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Searched refs:fmat_4x4_base_t (Results 1 – 2 of 2) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Degoboo_math.inl103 static INLINE bool_t mat_getChrUp( const fmat_4x4_base_t mat, fvec3_base_t vec );
104 static INLINE bool_t mat_getChrForward( const fmat_4x4_base_t mat, fvec3_base_t vec );
105 static INLINE bool_t mat_getChrRight( const fmat_4x4_base_t mat, fvec3_base_t vec );
106 static INLINE bool_t mat_getCamUp( const fmat_4x4_base_t mat, fvec3_base_t vec );
107 static INLINE bool_t mat_getCamRight( const fmat_4x4_base_t mat, fvec3_base_t vec );
109 static INLINE bool_t mat_getTranslate( const fmat_4x4_base_t mat, fvec3_base_t vec );
110 static INLINE float * mat_getTranslate_v( const fmat_4x4_base_t mat );
745 static INLINE bool_t mat_getChrUp( const fmat_4x4_base_t mat, fvec3_base_t vup )
771 static INLINE bool_t mat_getChrRight( const fmat_4x4_base_t mat, fvec3_base_t vfrw )
784 static INLINE bool_t mat_getCamUp( const fmat_4x4_base_t mat, fvec3_base_t vup )
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H A Degoboo_math.h191 typedef float fmat_4x4_base_t[16]; ///< the basic 4x4 floating point matrix type typedef
203 typedef struct s_fmat_4x4 { fmat_4x4_base_t v; } fmat_4x4_t;