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Searched refs:followmobj (Results 1 – 8 of 8) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_demo.c461 …host->player && ghost->player->followmobj && !(ghost->player->followmobj->sprite == SPR_NULL || (g… in G_WriteGhostTic()
469 if (ghost->player->followmobj->skin) in G_WriteGhostTic()
478 if (ghost->player->followmobj->colorized) in G_WriteGhostTic()
491 temp = ghost->player->followmobj->x-ghost->x; in G_WriteGhostTic()
493 temp = ghost->player->followmobj->y-ghost->y; in G_WriteGhostTic()
495 temp = ghost->player->followmobj->z-ghost->z; in G_WriteGhostTic()
1300 …etal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (m… in G_WriteMetalTic()
1308 if (metal->player->followmobj->skin) in G_WriteMetalTic()
1317 if (metal->player->followmobj->colorized) in G_WriteMetalTic()
1330 temp = metal->player->followmobj->x-metal->x; in G_WriteMetalTic()
[all …]
H A Dr_skins.c296 if (player->followmobj) in SetPlayerSkinByNum()
298 P_RemoveMobj(player->followmobj); in SetPlayerSkinByNum()
299 P_SetTarget(&player->followmobj, NULL); in SetPlayerSkinByNum()
H A Dd_player.h404 mobj_t *followmobj; // Smiles all around member
H A Dp_user.c12439 if (player->followmobj) in P_PlayerAfterThink()
12441 P_RemoveMobj(player->followmobj); in P_PlayerAfterThink()
12442 P_SetTarget(&player->followmobj, NULL); in P_PlayerAfterThink()
12864 P_RemoveMobj(player->followmobj); in P_PlayerAfterThink()
12865 P_SetTarget(&player->followmobj, NULL); in P_PlayerAfterThink()
12870 if (!player->followmobj || P_MobjWasRemoved(player->followmobj)) in P_PlayerAfterThink()
12874 switch (player->followmobj->type) in P_PlayerAfterThink()
12885 if (player->followmobj) in P_PlayerAfterThink()
12887 if (LUAh_FollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj)) in P_PlayerAfterThink()
12891 switch (player->followmobj->type) in P_PlayerAfterThink()
[all …]
H A Dlua_playerlib.c194 LUA_PushUserdata(L, plr->followmobj, META_MOBJ); in player_get()
513 P_SetTarget(&plr->followmobj, mo); in player_set()
H A Dp_saveg.c242 if (players[i].followmobj) in P_NetArchivePlayers()
275 WRITEUINT32(save_p, players[i].followmobj->mobjnum); in P_NetArchivePlayers()
471 players[i].followmobj = (mobj_t *)(size_t)READUINT32(save_p); in P_NetUnArchivePlayers()
3922 if (mobj->player && mobj->player->followmobj) in P_RelinkPointers()
3924 temp = (UINT32)(size_t)mobj->player->followmobj; in P_RelinkPointers()
3925 mobj->player->followmobj = NULL; in P_RelinkPointers()
3926 if (!P_SetTarget(&mobj->player->followmobj, P_FindNewPosition(temp))) in P_RelinkPointers()
H A Dr_things.c3012 …(r_viewmobj && (thing == r_viewmobj || (r_viewmobj->player && r_viewmobj->player->followmobj == th…
H A Dp_mobj.c10939 if (mobj->player && mobj->player->followmobj) in P_RemoveMobj()
10941 P_RemoveMobj(mobj->player->followmobj); in P_RemoveMobj()
10942 P_SetTarget(&mobj->player->followmobj, NULL); in P_RemoveMobj()