/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | runlist.cpp | 679 …nSector, FindWallSprites(nSector), 400, 400, 2, sector[nextSector].floorz, sector[nSector].floorz); in runlist_ProcessSectorTag() 687 sector[nSector].floorz = sector[nextSector].floorz; in runlist_ProcessSectorTag() 768 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag() 788 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag() 812 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag() 903 zVal = sector[nextSector].floorz; in runlist_ProcessSectorTag() 1155 …ctor, FindWallSprites(nSector), 0x7FFF, 200, 2, sector[nextSector].floorz, sector[nSector].floorz); in runlist_ProcessSectorTag() 1322 zListB[0] = sector[nSector].floorz; in runlist_ProcessSectorTag() 1332 zListB[var_1C] = sector[nextSector].floorz; in runlist_ProcessSectorTag() 1346 zListA[0] = sector[nSector].floorz; in runlist_ProcessSectorTag() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | tags.cpp | 336 goalz = sector[s].floorz; in operatesector() 345 i = getanimationgoal(§or[s].floorz); in operatesector() 380 i = getanimationgoal(§or[s].floorz); in operatesector() 381 goalz = sector[plr->sector].floorz; in operatesector() 392 i = getanimationgoal(§or[s].floorz); in operatesector() 395 goalz = sector[plr->sector].floorz; in operatesector() 415 i = getanimationgoal(§or[s].floorz); in operatesector() 838 daz = sector[s].floorz; in operatesector() 921 goalz = sector[s].floorz; in operatesector() 1235 goalz = sector[s].floorz; in operatesector() [all …]
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H A D | effects.cpp | 411 if ((j = getanimationgoal(§or[s].floorz)) < 0) in crushingfx() 429 setanimation(§or[s].floorz, daz, 64); in crushingfx() 441 if ((j = getanimationgoal(§or[s].floorz)) < 0) in crushingfx() 443 goalz = sector[nextsectorneighborz(s, sector[s].floorz, 1, 1)].floorz; in crushingfx() 444 setanimation(§or[s].floorz, goalz, 64); in crushingfx() 461 goalz = sector[nextsectorneighborz(s, sector[s].floorz, 1, 1)].floorz; in crushingfx() 462 setanimation(§or[s].floorz, goalz, 64); in crushingfx() 538 sector[dasector].floorz += Sin(lockclock << 4) >> 6; in bobbingsector() 663 *z = sector[*dasector].floorz - (32 << 8); in warp() 825 if (plr->z <= sector[plr->sector].floorz - (8 << 8)) in sectorsounds() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 1315 sc->floorz += sgn(t[1]-sc->floorz)*j; in moveeffectors() 1322 sc->floorz += sgn(t[1]-sc->floorz)*j; in moveeffectors() 1433 sc->floorz += q; in moveeffectors() 1455 hittype[j].floorz = sc->floorz; in moveeffectors() 1503 ps[p].posz = sector[sprite[j].sectnum].floorz-(sc->floorz-ps[p].posz); in moveeffectors() 1505 hittype[k].floorz = sector[sprite[j].sectnum].floorz; in moveeffectors() 1535 hittype[k].floorz = sector[sprite[j].sectnum].floorz; in moveeffectors() 2093 hittype[j].floorz = sc->floorz; in moveeffectors() 2122 hittype[j].floorz = sc->floorz; in moveeffectors() 2153 hittype[j].floorz = sc->floorz; in moveeffectors() [all …]
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H A D | sector1.c | 452 hittype[j].floorz = sector[dasect].floorz+v; in doanimations() 881 if(sptr->floorz > SZ) in operatesectors() 892 i = getanimationgoal(&sptr->floorz); in operatesectors() 901 j = sector[i].floorz; in operatesectors() 906 j = sector[i].floorz; in operatesectors() 917 i = getanimationgoal(&sptr->floorz); in operatesectors() 924 j = sector[i].floorz; in operatesectors() 926 l = sptr->ceilingz-sptr->floorz; in operatesectors() 979 j = sptr->floorz; in operatesectors() 1001 i = getanimationgoal(&sptr->floorz); in operatesectors() [all …]
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H A D | game4.c | 75 hittype[i].floorz = sector[SECT].floorz; in spawn() 488 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn() 491 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn() 494 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn() 497 if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) in spawn() 618 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn() 621 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn() 624 if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) in spawn() 627 if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) in spawn() 640 sp->z = sector[sect].floorz; in spawn() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | morph.c | 307 int floorz; in MorphTornado() local 359 floorz = sector[sop->op_main_sector].floorz; in MorphTornado() 366 #define TOR_LOW (floorz) in MorphTornado() 389 int floorz; in MorphFloor() local 438 floorz = sector[sop->op_main_sector].floorz; in MorphFloor() 461 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in MorphFloor() 520 int floorz; in SpikeFloor() local 542 floorz = sector[sop->op_main_sector].floorz; in SpikeFloor() 558 SOBJ_AlignFloorToPoint(sop, mx, my, floorz + sop->morph_z); in SpikeFloor() 566 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in SpikeFloor()
