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Searched refs:floorz (Results 1 – 25 of 517) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Drunlist.cpp679 …nSector, FindWallSprites(nSector), 400, 400, 2, sector[nextSector].floorz, sector[nSector].floorz); in runlist_ProcessSectorTag()
687 sector[nSector].floorz = sector[nextSector].floorz; in runlist_ProcessSectorTag()
768 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag()
788 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag()
812 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag()
903 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag()
1155 …ctor, FindWallSprites(nSector), 0x7FFF, 200, 2, sector[nextSector].floorz, sector[nSector].floorz); in runlist_ProcessSectorTag()
1322 zListB[0] = sector[nSector].floorz; in runlist_ProcessSectorTag()
1332 zListB[var_1C] = sector[nextSector].floorz; in runlist_ProcessSectorTag()
1346 zListA[0] = sector[nSector].floorz; in runlist_ProcessSectorTag()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dtags.cpp336 goalz = sector[s].floorz; in operatesector()
345 i = getanimationgoal(&sector[s].floorz); in operatesector()
380 i = getanimationgoal(&sector[s].floorz); in operatesector()
381 goalz = sector[plr->sector].floorz; in operatesector()
392 i = getanimationgoal(&sector[s].floorz); in operatesector()
395 goalz = sector[plr->sector].floorz; in operatesector()
415 i = getanimationgoal(&sector[s].floorz); in operatesector()
838 daz = sector[s].floorz; in operatesector()
921 goalz = sector[s].floorz; in operatesector()
1235 goalz = sector[s].floorz; in operatesector()
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H A Deffects.cpp411 if ((j = getanimationgoal(&sector[s].floorz)) < 0) in crushingfx()
429 setanimation(&sector[s].floorz, daz, 64); in crushingfx()
441 if ((j = getanimationgoal(&sector[s].floorz)) < 0) in crushingfx()
443 goalz = sector[nextsectorneighborz(s, sector[s].floorz, 1, 1)].floorz; in crushingfx()
444 setanimation(&sector[s].floorz, goalz, 64); in crushingfx()
461 goalz = sector[nextsectorneighborz(s, sector[s].floorz, 1, 1)].floorz; in crushingfx()
462 setanimation(&sector[s].floorz, goalz, 64); in crushingfx()
538 sector[dasector].floorz += Sin(lockclock << 4) >> 6; in bobbingsector()
663 *z = sector[*dasector].floorz - (32 << 8); in warp()
825 if (plr->z <= sector[plr->sector].floorz - (8 << 8)) in sectorsounds()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors6.c1315 sc->floorz += sgn(t[1]-sc->floorz)*j; in moveeffectors()
1322 sc->floorz += sgn(t[1]-sc->floorz)*j; in moveeffectors()
1433 sc->floorz += q; in moveeffectors()
1455 hittype[j].floorz = sc->floorz; in moveeffectors()
1503 ps[p].posz = sector[sprite[j].sectnum].floorz-(sc->floorz-ps[p].posz); in moveeffectors()
1505 hittype[k].floorz = sector[sprite[j].sectnum].floorz; in moveeffectors()
1535 hittype[k].floorz = sector[sprite[j].sectnum].floorz; in moveeffectors()
2093 hittype[j].floorz = sc->floorz; in moveeffectors()
2122 hittype[j].floorz = sc->floorz; in moveeffectors()
2153 hittype[j].floorz = sc->floorz; in moveeffectors()
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H A Dsector1.c452 hittype[j].floorz = sector[dasect].floorz+v; in doanimations()
881 if(sptr->floorz > SZ) in operatesectors()
892 i = getanimationgoal(&sptr->floorz); in operatesectors()
901 j = sector[i].floorz; in operatesectors()
906 j = sector[i].floorz; in operatesectors()
917 i = getanimationgoal(&sptr->floorz); in operatesectors()
924 j = sector[i].floorz; in operatesectors()
926 l = sptr->ceilingz-sptr->floorz; in operatesectors()
979 j = sptr->floorz; in operatesectors()
1001 i = getanimationgoal(&sptr->floorz); in operatesectors()
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H A Dgame4.c75 hittype[i].floorz = sector[SECT].floorz; in spawn()
488 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn()
491 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn()
494 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn()
497 if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) in spawn()
618 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn()
621 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn()
624 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn()
627 if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) in spawn()
640 sp->z = sector[sect].floorz; in spawn()
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/dports/games/jfsw/jfsw-c434002/src/
H A Dmorph.c307 int floorz; in MorphTornado() local
359 floorz = sector[sop->op_main_sector].floorz; in MorphTornado()
