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Searched refs:fog2 (Results 1 – 25 of 44) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/backgrounds/
H A Dforest-dark-foggy.cfg31 image: "backgrounds/parallax-layers/fog2.png",
42 image: "backgrounds/parallax-layers/fog2-repeat.png",
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_surfacesprites.cpp554 vec2_t fog1, fog2, fog3; in RB_DrawVerticalSurfaceSprites() local
675 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawVerticalSurfaceSprites()
676 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawVerticalSurfaceSprites()
765 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawVerticalSurfaceSprites()
766 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawVerticalSurfaceSprites()
938 vec2_t fog1, fog2, fog3; in RB_DrawOrientedSurfaceSprites() local
1002 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawOrientedSurfaceSprites()
1003 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawOrientedSurfaceSprites()
1073 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawOrientedSurfaceSprites()
1074 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawOrientedSurfaceSprites()
H A Dtr_main.cpp1448 qboolean R_FogParmsMatch( int fog1, int fog2 ) in R_FogParmsMatch() argument
1452 if ( tr.world->fogs[fog1].parms.color[i] != tr.world->fogs[fog2].parms.color[i] ) in R_FogParmsMatch()
H A Dtr_local.h1829 qboolean R_FogParmsMatch( int fog1, int fog2 );
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_surfacesprites.cpp545 vec2_t fog1, fog2, fog3; in RB_DrawVerticalSurfaceSprites() local
666 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawVerticalSurfaceSprites()
667 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawVerticalSurfaceSprites()
756 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawVerticalSurfaceSprites()
757 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawVerticalSurfaceSprites()
929 vec2_t fog1, fog2, fog3; in RB_DrawOrientedSurfaceSprites() local
993 fog2[0] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)); in RB_DrawOrientedSurfaceSprites()
994 fog2[1] = *((float *)(tess.svars.texcoords[0])+(curvert<<1)+1); in RB_DrawOrientedSurfaceSprites()
1064 fogv[0] = fog1[0]*fa + fog2[0]*fb + fog3[0]*fc; in RB_DrawOrientedSurfaceSprites()
1065 fogv[1] = fog1[1]*fa + fog2[1]*fb + fog3[1]*fc; in RB_DrawOrientedSurfaceSprites()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DSWRenderer.cpp387 uint32_t fog2 = static_cast<uint32_t>(fogG * 0x100); in ApplyFog() local
428 v2 += fog2 * factor; in ApplyFog()
528 auto fog2 = _mm_mullo_epi16(fog, factor2Y); in ApplyFog() local
529 fog2 = _mm_adds_epu16(fog2, color2); in ApplyFog()
530 fog2 = _mm_srli_epi16(fog2, 8); in ApplyFog()
532 auto pack = _mm_packus_epi16(fog1, fog2); in ApplyFog()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h154 fog2, // 0xCE member
222 float getFogCoef2() const { return getFloat24(fog2); } in getFogCoef2()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h154 fog2, // 0xCE member
222 float getFogCoef2() const { return getFloat24(fog2); } in getFogCoef2()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h154 fog2, // 0xCE member
222 float getFogCoef2() const { return getFloat24(fog2); } in getFogCoef2()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp183 getFloat24(gstate.fog2), in BaseUpdateUniforms()
H A DSoftwareTransformCommon.cpp182 float fog_slope = getFloat24(gstate.fog2); in Decode()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp183 getFloat24(gstate.fog2), in BaseUpdateUniforms()
H A DSoftwareTransformCommon.cpp182 float fog_slope = getFloat24(gstate.fog2); in Decode()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp183 getFloat24(gstate.fog2), in BaseUpdateUniforms()
H A DSoftwareTransformCommon.cpp182 float fog_slope = getFloat24(gstate.fog2); in Decode()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp369 getFloat24(gstate.fog2),
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/
H A DTransformUnit.cpp226 float fog_slope = getFloat24(gstate.fog2);
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp369 getFloat24(gstate.fog2), in VSUpdateUniforms()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/
H A DTransformUnit.cpp226 float fog_slope = getFloat24(gstate.fog2); in ReadVertex()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/
H A DTransformUnit.cpp226 float fog_slope = getFloat24(gstate.fog2); in ReadVertex()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp369 getFloat24(gstate.fog2), in VSUpdateUniforms()
/dports/games/easyrpg-player/Player-0.7.0/resources/rtp_table/
H A DRTP2k3.csv651 ,霧2,fog2,fog2,,Fog2,안개2,霧2
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dmenu.cpp1372 void fog2() in fog2() function
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp4442 AActor *fog1 = NULL, *fog2 = NULL; in DEFINE_ACTION_FUNCTION_PARAMS() local
4466 fog2 = Spawn(fog_type, ref->Pos(), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
4467 if (fog2 != NULL) in DEFINE_ACTION_FUNCTION_PARAMS()
4468 fog2->target = ref; in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp390 getFloat24(gstate.fog2), in UpdateUniforms()

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