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H A D | brooms.c | 142 posz = sector[cursectnum].floorz - Z(20); in ToggleFAF() 235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 245 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 283 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF() 304 … if (sector[vl_sp->sectnum].floorz > sector[vf_sp->sectnum].floorz + zdiff) in SetupBuildFAF() 437 if (sector[sectorlist[0]].floorz < sector[sectorlist[1]].floorz) in GetUpperLowerSector() 512 pix_diff = labs(z - sector[sp->sectnum].floorz) >> 8; in FindCeilingView() 513 newz = sector[sp->sectnum].floorz + ((pix_diff / 128) + 1) * Z(128); in FindCeilingView() 526 save.zval[save.zcount] = sector[sp->sectnum].floorz; in FindCeilingView() 530 sector[sp->sectnum].floorz = newz; in FindCeilingView() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | morph.cpp | 301 int floorz; in MorphTornado() local 353 floorz = sector[sop->op_main_sector].floorz; in MorphTornado() 360 #define TOR_LOW (floorz) in MorphTornado() 382 int floorz; in MorphFloor() local 431 floorz = sector[sop->op_main_sector].floorz; in MorphFloor() 453 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in MorphFloor() 512 int floorz; in SpikeFloor() local 532 floorz = sector[sop->op_main_sector].floorz; in SpikeFloor() 547 SOBJ_AlignFloorToPoint(sop, mx, my, floorz + sop->morph_z); in SpikeFloor() 557 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in SpikeFloor()
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H A D | brooms.cpp | 136 pos.z = sector[cursectnum].floorz - Z(20); in ToggleFAF() 225 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 277 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF() 297 … if (sector[vl_sp->sectnum].floorz > sector[vf_sp->sectnum].floorz + zdiff) in SetupBuildFAF() 428 if (sector[sectorlist[0]].floorz < sector[sectorlist[1]].floorz) in GetUpperLowerSector() 502 pix_diff = labs(z - sector[sp->sectnum].floorz) >> 8; in FindCeilingView() 503 newz = sector[sp->sectnum].floorz + ((pix_diff / 128) + 1) * Z(128); in FindCeilingView() 516 save.zval[save.zcount] = sector[sp->sectnum].floorz; in FindCeilingView() 520 sector[sp->sectnum].floorz = newz; in FindCeilingView() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_wraith.cpp | 157 mo->floorz = self->floorz; in DEFINE_ACTION_FUNCTION() 208 mo->floorz = self->floorz; in A_WraithFX4() 222 mo->floorz = self->floorz; in A_WraithFX4()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_fastprojectile.cpp | 60 if (velx || vely || (Z() != floorz) || velz) in IMPLEMENT_CLASS() 105 if (Z() <= floorz) in IMPLEMENT_CLASS() 116 SetZ(floorz); in IMPLEMENT_CLASS() 176 if (hitz < floorz) in Effect() 178 hitz = floorz; in Effect()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_mobj.c | 513 if(mo->z <= mo->floorz) in P_ZMovement() 517 mo->z = mo->floorz; in P_ZMovement() 537 mo->z = mo->floorz; in P_ZMovement() 697 if(mobj->z <= mobj->floorz) in P_BlasterMobjThinker() 699 mobj->z = mobj->floorz; in P_BlasterMobjThinker() 713 if(z < mobj->floorz) in P_BlasterMobjThinker() 715 z = mobj->floorz; in P_BlasterMobjThinker() 780 if(onmo->z < onmo->floorz) in P_MobjThinker() 789 onmo->z = onmo->floorz; in P_MobjThinker() 912 mobj->z = mobj->floorz; in P_SpawnMobj() [all …]
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H A D | p_telept.c | 30 aboveFloor = thing->z-thing->floorz; in P_Teleport() 40 thing->z = thing->floorz+aboveFloor; in P_Teleport() 49 thing->z = thing->floorz; in P_Teleport() 56 thing->z = thing->floorz+aboveFloor; in P_Teleport() 64 thing->z = thing->floorz; in P_Teleport()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_mobj.c | 485 if (mo->player && mo->z < mo->floorz) in P_ZMovement() 517 if (mo->z <= mo->floorz) in P_ZMovement() 521 mo->z = mo->floorz; in P_ZMovement() 537 if (mo->z - mo->momz > mo->floorz) in P_ZMovement() 541 mo->z = mo->floorz; in P_ZMovement() 698 if (mobj->z <= mobj->floorz) in P_BlasterMobjThinker() 700 mobj->z = mobj->floorz; in P_BlasterMobjThinker() 714 if (z < mobj->floorz) in P_BlasterMobjThinker() 716 z = mobj->floorz; in P_BlasterMobjThinker() 914 mobj->z = mobj->floorz; in P_SpawnMobj() [all …]
