Searched refs:focused_shadow (Results 1 – 2 of 2) sorted by relevance
84 MetaShadow *focused_shadow; member701 shadow = appears_focused ? actor_x11->focused_shadow in get_shadow_bounds()760 if (appears_focused ? actor_x11->focused_shadow : actor_x11->unfocused_shadow) in set_clip_region_beneath()806 shadow_location = &actor_x11->focused_shadow; in check_needs_shadow()1335 shadow = appears_focused ? actor_x11->focused_shadow in meta_window_actor_x11_paint()1438 if (appears_focused ? actor_x11->focused_shadow : actor_x11->unfocused_shadow) in meta_window_actor_x11_get_paint_volume()1658 g_clear_pointer (&actor_x11->focused_shadow, meta_shadow_unref); in meta_window_actor_x11_dispose()
62 MetaShadow *focused_shadow; member544 g_clear_pointer (&priv->focused_shadow, meta_shadow_unref); in meta_window_actor_dispose()731 MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow; in meta_window_actor_get_shadow_bounds()853 MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow; in meta_window_actor_paint()924 if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow) in meta_window_actor_get_paint_volume()2139 if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow) in meta_window_actor_set_visible_region_beneath()2277 shadow_location = &priv->focused_shadow; in check_needs_shadow()