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Searched refs:floorypanning (Results 1 – 25 of 56) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h12 char ceilingypanning, floorypanning; member
51 char ceilingypanning, floorypanning; member
115 to->floorypanning = from->floorypanning; in convertv5sectv6()
199 to->floorypanning = from->floorypanning; in convertv6sectv7()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h51 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning;
273 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning;
H A Dbuild.h391 v7sec->floorypanning = vxsec->floorypanning; in copy_v7_from_vx_sector()
430 vxsec->floorypanning = bakv7sec.floorypanning; in inplace_vx_from_v7_sector()
H A Dpolymer.h275 uint8_t floorpal, floorxpanning, floorypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp230 dsectp->floorypanning = ssectp->floorypanning; in CopySectorMatch()
H A Djnstub.cpp1769 sector[searchsector].floorypanning = in MoreKeys()
1770 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys()
1793 sector[searchsector].floorypanning = in MoreKeys()
1794 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c210 dsectp->floorypanning = ssectp->floorypanning; in CopySectorMatch()
H A Djnstub.c1714 sector[searchsector].floorypanning = in MoreKeys()
1715 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys()
1738 sector[searchsector].floorypanning = in MoreKeys()
1739 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Deffects.cpp347 sector[floorpanninglist[i]].floorypanning = ((lockclock >> 2) & 255); in panningfx()
351 sector[floorpanninglist[i]].floorypanning = ((lockclock >> 2) & 255); in panningfx()
358 sector[floorpanninglist[i]].floorypanning = -((lockclock >> 2) & 255); in panningfx()
361 sector[floorpanninglist[i]].floorypanning = -((lockclock >> 2) & 255); in panningfx()
365 sector[floorpanninglist[i]].floorypanning = -((lockclock >> 2) & 255); in panningfx()
372 sector[floorpanninglist[i]].floorypanning = ((lockclock >> 2) & 255); in panningfx()
376 sector[floorpanninglist[i]].floorypanning = 0; in panningfx()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H57 char floorpal, floorxpanning, floorypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H77 char floorpal, floorxpanning, floorypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H58 char floorpal, floorxpanning, floorypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp281 int py = (pSector->floorypanning<<8)+pXSector->floorYPanFrac; in DoSectorPanning()
289 pSector->floorypanning = py>>8; in DoSectorPanning()
H A Dm32structures.cpp221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector()
254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
H A Dcommon_game.h553 char floorpal, floorxpanning, floorypanning;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h171 floorypanning, member
H A Dm32structures.cpp221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector()
254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
H A Dnetwork.cpp256 { SECTF(floorypanning), 8 },
665 gameSector->floorypanning = netSector->floorypanning; in Net_CopySectorFromNet()
1213 netSector->floorypanning = gameSector->floorypanning; in Net_CopySectorToNet()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h184 uint8_t floorypanning; member
H A Dreality.cpp590 sector[i].floorypanning = rt_sector[i].floorypanning; in RT_LoadBoard()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp97 uint8_t ceilingypanning, floorypanning;
317 sector[nSector].floorypanning = sector_6[nSector].floorypanning; in LoadLevel()
H A Dlighting.cpp659 sector[nSector].floorypanning = sFlowInfo[i].field_8 >> 14; in DoFlows()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector()
254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp54 BYTE floorpal, floorxpanning, floorypanning; member
413 sec->SetYOffset(sector_t::floor, bsec->floorypanning << FRACBITS); in LoadSectors()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h117 unsigned char floorpal, floorxpanning, floorypanning; member

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