/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 13 char ceilingstat, floorstat; member 52 char ceilingstat, floorstat; member 117 to->floorstat = from->floorstat; in convertv5sectv6() 195 if ((from->floorstat&2) == 0) to->floorheinum = 0; in convertv6sectv7() 201 to->floorstat = from->floorstat; in convertv6sectv7()
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H A D | clip.cpp | 804 if (!(sector[sectnum].floorstat&2)) return sector[sectnum].floorz; in getflorzofslope_19950829() 828 if ((sec2->floorstat|sec2->ceilingstat) & 2) in cliptestsector() 843 if ((sec->floorstat|sec->ceilingstat) & 2) in cliptestsector() 855 ((sec2->floorstat&1) == 0 && // parallaxed floor curbs don't clip in cliptestsector() 868 if (daz2 < daz && (sec2->floorstat&1) == 0) in cliptestsector() 882 if (daz2 < daz-(1<<8) && (sec2->floorstat&1) == 0) in cliptestsector() 1216 if ((sec2->floorstat&1) == 0) in clipmove() 1928 if ((sector[k].floorstat&1)==0) in getzrange() 1972 if ((sec->ceilingstat&1) && (sec->floorstat&1)) in getzrange() 2030 if ((sec->floorstat&1)==0) in getzrange() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 48 SWORD ceilingstat, floorstat; member 401 bsec->floorstat = WORD(bsec->floorstat); in LoadSectors() 410 sec->SetXScale(sector_t::floor, (bsec->floorstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors() 411 sec->SetYScale(sector_t::floor, (bsec->floorstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors() 448 if (bsec->floorstat & 4) in LoadSectors() 453 if (bsec->floorstat & 16) in LoadSectors() 457 if (bsec->floorstat & 32) in LoadSectors() 646 if ((bsec->floorstat & 2) && (bsec->floorheinum != 0)) in LoadWalls() 660 if (bsec->floorstat & 64) in LoadWalls()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mirrors.cpp | 225 sector[mirror[i].at14].floorstat |= 1; in sub_5571C() 227 sector[mirror[i].at14].floorstat &= ~1; in sub_5571C() 432 short fstat = sector[nSector].floorstat; in DrawMirrors() 433 sector[nSector].floorstat |= 1; in DrawMirrors() 435 sector[nSector].floorstat = fstat; in DrawMirrors()
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H A D | sectorfx.cpp | 282 if (pSector->floorstat&64) in DoSectorPanning() 284 int xBits = (picsiz[nTile]&15)-((pSector->floorstat&8)!=0); in DoSectorPanning() 286 int yBits = (picsiz[nTile]/16)-((pSector->floorstat&8)!=0); in DoSectorPanning()
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H A D | m32structures.cpp | 201 SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT); in VM_AccessSector() 204 sector[i].floorstat = lValue; in VM_AccessSector() 242 case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break; in VM_AccessSector()
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H A D | gameutil.cpp | 548 if (!(pSector->floorstat&1) || !(pSectorNext->floorstat&1)) in VectorScan() 689 if ((nClipParallax & PARALLAXCLIP_FLOOR) == 0 && (sector[nSector].floorstat & 1)) in GetZRange() 731 if ((nClipParallax & PARALLAXCLIP_FLOOR) == 0 && (sector[nSector].floorstat & 1)) in GetZRangeAtXYZ()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rooms.c | 250 … if (FAF_ConnectFloor(*hitsect) && !TEST(sector[*hitsect].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCAN)) in FAFhitscan() 258 …if (FAF_ConnectCeiling(*hitsect) && !TEST(sector[*hitsect].floorstat, CEILING_STAT_FAF_BLOCK_HITSC… in FAFhitscan() 402 if (TEST(sector[hitsector].floorstat, CEILING_STAT_FAF_BLOCK_HITSCAN)) in SectorZadjust() 434 if (TEST(sector[hitsector].floorstat, FLOOR_STAT_PLAX)) in SectorZadjust() 561 if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCAN)) in FAFgetzrange() 631 if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCAN)) in FAFgetzrangepoint() 701 SET(sector[sp->sectnum].floorstat, FLOOR_STAT_PLAX); in SetupMirrorTiles()
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H A D | copysect.c | 213 dsectp->floorstat = ssectp->floorstat; in CopySectorMatch()