366 #define TOR_LOW (floorz) in MorphTornado()
389 int floorz; in MorphFloor() local
438 floorz = sector[sop->op_main_sector].floorz; in MorphFloor()
461 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in MorphFloor()
520 int floorz; in SpikeFloor() local
542 floorz = sector[sop->op_main_sector].floorz; in SpikeFloor()
558 SOBJ_AlignFloorToPoint(sop, mx, my, floorz + sop->morph_z); in SpikeFloor()
566 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in SpikeFloor()
H A Dbrooms.c142 posz = sector[cursectnum].floorz - Z(20); in ToggleFAF()
235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
245 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
283 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF()
304 … if (sector[vl_sp->sectnum].floorz > sector[vf_sp->sectnum].floorz + zdiff) in SetupBuildFAF()
437 if (sector[sectorlist[0]].floorz < sector[sectorlist[1]].floorz) in GetUpperLowerSector()
512 pix_diff = labs(z - sector[sp->sectnum].floorz) >> 8; in FindCeilingView()
513 newz = sector[sp->sectnum].floorz + ((pix_diff / 128) + 1) * Z(128); in FindCeilingView()
526 save.zval[save.zcount] = sector[sp->sectnum].floorz; in FindCeilingView()
530 sector[sp->sectnum].floorz = newz; in FindCeilingView()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmorph.cpp301 int floorz; in MorphTornado() local
353 floorz = sector[sop->op_main_sector].floorz; in MorphTornado()
360 #define TOR_LOW (floorz) in MorphTornado()
382 int floorz; in MorphFloor() local
431 floorz = sector[sop->op_main_sector].floorz; in MorphFloor()
453 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in MorphFloor()
512 int floorz; in SpikeFloor() local
532 floorz = sector[sop->op_main_sector].floorz; in SpikeFloor()
547 SOBJ_AlignFloorToPoint(sop, mx, my, floorz + sop->morph_z); in SpikeFloor()
557 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in SpikeFloor()
H A Dbrooms.cpp136 pos.z = sector[cursectnum].floorz - Z(20); in ToggleFAF()
225 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
277 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF()
297 … if (sector[vl_sp->sectnum].floorz > sector[vf_sp->sectnum].floorz + zdiff) in SetupBuildFAF()
428 if (sector[sectorlist[0]].floorz < sector[sectorlist[1]].floorz) in GetUpperLowerSector()
502 pix_diff = labs(z - sector[sp->sectnum].floorz) >> 8; in FindCeilingView()
503 newz = sector[sp->sectnum].floorz + ((pix_diff / 128) + 1) * Z(128); in FindCeilingView()
516 save.zval[save.zcount] = sector[sp->sectnum].floorz; in FindCeilingView()
520 sector[sp->sectnum].floorz = newz; in FindCeilingView()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_wraith.cpp157 mo->floorz = self->floorz; in DEFINE_ACTION_FUNCTION()
208 mo->floorz = self->floorz; in A_WraithFX4()
222 mo->floorz = self->floorz; in A_WraithFX4()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_fastprojectile.cpp60 if (velx || vely || (Z() != floorz) || velz) in IMPLEMENT_CLASS()
105 if (Z() <= floorz) in IMPLEMENT_CLASS()
116 SetZ(floorz); in IMPLEMENT_CLASS()
176 if (hitz < floorz) in Effect()
178 hitz = floorz; in Effect()
/dports/games/heretic/glheretic-1.2/
H A Dp_mobj.c513 if(mo->z <= mo->floorz) in P_ZMovement()
517 mo->z = mo->floorz; in P_ZMovement()
537 mo->z = mo->floorz; in P_ZMovement()
697 if(mobj->z <= mobj->floorz) in P_BlasterMobjThinker()
699 mobj->z = mobj->floorz; in P_BlasterMobjThinker()
713 if(z < mobj->floorz) in P_BlasterMobjThinker()
715 z = mobj->floorz; in P_BlasterMobjThinker()
780 if(onmo->z < onmo->floorz) in P_MobjThinker()
789 onmo->z = onmo->floorz; in P_MobjThinker()
912 mobj->z = mobj->floorz; in P_SpawnMobj()
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H A Dp_telept.c30 aboveFloor = thing->z-thing->floorz; in P_Teleport()
40 thing->z = thing->floorz+aboveFloor; in P_Teleport()
49 thing->z = thing->floorz; in P_Teleport()
56 thing->z = thing->floorz+aboveFloor; in P_Teleport()
64 thing->z = thing->floorz; in P_Teleport()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_mobj.c485 if (mo->player && mo->z < mo->floorz) in P_ZMovement()
517 if (mo->z <= mo->floorz) in P_ZMovement()
521 mo->z = mo->floorz; in P_ZMovement()
537 if (mo->z - mo->momz > mo->floorz) in P_ZMovement()
541 mo->z = mo->floorz; in P_ZMovement()
698 if (mobj->z <= mobj->floorz) in P_BlasterMobjThinker()
700 mobj->z = mobj->floorz; in P_BlasterMobjThinker()
714 if (z < mobj->floorz) in P_BlasterMobjThinker()
716 z = mobj->floorz; in P_BlasterMobjThinker()
914 mobj->z = mobj->floorz; in P_SpawnMobj()
