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Searched refs:fmod_system (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dinit_game.cpp474 #define fmod_system 0 in initGame() macro
487 …fmod_result = FMOD_System_CreateStream(fmod_system, "music/shop.ogg", FMOD_SOFTWARE, NULL, &shopmu… in initGame()
527 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &minesmusic[c]); in initGame()
536 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &swampmusic[c]); in initGame()
554 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &ruinsmusic[c]); in initGame()
572 fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &hellmusic[c]); in initGame()
581 …fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &minotaurmusic[c… in initGame()
590 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &cavesmusic[c]); in initGame()
599 …fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &citadelmusic[c]… in initGame()
615 … fmod_result = FMOD_System_CreateStream(fmod_system, tempstr, FMOD_SOFTWARE, NULL, &intromusic[c]); in initGame()
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H A Dsound.cpp31 FMOD_SYSTEM* fmod_system = NULL; variable
112 if (!fmod_system) in sound_update()
159 FMOD_System_Set3DListenerAttributes(fmod_system, 0, &position, 0, &forward, &up); in sound_update()
305 FMOD_System_Update(fmod_system); in sound_update()
1262 #define fmod_system 0 in physfsReloadMusic() macro
1437 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic()
1456 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic()
1475 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic()
1494 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic()
1513 …fmod_result = FMOD_System_CreateStream(fmod_system, musicDir.c_str(), FMOD_SOFTWARE, NULL, &music[… in physfsReloadMusic()
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H A Dsound_game.cpp136 if (!fmod_system) //For the client. in playSoundPos()
174 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sounds[snd], true, &channel); in playSoundPos()
213 if (!fmod_system) //For the client. in playSoundPosLocal()
251 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sounds[snd], true, &channel); in playSoundPosLocal()
314 if (!fmod_system || snd < 0 || snd >= numsounds || !getChannelGroupForSoundIndex(snd) ) in playSound()
323 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sounds[snd], true, &channel); in playSound()
355 if (!fmod_system || !sound) in playmusic()
375 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sound, true, &music_channel); in playmusic()
383 fmod_result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, sound, true, &music_channel); in playmusic()
H A Dinit.cpp206 fmod_result = FMOD_System_Create(&fmod_system); in initApp()
215 …fmod_result = FMOD_System_Init(fmod_system, fmod_maxchannels, FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGH… in initApp()
223 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &sound_group); in initApp()
229 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &soundAmbient_group); in initApp()
235 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &soundEnvironment_group); in initApp()
243 fmod_result = FMOD_System_CreateChannelGroup(fmod_system, NULL, &music_group); in initApp()
647 FMOD_System_Set3DSettings(fmod_system, 1.0, 2.0, 1.0); in initApp()
2309 if ( fmod_system ) in deinitApp()
2311 FMOD_System_Close(fmod_system); in deinitApp()
2312 FMOD_System_Release(fmod_system); in deinitApp()
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H A Dsound.hpp36 extern FMOD_SYSTEM* fmod_system;
H A Dfiles.cpp2141 …fmod_result = FMOD_System_CreateSound(fmod_system, soundFile.c_str(), (FMOD_MODE)(FMOD_SOFTWARE | … in physfsReloadSounds()