/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 12 char ceilingypanning, floorypanning; member 51 char ceilingypanning, floorypanning; member 115 to->floorypanning = from->floorypanning; in convertv5sectv6() 199 to->floorypanning = from->floorypanning; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 51 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning; 273 StructTracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning;
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H A D | build.h | 391 v7sec->floorypanning = vxsec->floorypanning; in copy_v7_from_vx_sector() 430 vxsec->floorypanning = bakv7sec.floorypanning; in inplace_vx_from_v7_sector()
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H A D | polymer.h | 275 uint8_t floorpal, floorxpanning, floorypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 230 dsectp->floorypanning = ssectp->floorypanning; in CopySectorMatch()
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H A D | jnstub.cpp | 1769 sector[searchsector].floorypanning = in MoreKeys() 1770 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys() 1793 sector[searchsector].floorypanning = in MoreKeys() 1794 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 210 dsectp->floorypanning = ssectp->floorypanning; in CopySectorMatch()
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H A D | jnstub.c | 1714 sector[searchsector].floorypanning = in MoreKeys() 1715 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys() 1738 sector[searchsector].floorypanning = in MoreKeys() 1739 getnumber(tempbuf, sector[searchsector].floorypanning, 65536L, 0); in MoreKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | effects.cpp | 347 sector[floorpanninglist[i]].floorypanning = ((lockclock >> 2) & 255); in panningfx() 351 sector[floorpanninglist[i]].floorypanning = ((lockclock >> 2) & 255); in panningfx() 358 sector[floorpanninglist[i]].floorypanning = -((lockclock >> 2) & 255); in panningfx() 361 sector[floorpanninglist[i]].floorypanning = -((lockclock >> 2) & 255); in panningfx() 365 sector[floorpanninglist[i]].floorypanning = -((lockclock >> 2) & 255); in panningfx() 372 sector[floorpanninglist[i]].floorypanning = ((lockclock >> 2) & 255); in panningfx() 376 sector[floorpanninglist[i]].floorypanning = 0; in panningfx()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 57 char floorpal, floorxpanning, floorypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 77 char floorpal, floorxpanning, floorypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 58 char floorpal, floorxpanning, floorypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 281 int py = (pSector->floorypanning<<8)+pXSector->floorYPanFrac; in DoSectorPanning() 289 pSector->floorypanning = py>>8; in DoSectorPanning()
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H A D | m32structures.cpp | 221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector() 254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
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H A D | common_game.h | 553 char floorpal, floorxpanning, floorypanning;
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 171 floorypanning, member
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H A D | m32structures.cpp | 221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector() 254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
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H A D | network.cpp | 256 { SECTF(floorypanning), 8 }, 665 gameSector->floorypanning = netSector->floorypanning; in Net_CopySectorFromNet() 1213 netSector->floorypanning = gameSector->floorypanning; in Net_CopySectorToNet()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 184 uint8_t floorypanning; member
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H A D | reality.cpp | 590 sector[i].floorypanning = rt_sector[i].floorypanning; in RT_LoadBoard()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 97 uint8_t ceilingypanning, floorypanning; 317 sector[nSector].floorypanning = sector_6[nSector].floorypanning; in LoadLevel()
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H A D | lighting.cpp | 659 sector[nSector].floorypanning = sFlowInfo[i].field_8 >> 14; in DoFlows()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32structures.cpp | 221 case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; in VM_AccessSector() 254 case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; in VM_AccessSector()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 54 BYTE floorpal, floorxpanning, floorypanning; member 413 sec->SetYOffset(sector_t::floor, bsec->floorypanning << FRACBITS); in LoadSectors()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 117 unsigned char floorpal, floorxpanning, floorypanning; member
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