite(x,100L,3998+((syncbits[p]&256)==0),sectptr[cursectnum[p]]->floorshade,1|2,0); in tekdrawgun()
1204 …overwritesprite(x+gunbobx[gunbob],100L+gunboby[gunbob],pic,sectptr[cursectnum[p]]->floorshade,1|2,… in tekdrawgun()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp215 dsectp->floorshade = ssectp->floorshade; in CopySectorMatch()
H A Djnstub.cpp507 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites()
986 if (sector[searchsector].floorshade > -128) in Keys3D()
987 sector[searchsector].floorshade--; in Keys3D()
1024 if (sector[searchsector].floorshade < 127) in Keys3D()
1025 sector[searchsector].floorshade++; in Keys3D()
1102 sector[i].floorshade = tempshade; in Keys3D()
1303 sector[searchsector].floorshade = in Keys3D()
1304 getnumber256(tempbuf, sector[searchsector].floorshade, 65536L, 1); in Keys3D()
1399 sector[currsector].floorshade = 127; in Keys3D()
3304 sector[highlightsector[i]].floorshade += shade; in AdjustShade()
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/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c195 dsectp->floorshade = ssectp->floorshade; in CopySectorMatch()
H A Djnstub.c483 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites()
951 if (sector[searchsector].floorshade > -128) in Keys3D()
952 sector[searchsector].floorshade--; in Keys3D()
989 if (sector[searchsector].floorshade < 127) in Keys3D()
990 sector[searchsector].floorshade++; in Keys3D()
1067 sector[i].floorshade = tempshade; in Keys3D()
1267 sector[searchsector].floorshade = in Keys3D()
1268 getnumber256(tempbuf, sector[searchsector].floorshade, 65536L, 1); in Keys3D()
1363 sector[currsector].floorshade = 127; in Keys3D()
3246 sector[highlightsector[i]].floorshade += shade; in AdjustShade()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBSTUB.C238 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites()
439 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()
H A DBUILD.H56 signed char floorshade; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBSTUB.C238 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites()
439 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()
H A DBUILD.H57 signed char floorshade; member
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dbstub.c304 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites()
522 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h167 floorshade, member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp2369 sector[sectNum].floorshade = 20; in G_MoveStandables()
2403 sector[sectNum].floorshade = 0; in G_MoveStandables()
2408 sector[sectNum].floorshade = 20; in G_MoveStandables()
7946 pSector->floorshade = pData[0]; in G_MoveEffectors()
7991 pSector->floorshade = pData[1]; in G_MoveEffectors()
8276 pSector->floorshade = pData[1]; in G_MoveEffectors()
8292 if (pSector->floorshade > pSprite->shade) in G_MoveEffectors()
8297 pSector->floorshade -= 2; in G_MoveEffectors()
8342 pSector->floorshade = pData[1]; in G_MoveEffectors()
8362 pSector->floorshade -= 2; in G_MoveEffectors()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dbstub.cpp313 tspr->shade += sector[tspr->sectnum].floorshade; in ExtAnalyzeSprites()
595 sector[searchsector].floorshade++; //Just a stupid example in ExtEditSectorData()

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