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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_user.c9781 angle_t angle = 0, focusangle = 0, focusaiming = 0; in P_MoveChaseCamera() local
9863 focusaiming = 0; in P_MoveChaseCamera()
9868 focusaiming = 0; in P_MoveChaseCamera()
9873 focusaiming = localaiming; in P_MoveChaseCamera()
9878 focusaiming = localaiming2; in P_MoveChaseCamera()
9883 focusaiming = player->aiming; in P_MoveChaseCamera()
10078 distxy = FixedMul(dist, FINECOSINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK)); in P_MoveChaseCamera()
10082 distz = -FixedMul(dist, FINESINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK)) + slopez; in P_MoveChaseCamera()
10416 …angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcom… in P_MoveChaseCamera()