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Searched refs:focusedThisFrame_ (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Input/
H A DInput.cpp346 focusedThisFrame_(false), in Input()
406 focusedThisFrame_ = true; in Update()
408 if (focusedThisFrame_) in Update()
1554 focusedThisFrame_ = false; in GainFocus()
1577 focusedThisFrame_ = false; in LoseFocus()
1831 focusedThisFrame_ = true; in HandleSDLEvent()
2367 focusedThisFrame_ = true; in HandleScreenMode()
H A DInput.h427 bool focusedThisFrame_; variable