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H A D | draw.c | 1135 …if (TEST(sector[*vsectnum].floorstat, FLOOR_STAT_SLOPE)|TEST(sector[*vsectnum].ceilingstat, CEILIN… 2041 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PreDraw() 2054 SET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PostDraw() 2237 SPRITE_TAG4(i) = sector[sprite[i].sectnum].floorstat; in FAF_DrawRooms() 2239 SET(sector[sprite[i].sectnum].floorstat, SPRITE_TAG6(i)); in FAF_DrawRooms() 2240 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms() 2266 sector[sprite[i].sectnum].floorstat = SPRITE_TAG4(i); in FAF_DrawRooms() 2268 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rooms.cpp | 242 …if (FAF_ConnectFloor(hitinfo->sect) && !TEST(sector[hitinfo->sect].floorstat, FLOOR_STAT_FAF_BLOCK… in FAFhitscan() 250 …if (FAF_ConnectCeiling(hitinfo->sect) && !TEST(sector[hitinfo->sect].floorstat, CEILING_STAT_FAF_B… in FAFhitscan() 389 if (TEST(sector[hit_sector].floorstat, CEILING_STAT_FAF_BLOCK_HITSCAN)) in SectorZadjust() 421 if (TEST(sector[hit_sector].floorstat, FLOOR_STAT_PLAX)) in SectorZadjust() 547 …else if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCA… in FAFgetzrange() 615 …else if (FAF_ConnectFloor(sectnum) && !TEST(sector[sectnum].floorstat, FLOOR_STAT_FAF_BLOCK_HITSCA… in FAFgetzrangepoint() 683 SET(sector[sp->sectnum].floorstat, FLOOR_STAT_PLAX); in SetupMirrorTiles()
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H A D | copysect.cpp | 233 dsectp->floorstat = ssectp->floorstat; in CopySectorMatch()
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H A D | draw.cpp | 1155 …if (TEST(sector[*vsectnum].floorstat, FLOOR_STAT_SLOPE)|TEST(sector[*vsectnum].ceilingstat, CEILIN… 2037 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PreDraw() 2048 SET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_SLOPE); in PostDraw() 2221 SPRITE_TAG4(i) = sector[sprite[i].sectnum].floorstat; in FAF_DrawRooms() 2223 SET(sector[sprite[i].sectnum].floorstat, SPRITE_TAG6(i)); in FAF_DrawRooms() 2224 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms() 2249 sector[sprite[i].sectnum].floorstat = SPRITE_TAG4(i); in FAF_DrawRooms() 2251 RESET(sector[sprite[i].sectnum].floorstat, FLOOR_STAT_PLAX); in FAF_DrawRooms()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 45 StructTracker(Sector, uint16_t) ceilingstat, floorstat; 270 StructTracker(Sector, uint16_t) floorstat;
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H A D | build.h | 386 v7sec->floorstat = vxsec->floorstat; in copy_v7_from_vx_sector() 399 v7sec->floorstat &= ~YAX_BIT__COMPAT; in copy_v7_from_vx_sector() 425 vxsec->floorstat = bakv7sec.floorstat; in inplace_vx_from_v7_sector() 441 int32_t fisext = (vxsec->floorstat&YAX_BIT__COMPAT); in inplace_vx_tweak_sector() 458 vxsec->floorstat &= ~YAX_BIT__COMPAT; in inplace_vx_tweak_sector()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 98 uint8_t ceilingstat, floorstat; 310 if ((sector_6[nSector].floorstat & 2) == 0) { in LoadLevel() 319 sector[nSector].floorstat = sector_6[nSector].floorstat; in LoadLevel()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 51 short ceilingstat, floorstat; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 71 short ceilingstat, floorstat; member
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H A D | actors5.c | 391 if( (sector[s->sectnum].floorstat&2) ) { KILLIT(i); } in moveexplosions() 420 if(sector[sect].floorstat&2) { KILLIT(i); } in moveexplosions()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 52 short ceilingstat, floorstat; member
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H A D | BUILD.C | 1041 if ((sector[i].floorstat&1) > 0) in editinput() 1053 sector[i].floorstat = tempcstat; in editinput() 1063 if ((sector[k].floorstat&1) > 0) in editinput() 1286 sector[searchsector].floorstat &= ~2; in editinput() 1288 sector[searchsector].floorstat |= 2; in editinput() 1334 sector[searchsector].floorstat &= ~2; in editinput() 1336 sector[searchsector].floorstat |= 2; in editinput() 1548 sector[searchsector].floorstat &= ~2; in editinput() 1834 sector[searchsector].floorstat ^= 8; in editinput() 1911 i = sector[searchsector].floorstat; in editinput() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32structures.cpp | 201 SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT); in VM_AccessSector() 204 sector[i].floorstat = lValue; in VM_AccessSector() 242 case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break; in VM_AccessSector()
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H A D | network.h | 157 floorstat, member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32structures.cpp | 201 SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT); in VM_AccessSector() 204 sector[i].floorstat = lValue; in VM_AccessSector() 242 case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 167 int16_t floorstat; member
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