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H A D | p_telept.c | 44 aboveFloor = thing->z - thing->floorz; in P_Teleport() 54 thing->z = thing->floorz + aboveFloor; in P_Teleport() 63 thing->z = thing->floorz; in P_Teleport() 70 thing->z = thing->floorz + aboveFloor; in P_Teleport() 78 thing->z = thing->floorz; in P_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_mobj.c | 485 if (mo->player && mo->z < mo->floorz) in P_ZMovement() 517 if (mo->z <= mo->floorz) in P_ZMovement() 521 mo->z = mo->floorz; in P_ZMovement() 537 if (mo->z - mo->momz > mo->floorz) in P_ZMovement() 541 mo->z = mo->floorz; in P_ZMovement() 698 if (mobj->z <= mobj->floorz) in P_BlasterMobjThinker() 700 mobj->z = mobj->floorz; in P_BlasterMobjThinker() 714 if (z < mobj->floorz) in P_BlasterMobjThinker() 716 z = mobj->floorz; in P_BlasterMobjThinker() 894 mobj->z = mobj->floorz; in P_SpawnMobj() [all …]
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H A D | p_telept.c | 44 aboveFloor = thing->z - thing->floorz; in P_Teleport() 54 thing->z = thing->floorz + aboveFloor; in P_Teleport() 63 thing->z = thing->floorz; in P_Teleport() 70 thing->z = thing->floorz + aboveFloor; in P_Teleport() 78 thing->z = thing->floorz; in P_Teleport()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_telept.c | 65 aboveFloor = thing->z - thing->floorz; in P_Teleport() 75 thing->z = thing->floorz + aboveFloor; in P_Teleport() 84 thing->z = thing->floorz; in P_Teleport() 94 thing->z = thing->floorz + aboveFloor; in P_Teleport() 102 thing->z = thing->floorz; in P_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_telept.c | 65 aboveFloor = thing->z - thing->floorz; in P_Teleport() 75 thing->z = thing->floorz + aboveFloor; in P_Teleport() 84 thing->z = thing->floorz; in P_Teleport() 94 thing->z = thing->floorz + aboveFloor; in P_Teleport() 102 thing->z = thing->floorz; in P_Teleport()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_telept.c | 58 aboveFloor = thing->z-thing->floorz; in P_Teleport() 68 thing->z = thing->floorz+aboveFloor; in P_Teleport() 77 thing->z = thing->floorz; in P_Teleport() 87 thing->z = thing->floorz+aboveFloor; in P_Teleport() 95 thing->z = thing->floorz; in P_Teleport()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_map.cc | 72 float floorz, ceilnz; member 172 tm_I.floorz = MAX(tm_I.floorz, thing->z + thing->height); in PIT_StompThing() 210 tm_I.dropoff = tm_I.floorz; in P_TeleportMove() 225 thing->floorz = tm_I.floorz; in P_TeleportMove() 601 tm_I.floorz = top_z; in PIT_CheckRelThing() 626 tm_I.floorz = top_z; in PIT_CheckRelThing() 855 thing->floorz = tm_I.floorz; in P_TryMove() 862 if (z <= thing->floorz) in P_TryMove() 863 z = thing->floorz; in P_TryMove() 926 thing->floorz = tm_I.floorz; in P_ThingHeightClip() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 797 if (gutZ > (floorz-ZOFFSET3)) in A_DoGuts() 798 gutZ = floorz-ZOFFSET3; in A_DoGuts() 6097 actor[j].floorz = pSector->floorz; in HandleSE31() 6123 actor[j].floorz = pSector->floorz; in HandleSE31() 7237 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors() 7244 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors() 7409 actor[j].floorz = pSector->floorz; in G_MoveEffectors() 7457 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors() 7482 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors() 7516 actor[sectSprite].floorz = pSector->floorz; in G_MoveEffectors() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 586 if (gutZ > (floorz-ZOFFSET3)) in A_DoGuts() 587 gutZ = floorz-ZOFFSET3; in A_DoGuts() 7197 actor[j].floorz = pSector->floorz; in HandleSE31() 8469 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors() 8476 pSector->floorz = (klabs(pData[1] - pSector->floorz) >= j) in G_MoveEffectors() 8477 ? pSector->floorz + ksgn(pData[1] - pSector->floorz) * j in G_MoveEffectors() 8637 actor[j].floorz = pSector->floorz; in G_MoveEffectors() 8681 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors() 8704 actor[k].floorz = sector[sprite[j].sectnum].floorz; in G_MoveEffectors() 8739 actor[sectSprite].floorz = pSector->floorz; in G_MoveEffectors() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_telept.c | 75 aboveFloor = thing->z - thing->floorz; in P_Teleport() 80 thing->z = thing->floorz; //fixme: not needed? in P_Teleport() 86 thing->z = thing->floorz+aboveFloor; in P_Teleport() 96 thing->z = thing->floorz+aboveFloor; in P_Teleport() 246 fixed_t z = thing->z - thing->floorz; in EV_SilentTeleport() 274 thing->z = z + thing->floorz; in EV_SilentTeleport() 365 fixed_t z = thing->z - thing->floorz; in EV_SilentLineTeleport()
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