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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c5966 fixed_t foffsetx, foffsety, boffsetx, boffsety; in A_CapeChase() local
5992 foffsetx = P_ReturnThrustX(chaser, angle, FixedMul((locvar2 >> 16)*FRACUNIT, actor->scale)); in A_CapeChase()
5999 actor->x = chaser->x + foffsetx + boffsetx; in A_CapeChase()
12540 fixed_t foffsetx; in A_WhoCaresIfYourSonIsABee() local
12555 foffsetx = P_ReturnThrustX(actor, actor->angle, FixedMul((locvar2 >> 16)*FRACUNIT, actor->scale)); in A_WhoCaresIfYourSonIsABee()
12558 …if (!(son = P_SpawnMobjFromMobj(actor, foffsetx, foffsety, (locvar2&65535)*FRACUNIT, (mobjtype_t)(… in A_WhoCaresIfYourSonIsABee()