Searched refs:focusDirection (Results 1 – 16 of 16) sorted by relevance
487 H281_Frame::FocusDirection focusDirection) in StartAction() argument496 transmitFrame.GetFocusDirection() == focusDirection) in StartAction()509 transmitFrame.SetFocusDirection(focusDirection); in StartAction()661 H281_Frame::FocusDirection focusDirection = message.GetFocusDirection(); in OnReceivedMessage() local667 focusDirection == requestedFocusDirection && in OnReceivedMessage()671 focusDirection != H281_Frame::NoFocus)) { in OnReceivedMessage()679 H281_Frame::FocusDirection focusDirection = message.GetFocusDirection(); in OnReceivedMessage() local685 focusDirection == requestedFocusDirection && in OnReceivedMessage()689 focusDirection != H281_Frame::NoFocus)) { in OnReceivedMessage()
521 H281_Frame::FocusDirection focusDirection) in StartAction() argument529 transmitFrame.GetFocusDirection() == focusDirection) in StartAction()542 transmitFrame.SetFocusDirection(focusDirection); in StartAction()713 H281_Frame::FocusDirection focusDirection = message.GetFocusDirection(); in OnReceivedMessage() local719 focusDirection == requestedFocusDirection && in OnReceivedMessage()723 focusDirection != H281_Frame::NoFocus)) in OnReceivedMessage()732 H281_Frame::FocusDirection focusDirection = message.GetFocusDirection(); in OnReceivedMessage() local738 focusDirection == requestedFocusDirection && in OnReceivedMessage()742 focusDirection != H281_Frame::NoFocus)) in OnReceivedMessage()
348 Assert(a.focusDirection() == 0 && b.focusDirection() == 0); in modifiedBlands()385 Assert(a.focusDirection() == 0 && b.focusDirection() == 0); in preferWitness()390 Assert(a.focusDirection() == 0 && b.focusDirection() == 0); in preferWitness()
256 inline int focusDirection() const { return d_focusDirection.value(); } in focusDirection() function
422 case FocusImproved: return inf.focusDirection() > 0; in debugCheckWitness()611 if(selected.focusDirection() == 0 && in dualLikeImproveError()
334 case FocusImproved: return inf.focusDirection() > 0; in debugCheckWitness()
136 H281_Frame::FocusDirection focusDirection);179 H281_Frame::FocusDirection focusDirection);
137 H281_Frame::FocusDirection focusDirection);199 H281_Frame::FocusDirection focusDirection);
23 static bool focusDirection(Direction dir);
297 neighbour_found = Floating::focusDirection(direction); in focusInDirCommand()
216 bool Floating::focusDirection(Direction dir) { in focusDirection() function in Floating
2925 void EventHandler::defaultArrowEventHandler(FocusDirection focusDirection, KeyboardEvent* event) in defaultArrowEventHandler() argument2944 if (page->focusController()->advanceFocus(focusDirection, event)) in defaultArrowEventHandler()2962 …FocusDirection focusDirection = event->shiftKey() ? FocusDirectionBackward : FocusDirectionForward; in defaultTabEventHandler() local2968 if (page->focusController()->advanceFocus(focusDirection, event)) in defaultTabEventHandler()
373 focusDirection