Searched refs:focus_notify (Results 1 – 7 of 7) sorted by relevance
21 void focus_notify (int state);
479 ((Snes9xWindow *) data)->focus_notify (TRUE); in event_focus_in()487 ((Snes9xWindow *) data)->focus_notify (FALSE); in event_focus_out()726 Snes9xWindow::focus_notify (int state) in focus_notify() function in Snes9xWindow
24 void focus_notify (bool state);
492 ((Snes9xWindow *) data)->focus_notify (true); in event_focus_in()500 ((Snes9xWindow *) data)->focus_notify (false); in event_focus_out()797 Snes9xWindow::focus_notify (bool state) in focus_notify() function in Snes9xWindow
334 ok = ok && (ft->can_focus || ft->focus_notify); in focus_valid_target()
233 gboolean focus_notify; member
876 else if (!(focus_client->can_focus || focus_client->focus_notify)) in client_can_steal_focus()1639 self->focus_notify = FALSE; in client_update_protocols()1650 self->focus_notify = TRUE; in client_update_protocols()4019 if (!(self->can_focus || self->focus_notify)) in client_can_focus()4062 if (self->focus_notify) { in client_focus()