/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/backgrounds/ |
H A D | forest-dark-foggy.cfg | 31 image: "backgrounds/parallax-layers/fog2.png", 42 image: "backgrounds/parallax-layers/fog2-repeat.png",
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_surfacesprites.cpp | 554 vec2_t fog1, fog2, fog3; in RB_DrawVerticalSurfaceSprites() local 675 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawVerticalSurfaceSprites() 676 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawVerticalSurfaceSprites() 765 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawVerticalSurfaceSprites() 766 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawVerticalSurfaceSprites() 938 vec2_t fog1, fog2, fog3; in RB_DrawOrientedSurfaceSprites() local 1002 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawOrientedSurfaceSprites() 1003 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawOrientedSurfaceSprites() 1073 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawOrientedSurfaceSprites() 1074 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawOrientedSurfaceSprites()
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H A D | tr_main.cpp | 1448 qboolean R_FogParmsMatch( int fog1, int fog2 ) in R_FogParmsMatch() argument 1452 if ( tr.world->fogs[fog1].parms.color[i] != tr.world->fogs[fog2].parms.color[i] ) in R_FogParmsMatch()
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H A D | tr_local.h | 1829 qboolean R_FogParmsMatch( int fog1, int fog2 );
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_surfacesprites.cpp | 545 vec2_t fog1, fog2, fog3; in RB_DrawVerticalSurfaceSprites() local 666 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawVerticalSurfaceSprites() 667 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawVerticalSurfaceSprites() 756 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawVerticalSurfaceSprites() 757 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawVerticalSurfaceSprites() 929 vec2_t fog1, fog2, fog3; in RB_DrawOrientedSurfaceSprites() local 993 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawOrientedSurfaceSprites() 994 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawOrientedSurfaceSprites() 1064 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawOrientedSurfaceSprites() 1065 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawOrientedSurfaceSprites()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | SWRenderer.cpp | 387 uint32_t fog2 = static_cast<uint32_t>(fogG * 0x100); in ApplyFog() local 428 v2 += fog2 * factor; in ApplyFog() 528 auto fog2 = _mm_mullo_epi16(fog, factor2Y); in ApplyFog() local 529 fog2 = _mm_adds_epu16(fog2, color2); in ApplyFog() 530 fog2 = _mm_srli_epi16(fog2, 8); in ApplyFog() 532 auto pack = _mm_packus_epi16(fog1, fog2); in ApplyFog()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 154 fog2, // 0xCE member 222 float getFogCoef2() const { return getFloat24(fog2); } in getFogCoef2()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 154 fog2, // 0xCE member 222 float getFogCoef2() const { return getFloat24(fog2); } in getFogCoef2()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 154 fog2, // 0xCE member 222 float getFogCoef2() const { return getFloat24(fog2); } in getFogCoef2()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 183 getFloat24(gstate.fog2), in BaseUpdateUniforms()
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H A D | SoftwareTransformCommon.cpp | 182 float fog_slope = getFloat24(gstate.fog2); in Decode()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 183 getFloat24(gstate.fog2), in BaseUpdateUniforms()
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H A D | SoftwareTransformCommon.cpp | 182 float fog_slope = getFloat24(gstate.fog2); in Decode()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 183 getFloat24(gstate.fog2), in BaseUpdateUniforms()
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H A D | SoftwareTransformCommon.cpp | 182 float fog_slope = getFloat24(gstate.fog2); in Decode()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 369 getFloat24(gstate.fog2),
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/ |
H A D | TransformUnit.cpp | 226 float fog_slope = getFloat24(gstate.fog2);
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 369 getFloat24(gstate.fog2), in VSUpdateUniforms()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | TransformUnit.cpp | 226 float fog_slope = getFloat24(gstate.fog2); in ReadVertex()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | TransformUnit.cpp | 226 float fog_slope = getFloat24(gstate.fog2); in ReadVertex()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 369 getFloat24(gstate.fog2), in VSUpdateUniforms()
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/dports/games/easyrpg-player/Player-0.7.0/resources/rtp_table/ |
H A D | RTP2k3.csv | 651 ,霧2,fog2,fog2,,Fog2,안개2,霧2
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | menu.cpp | 1372 void fog2() in fog2() function
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 4442 AActor *fog1 = NULL, *fog2 = NULL; in DEFINE_ACTION_FUNCTION_PARAMS() local 4466 fog2 = Spawn(fog_type, ref->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS() 4467 if (fog2 != NULL) in DEFINE_ACTION_FUNCTION_PARAMS() 4468 fog2->target = ref; in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 390 getFloat24(gstate.fog2), in UpdateUniforms()
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