Searched refs:fogToggled (Results 1 – 3 of 3) sorted by relevance
132 mutable cSignal<void ()> fogToggled; variable
93 signalConnectionManager.connect (fogButton->toggled, [&]() { fogToggled(); }); in cHud()
130 …signalConnectionManager.connect (hud->fogToggled, [&]() { gameMap->setDrawFog (hud->getFogActive()… in cGameGui()