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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame.cpp408 const Heroes * focusedHero = Interface::GetFocusHeroes(); in restoreSoundsForCurrentFocus() local
409 assert( focusedHero != nullptr ); in restoreSoundsForCurrentFocus()
411 const int heroIndexPos = focusedHero->GetIndex(); in restoreSoundsForCurrentFocus()