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/dports/games/spring/spring_98.0/rts/Map/
H A DReadMap.cpp413 float3 fnTL; in UpdateFaceNormals() local
435 fnTL.y = SQUARE_SIZE; in UpdateFaceNormals()
436 fnTL.x = - (hTR - hTL); in UpdateFaceNormals()
437 fnTL.z = - (hBL - hTL); in UpdateFaceNormals()
438 fnTL.Normalize(); in UpdateFaceNormals()
455 faceNormalsSynced[(y * gs->mapx + x) * 2 ] = fnTL; in UpdateFaceNormals()
458 centerNormalsSynced[y * gs->mapx + x] = (fnTL + fnBR).Normalize(); in UpdateFaceNormals()