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Searched refs:forceHandExtend (Results 1 – 21 of 21) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_force.c1384 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceGrip()
1643 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceLightning()
1658 self->client->ps.forceHandExtend = HANDEXTEND_FORCE_HOLD; in ForceLightning()
1883 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceDrain()
1904 self->client->ps.forceHandExtend = HANDEXTEND_FORCE_HOLD; in ForceDrain()
2596 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceTelepathy()
2765 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in CanCounterThrow()
5070 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ForcePowersUpdate()
5074 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ForcePowersUpdate()
5109 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ForcePowersUpdate()
[all …]
H A Dg_active.c1303 || ent->client->ps.forceHandExtend != HANDEXTEND_NONE in G_CheckClientIdle()
1319 || ent->client->ps.forceHandExtend != HANDEXTEND_NONE in G_CheckClientIdle()
1626 && ent->client->ps.forceHandExtend == HANDEXTEND_NONE in G_SetTauntAnim()
1851 ent->client->ps.forceHandExtend = HANDEXTEND_TAUNT; in G_SetTauntAnim()
2166 ent->client->ps.forceHandExtend = HANDEXTEND_DRAGGING; in ClientThink_real()
2197 ent->client->ps.forceHandExtend = HANDEXTEND_WEAPONREADY; in ClientThink_real()
2551 ent->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real()
2560 throwee->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real()
2580 ent->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real()
2586 thrower->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real()
[all …]
H A DNPC_AI_Rancor.c287 radiusEnt->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Swing()
532 NPCS.NPC->activator->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Attack()
557 NPCS.NPC->activator->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Attack()
595 NPCS.NPC->activator->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Attack()
H A Dbg_pmove.c3870 pm->ps->forceHandExtend == HANDEXTEND_NONE ) in PM_CrashLand()
6795 pm->ps->forceHandExtend = HANDEXTEND_NONE; in PM_Weapon()
6804 switch(pm->ps->forceHandExtend) in PM_Weapon()
6957 …else if (pm->ps->forceHandExtend == HANDEXTEND_DODGE || pm->ps->forceHandExtend == HANDEXTEND_KNOC… in PM_Weapon()
7303 pm->ps->forceHandExtend == HANDEXTEND_NONE) in PM_Weapon()
7713 pm->ps->forceHandExtend = HANDEXTEND_NONE; in PM_Animate()
7720 pm->ps->forceHandExtend = HANDEXTEND_TAUNT; in PM_Animate()
8371 if (ps->forceHandExtend == HANDEXTEND_DODGE) in BG_AdjustClientSpeed()
8378 ps->forceHandExtend == HANDEXTEND_POSTTHROWN) in BG_AdjustClientSpeed()
10345 pm->ps->forceHandExtend = 0; in PmoveSingle()
[all …]
H A Dbg_slidemove.c524 if (hitEnt->client->ps.forceHandExtend != HANDEXTEND_KNOCKDOWN) in PM_VehicleImpact()
526 hitEnt->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in PM_VehicleImpact()
H A Dbg_saber.c1191 genemy->forceHandExtend = HANDEXTEND_KNOCKDOWN; in PM_SaberLockBreak()
1227 genemy->forceHandExtend = HANDEXTEND_WEAPONREADY; in PM_SaberLockBreak()
1237 pm->ps->forceHandExtend = HANDEXTEND_WEAPONREADY; in PM_SaberLockBreak()
2358 pm->ps->forceHandExtend == HANDEXTEND_NONE && in PM_SaberAttackForMovement()
2450 pm->ps->forceHandExtend == HANDEXTEND_NONE && in PM_SaberAttackForMovement()
3062 pm->ps->forceHandExtend = HANDEXTEND_NONE; in PM_WeaponLightsaber()
H A DNPC_AI_Wampa.c249 radiusEnt->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in Wampa_Slash()
H A Dg_cmds.c946 ent->client->ps.forceHandExtend = HANDEXTEND_NONE; in StopFollowing()
2688 if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in Cmd_ToggleSaber_f()
3130 ent->client->ps.forceHandExtend = HANDEXTEND_DUELCHALLENGE; in Cmd_EngageDuel_f()
3228 if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in TryGrapple()
H A Dg_utils.c1609 …(ent->client->ps.forceHandExtend != HANDEXTEND_NONE && ent->client->ps.forceHandExtend != HANDEXTE… in TryUse()
H A Dw_saber.c265 self->client->ps.forceHandExtend == HANDEXTEND_JEDITAUNT && in WP_ActivateSaber()
268 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ActivateSaber()
1541 if (ent1->client->ps.forceHandExtend != HANDEXTEND_NONE || in WP_SabersCheckLock()
1542 ent2->client->ps.forceHandExtend != HANDEXTEND_NONE) in WP_SabersCheckLock()
7514 if (ent->health > 0 && ent->client->ps.forceHandExtend != HANDEXTEND_KNOCKDOWN && in G_TossTheMofo()
7518 ent->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in G_TossTheMofo()
8304 grappler->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in WP_SaberPositionUpdate()
9396 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in WP_SaberCanBlock()
H A Dg_misc.c2264 if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE)
2277 ent->client->ps.forceHandExtend = HANDEXTEND_WEAPONREADY;
H A Dg_items.c1402 ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in ItemUse_UseDisp()
2020 ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in ItemUse_UseEWeb()
H A Dg_weapon.c3237 …if (!noKnockBack && !traceEnt->localAnimIndex && traceEnt->client->ps.forceHandExtend != HANDEXTEN… in WP_FireConcussionAlt()
3254 traceEnt->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in WP_FireConcussionAlt()
4771 if (activator->client->ps.forceHandExtend != HANDEXTEND_NONE) in emplaced_gun_use()
H A Dg_trigger.c453 other->client->ps.forceHandExtend != HANDEXTEND_NONE) in Touch_Multi()
H A DNPC_AI_Jedi.c1505 …else if (NPCS.NPC->client->ps.forceHandExtend == HANDEXTEND_JEDITAUNT && (NPCS.NPC->client->ps.for… in Jedi_CombatDistance()
4252 …if ( TIMER_Done( NPCS.NPC, "chatter" ) && NPCS.NPC->client->ps.forceHandExtend == HANDEXTEND_NONE ) in Jedi_CombatIdle()
4269 NPCS.NPC->client->ps.forceHandExtend = HANDEXTEND_JEDITAUNT; in Jedi_CombatIdle()
H A Dg_main.c3190 ent->client->ps.forceHandExtend = HANDEXTEND_CHOKE; in G_RunFrame()
H A Dg_combat.c4399 victim->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in G_Knockdown()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp1360 { PSF(forceHandExtend), 8 },
1533 { PSF(forceHandExtend), 8 },
1773 { PSF(forceHandExtend), 8 },
H A Dq_shared.h1229 int forceHandExtend; member
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_weapons.c160 if ( cg.snap->ps.forceHandExtend != HANDEXTEND_NONE || cgWeapFrameTime > cg.time ) { in CG_MapTorsoToWeaponFrame()
172 else if ( cg.snap->ps.forceHandExtend != HANDEXTEND_NONE && cgWeapFrame == 10 ) in CG_MapTorsoToWeaponFrame()
H A Dcg_view.c2573 …cg.predictedPlayerState.forceHandExtend == HANDEXTEND_KNOCKDOWN || cg.predictedPlayerState.falling… in CG_DrawActiveFrame()