/dports/games/barony/Barony-3.3.7/src/ |
H A D | init_game.cpp | 474 #define fmod_system 0 in initGame() macro 487 …fmod_result = FMOD_System_CreateStream(fmod_system, "music/shop.ogg", FMOD_SOFTWARE, NULL, &shopmu… in initGame() 527 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &minesmusic[c]); in initGame() 536 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &swampmusic[c]); in initGame() 554 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &ruinsmusic[c]); in initGame() 572 fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &hellmusic[c]); in initGame() 581 …fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &minotaurmusic[c… in initGame() 590 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &cavesmusic[c]); in initGame() 599 …fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &citadelmusic[c]… in initGame() 615 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &intromusic[c]); in initGame() [all …]
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H A D | sound.cpp | 31 FMOD_SYSTEM* fmod_system = NULL; variable 112 if (!fmod_system) in sound_update() 159 FMOD_System_Set3DListenerAttributes(fmod_system, 0, &position, 0, &forward, &up); in sound_update() 305 FMOD_System_Update(fmod_system); in sound_update() 1262 #define fmod_system 0 in physfsReloadMusic() macro 1437 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic() 1456 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic() 1475 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic() 1494 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic() 1513 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic() [all …]
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H A D | sound_game.cpp | 136 if (!fmod_system) //For the client. in playSoundPos() 174 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sounds[snd], true, &channel); in playSoundPos() 213 if (!fmod_system) //For the client. in playSoundPosLocal() 251 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sounds[snd], true, &channel); in playSoundPosLocal() 314 if (!fmod_system || snd < 0 || snd >= numsounds || !getChannelGroupForSoundIndex(snd) ) in playSound() 323 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sounds[snd], true, &channel); in playSound() 355 if (!fmod_system || !sound) in playmusic() 375 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sound, true, &music_channel); in playmusic() 383 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sound, true, &music_channel); in playmusic()
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H A D | init.cpp | 206 fmod_result = FMOD_System_Create(&fmod_system); in initApp() 215 …fmod_result = FMOD_System_Init(fmod_system, fmod_maxchannels, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGH… in initApp() 223 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &sound_group); in initApp() 229 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &soundAmbient_group); in initApp() 235 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &soundEnvironment_group); in initApp() 243 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &music_group); in initApp() 647 FMOD_System_Set3DSettings(fmod_system, 1.0, 2.0, 1.0); in initApp() 2309 if ( fmod_system ) in deinitApp() 2311 FMOD_System_Close(fmod_system); in deinitApp() 2312 FMOD_System_Release(fmod_system); in deinitApp() [all …]
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H A D | sound.hpp | 36 extern FMOD_SYSTEM* fmod_system;
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H A D | files.cpp | 2141 …fmod_result = FMOD_System_CreateSound(fmod_system, soundFile.c_str(), (FMOD_MODE)(FMOD_SOFTWARE | … in physfsReloadSounds()
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