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Searched refs:floorstat (Results 1 – 25 of 94) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h13 char ceilingstat, floorstat; member
52 char ceilingstat, floorstat; member
117 to->floorstat = from->floorstat; in convertv5sectv6()
195 if ((from->floorstat&2) == 0) to->floorheinum = 0; in convertv6sectv7()
201 to->floorstat = from->floorstat; in convertv6sectv7()
H A Dclip.cpp804 if (!(sector[sectnum].floorstat&2)) return sector[sectnum].floorz; in getflorzofslope_19950829()
828 if ((sec2->floorstat|sec2->ceilingstat) & 2) in cliptestsector()
843 if ((sec->floorstat|sec->ceilingstat) & 2) in cliptestsector()
855 ((sec2->floorstat&1) == 0 && // parallaxed floor curbs don't clip in cliptestsector()
868 if (daz2 < daz && (sec2->floorstat&1) == 0) in cliptestsector()
882 if (daz2 < daz-(1<<8) && (sec2->floorstat&1) == 0) in cliptestsector()
1216 if ((sec2->floorstat&1) == 0) in clipmove()
1928 if ((sector[k].floorstat&1)==0) in getzrange()
1972 if ((sec->ceilingstat&1) && (sec->floorstat&1)) in getzrange()
2030 if ((sec->floorstat&1)==0) in getzrange()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp48 SWORD ceilingstat, floorstat; member
401 bsec->floorstat = WORD(bsec->floorstat); in LoadSectors()
410 sec->SetXScale(sector_t::floor, (bsec->floorstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors()
411 sec->SetYScale(sector_t::floor, (bsec->floorstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors()
448 if (bsec->floorstat & 4) in LoadSectors()
453 if (bsec->floorstat & 16) in LoadSectors()
457 if (bsec->floorstat & 32) in LoadSectors()
646 if ((bsec->floorstat & 2) && (bsec->floorheinum != 0)) in LoadWalls()
660 if (bsec->floorstat & 64) in LoadWalls()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmirrors.cpp225 sector[mirror[i].at14].floorstat |= 1; in sub_5571C()
227 sector[mirror[i].at14].floorstat &= ~1; in sub_5571C()
432 short fstat = sector[nSector].floorstat; in DrawMirrors()
433 sector[nSector].floorstat |= 1; in DrawMirrors()
435 sector[nSector].floorstat = fstat; in DrawMirrors()
H A Dsectorfx.cpp282 if (pSector->floorstat&64) in DoSectorPanning()
284 int xBits = (picsiz[nTile]&15)-((pSector->floorstat&8)!=0); in DoSectorPanning()
286 int yBits = (picsiz[nTile]/16)-((pSector->floorstat&8)!=0); in DoSectorPanning()
H A Dm32structures.cpp201 SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT); in VM_AccessSector()
204 sector[i].floorstat = lValue; in VM_AccessSector()
242 case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break; in VM_AccessSector()
H A Dgameutil.cpp548 if (!(pSector->floorstat&1) || !(pSectorNext->floorstat&1)) in VectorScan()
689 if ((nClipParallax & PARALLAXCLIP_FLOOR) == 0 && (sector[nSector].floorstat & 1)) in GetZRange()
731 if ((nClipParallax & PARALLAXCLIP_FLOOR) == 0 && (sector[nSector].floorstat & 1)) in GetZRangeAtXYZ()
/dports/games/jfsw/jfsw-c434002/src/
H A Drooms.c250 … if (FAF_ConnectFloor(*hitsect) && !TEST(sector[*hitsect].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCAN)) in FAFhitscan()
258 …if (FAF_ConnectCeiling(*hitsect) && !TEST(sector[*hitsect].floorstat, CEILING_STAT_FAF_BLOCK_HITSC… in FAFhitscan()
402 if (TEST(sector[hitsector].floorstat, CEILING_STAT_FAF_BLOCK_HITSCAN)) in SectorZadjust()
434 if (TEST(sector[hitsector].floorstat, FLOOR_STAT_PLAX)) in SectorZadjust()
561 if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCAN)) in FAFgetzrange()
631 if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCAN)) in FAFgetzrangepoint()
701 SET(sector[sp->sectnum].floorstat, FLOOR_STAT_PLAX); in SetupMirrorTiles()
H A Dcopysect.c213 dsectp->floorstat = ssectp->floorstat; in CopySectorMatch()
H A Ddraw.c1135 …if (TEST(sector[*vsectnum].floorstat, FLOOR_STAT_SLOPE)|TEST(sector[*vsectnum].ceilingstat, CEILIN…
2041 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PreDraw()
2054 SET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PostDraw()
2237 SPRITE_TAG4(i) = sector[sprite[i].sectnum].floorstat; in FAF_DrawRooms()
