Searched refs:fnTL (Results 1 – 1 of 1) sorted by relevance
413 float3 fnTL; in UpdateFaceNormals() local435 fnTL.y = SQUARE_SIZE; in UpdateFaceNormals()436 fnTL.x = - (hTR - hTL); in UpdateFaceNormals()437 fnTL.z = - (hBL - hTL); in UpdateFaceNormals()438 fnTL.Normalize(); in UpdateFaceNormals()455 faceNormalsSynced[(y * gs->mapx + x) * 2 ] = fnTL; in UpdateFaceNormals()458 centerNormalsSynced[y * gs->mapx + x] = (fnTL + fnBR).Normalize(); in UpdateFaceNormals()