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H A Dp_telept.c44 aboveFloor = thing->z - thing->floorz; in P_Teleport()
54 thing->z = thing->floorz + aboveFloor; in P_Teleport()
63 thing->z = thing->floorz; in P_Teleport()
70 thing->z = thing->floorz + aboveFloor; in P_Teleport()
78 thing->z = thing->floorz; in P_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_mobj.c485 if (mo->player && mo->z < mo->floorz) in P_ZMovement()
517 if (mo->z <= mo->floorz) in P_ZMovement()
521 mo->z = mo->floorz; in P_ZMovement()
537 if (mo->z - mo->momz > mo->floorz) in P_ZMovement()
541 mo->z = mo->floorz; in P_ZMovement()
698 if (mobj->z <= mobj->floorz) in P_BlasterMobjThinker()
700 mobj->z = mobj->floorz; in P_BlasterMobjThinker()
714 if (z < mobj->floorz) in P_BlasterMobjThinker()
716 z = mobj->floorz; in P_BlasterMobjThinker()
894 mobj->z = mobj->floorz; in P_SpawnMobj()
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H A Dp_telept.c44 aboveFloor = thing->z - thing->floorz; in P_Teleport()
54 thing->z = thing->floorz + aboveFloor; in P_Teleport()
63 thing->z = thing->floorz; in P_Teleport()
70 thing->z = thing->floorz + aboveFloor; in P_Teleport()
78 thing->z = thing->floorz; in P_Teleport()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_telept.c65 aboveFloor = thing->z - thing->floorz; in P_Teleport()
75 thing->z = thing->floorz + aboveFloor; in P_Teleport()
84 thing->z = thing->floorz; in P_Teleport()
94 thing->z = thing->floorz + aboveFloor; in P_Teleport()
102 thing->z = thing->floorz; in P_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_telept.c65 aboveFloor = thing->z - thing->floorz; in P_Teleport()
75 thing->z = thing->floorz + aboveFloor; in P_Teleport()
84 thing->z = thing->floorz; in P_Teleport()
94 thing->z = thing->floorz + aboveFloor; in P_Teleport()
102 thing->z = thing->floorz; in P_Teleport()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_telept.c58 aboveFloor = thing->z-thing->floorz; in P_Teleport()
68 thing->z = thing->floorz+aboveFloor; in P_Teleport()
77 thing->z = thing->floorz; in P_Teleport()
87 thing->z = thing->floorz+aboveFloor; in P_Teleport()
95 thing->z = thing->floorz; in P_Teleport()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_map.cc72 float floorz, ceilnz; member
172 tm_I.floorz = MAX(tm_I.floorz, thing->z + thing->height); in PIT_StompThing()
210 tm_I.dropoff = tm_I.floorz; in P_TeleportMove()
225 thing->floorz = tm_I.floorz; in P_TeleportMove()
601 tm_I.floorz = top_z; in PIT_CheckRelThing()
626 tm_I.floorz = top_z; in PIT_CheckRelThing()
855 thing->floorz = tm_I.floorz; in P_TryMove()
862 if (z <= thing->floorz) in P_TryMove()
863 z = thing->floorz; in P_TryMove()
926 thing->floorz = tm_I.floorz; in P_ThingHeightClip()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp797 if (gutZ > (floorz-ZOFFSET3)) in A_DoGuts()
798 gutZ = floorz-ZOFFSET3; in A_DoGuts()
6097 actor[j].floorz = pSector->floorz; in HandleSE31()
6123 actor[j].floorz = pSector->floorz; in HandleSE31()
7237 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors()
7244 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors()
7409 actor[j].floorz = pSector->floorz; in G_MoveEffectors()
7457 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors()
7482 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors()
7516 actor[sectSprite].floorz = pSector->floorz; in G_MoveEffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp586 if (gutZ > (floorz-ZOFFSET3)) in A_DoGuts()
587 gutZ = floorz-ZOFFSET3; in A_DoGuts()
7197 actor[j].floorz = pSector->floorz; in HandleSE31()
8469 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors()
8476 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors()
8477 ? pSector->floorz + ksgn(pData[1] - pSector->floorz) * j in G_MoveEffectors()
8637 actor[j].floorz = pSector->floorz; in G_MoveEffectors()
8681 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors()
8704 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors()
8739 actor[sectSprite].floorz = pSector->floorz; in G_MoveEffectors()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_telept.c75 aboveFloor = thing->z - thing->floorz; in P_Teleport()
80 thing->z = thing->floorz; //fixme: not needed? in P_Teleport()
86 thing->z = thing->floorz+aboveFloor; in P_Teleport()
96 thing->z = thing->floorz+aboveFloor; in P_Teleport()
246 fixed_t z = thing->z - thing->floorz; in EV_SilentTeleport()
274 thing->z = z + thing->floorz; in EV_SilentTeleport()
365 fixed_t z = thing->z - thing->floorz; in EV_SilentLineTeleport()

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