2239 SET(sector[sprite[i].sectnum].floorstat, SPRITE_TAG6(i)); in FAF_DrawRooms()
2240 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms()
2266 sector[sprite[i].sectnum].floorstat = SPRITE_TAG4(i); in FAF_DrawRooms()
2268 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drooms.cpp242 …if (FAF_ConnectFloor(hitinfo->sect) && !TEST(sector[hitinfo->sect].floorstat, FLOOR_STAT_FAF_BLOCK… in FAFhitscan()
250 …if (FAF_ConnectCeiling(hitinfo->sect) && !TEST(sector[hitinfo->sect].floorstat, CEILING_STAT_FAF_B… in FAFhitscan()
389 if (TEST(sector[hit_sector].floorstat, CEILING_STAT_FAF_BLOCK_HITSCAN)) in SectorZadjust()
421 if (TEST(sector[hit_sector].floorstat, FLOOR_STAT_PLAX)) in SectorZadjust()
547 …else if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCA… in FAFgetzrange()
615 …else if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCA… in FAFgetzrangepoint()
683 SET(sector[sp->sectnum].floorstat, FLOOR_STAT_PLAX); in SetupMirrorTiles()
H A Dcopysect.cpp233 dsectp->floorstat = ssectp->floorstat; in CopySectorMatch()
H A Ddraw.cpp1155 …if (TEST(sector[*vsectnum].floorstat, FLOOR_STAT_SLOPE)|TEST(sector[*vsectnum].ceilingstat, CEILIN…
2037 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PreDraw()
2048 SET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PostDraw()
2221 SPRITE_TAG4(i) = sector[sprite[i].sectnum].floorstat; in FAF_DrawRooms()
2223 SET(sector[sprite[i].sectnum].floorstat, SPRITE_TAG6(i)); in FAF_DrawRooms()
2224 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms()
2249 sector[sprite[i].sectnum].floorstat = SPRITE_TAG4(i); in FAF_DrawRooms()
2251 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h45 StructTracker(Sector, uint16_t) ceilingstat, floorstat;
270 StructTracker(Sector, uint16_t) floorstat;
H A Dbuild.h386 v7sec->floorstat = vxsec->floorstat; in copy_v7_from_vx_sector()
399 v7sec->floorstat &= ~YAX_BIT__COMPAT; in copy_v7_from_vx_sector()
425 vxsec->floorstat = bakv7sec.floorstat; in inplace_vx_from_v7_sector()
441 int32_t fisext = (vxsec->floorstat&YAX_BIT__COMPAT); in inplace_vx_tweak_sector()
458 vxsec->floorstat &= ~YAX_BIT__COMPAT; in inplace_vx_tweak_sector()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp98 uint8_t ceilingstat, floorstat;
310 if ((sector_6[nSector].floorstat & 2) == 0) { in LoadLevel()
319 sector[nSector].floorstat = sector_6[nSector].floorstat; in LoadLevel()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H51 short ceilingstat, floorstat; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H71 short ceilingstat, floorstat; member
H A Dactors5.c391 if( (sector[s->sectnum].floorstat&2) ) { KILLIT(i); } in moveexplosions()
420 if(sector[sect].floorstat&2) { KILLIT(i); } in moveexplosions()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H52 short ceilingstat, floorstat; member
H A DBUILD.C1041 if ((sector[i].floorstat&1) > 0) in editinput()
1053 sector[i].floorstat = tempcstat; in editinput()
1063 if ((sector[k].floorstat&1) > 0) in editinput()
1286 sector[searchsector].floorstat &= ~2; in editinput()
1288 sector[searchsector].floorstat |= 2; in editinput()
1334 sector[searchsector].floorstat &= ~2; in editinput()
1336 sector[searchsector].floorstat |= 2; in editinput()
1548 sector[searchsector].floorstat &= ~2; in editinput()
1834 sector[searchsector].floorstat ^= 8; in editinput()
1911 i = sector[searchsector].floorstat; in editinput()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32structures.cpp201 SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT); in VM_AccessSector()
204 sector[i].floorstat = lValue; in VM_AccessSector()
242 case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break; in VM_AccessSector()
H A Dnetwork.h157 floorstat, member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp201 SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT); in VM_AccessSector()
204 sector[i].floorstat = lValue; in VM_AccessSector()
242 case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h167 int16_t floorstat; member

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