/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | w_force.c | 1384 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceGrip() 1643 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceLightning() 1658 self->client->ps.forceHandExtend = HANDEXTEND_FORCE_HOLD; in ForceLightning() 1883 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceDrain() 1904 self->client->ps.forceHandExtend = HANDEXTEND_FORCE_HOLD; in ForceDrain() 2596 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in ForceTelepathy() 2765 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in CanCounterThrow() 5070 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ForcePowersUpdate() 5074 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ForcePowersUpdate() 5109 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ForcePowersUpdate() [all …]
|
H A D | g_active.c | 1303 || ent->client->ps.forceHandExtend != HANDEXTEND_NONE in G_CheckClientIdle() 1319 || ent->client->ps.forceHandExtend != HANDEXTEND_NONE in G_CheckClientIdle() 1626 && ent->client->ps.forceHandExtend == HANDEXTEND_NONE in G_SetTauntAnim() 1851 ent->client->ps.forceHandExtend = HANDEXTEND_TAUNT; in G_SetTauntAnim() 2166 ent->client->ps.forceHandExtend = HANDEXTEND_DRAGGING; in ClientThink_real() 2197 ent->client->ps.forceHandExtend = HANDEXTEND_WEAPONREADY; in ClientThink_real() 2551 ent->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real() 2560 throwee->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real() 2580 ent->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real() 2586 thrower->client->ps.forceHandExtend = HANDEXTEND_NONE; in ClientThink_real() [all …]
|
H A D | NPC_AI_Rancor.c | 287 radiusEnt->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Swing() 532 NPCS.NPC->activator->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Attack() 557 NPCS.NPC->activator->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Attack() 595 NPCS.NPC->activator->client->ps.forceHandExtend = HANDEXTEND_NONE; in Rancor_Attack()
|
H A D | bg_pmove.c | 3870 pm->ps->forceHandExtend == HANDEXTEND_NONE ) in PM_CrashLand() 6795 pm->ps->forceHandExtend = HANDEXTEND_NONE; in PM_Weapon() 6804 switch(pm->ps->forceHandExtend) in PM_Weapon() 6957 …else if (pm->ps->forceHandExtend == HANDEXTEND_DODGE || pm->ps->forceHandExtend == HANDEXTEND_KNOC… in PM_Weapon() 7303 pm->ps->forceHandExtend == HANDEXTEND_NONE) in PM_Weapon() 7713 pm->ps->forceHandExtend = HANDEXTEND_NONE; in PM_Animate() 7720 pm->ps->forceHandExtend = HANDEXTEND_TAUNT; in PM_Animate() 8371 if (ps->forceHandExtend == HANDEXTEND_DODGE) in BG_AdjustClientSpeed() 8378 ps->forceHandExtend == HANDEXTEND_POSTTHROWN) in BG_AdjustClientSpeed() 10345 pm->ps->forceHandExtend = 0; in PmoveSingle() [all …]
|
H A D | bg_slidemove.c | 524 if (hitEnt->client->ps.forceHandExtend != HANDEXTEND_KNOCKDOWN) in PM_VehicleImpact() 526 hitEnt->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in PM_VehicleImpact()
|
H A D | bg_saber.c | 1191 genemy->forceHandExtend = HANDEXTEND_KNOCKDOWN; in PM_SaberLockBreak() 1227 genemy->forceHandExtend = HANDEXTEND_WEAPONREADY; in PM_SaberLockBreak() 1237 pm->ps->forceHandExtend = HANDEXTEND_WEAPONREADY; in PM_SaberLockBreak() 2358 pm->ps->forceHandExtend == HANDEXTEND_NONE && in PM_SaberAttackForMovement() 2450 pm->ps->forceHandExtend == HANDEXTEND_NONE && in PM_SaberAttackForMovement() 3062 pm->ps->forceHandExtend = HANDEXTEND_NONE; in PM_WeaponLightsaber()
|
H A D | NPC_AI_Wampa.c | 249 radiusEnt->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in Wampa_Slash()
|
H A D | g_cmds.c | 946 ent->client->ps.forceHandExtend = HANDEXTEND_NONE; in StopFollowing() 2688 if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in Cmd_ToggleSaber_f() 3130 ent->client->ps.forceHandExtend = HANDEXTEND_DUELCHALLENGE; in Cmd_EngageDuel_f() 3228 if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in TryGrapple()
|
H A D | g_utils.c | 1609 …(ent->client->ps.forceHandExtend != HANDEXTEND_NONE && ent->client->ps.forceHandExtend != HANDEXTE… in TryUse()
|
H A D | w_saber.c | 265 self->client->ps.forceHandExtend == HANDEXTEND_JEDITAUNT && in WP_ActivateSaber() 268 self->client->ps.forceHandExtend = HANDEXTEND_NONE; in WP_ActivateSaber() 1541 if (ent1->client->ps.forceHandExtend != HANDEXTEND_NONE || in WP_SabersCheckLock() 1542 ent2->client->ps.forceHandExtend != HANDEXTEND_NONE) in WP_SabersCheckLock() 7514 if (ent->health > 0 && ent->client->ps.forceHandExtend != HANDEXTEND_KNOCKDOWN && in G_TossTheMofo() 7518 ent->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in G_TossTheMofo() 8304 grappler->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in WP_SaberPositionUpdate() 9396 if (self->client->ps.forceHandExtend != HANDEXTEND_NONE) in WP_SaberCanBlock()
|
H A D | g_misc.c | 2264 if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE) 2277 ent->client->ps.forceHandExtend = HANDEXTEND_WEAPONREADY;
|
H A D | g_items.c | 1402 ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in ItemUse_UseDisp() 2020 ent->client->ps.forceHandExtend != HANDEXTEND_NONE) in ItemUse_UseEWeb()
|
H A D | g_weapon.c | 3237 …if (!noKnockBack && !traceEnt->localAnimIndex && traceEnt->client->ps.forceHandExtend != HANDEXTEN… in WP_FireConcussionAlt() 3254 traceEnt->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in WP_FireConcussionAlt() 4771 if (activator->client->ps.forceHandExtend != HANDEXTEND_NONE) in emplaced_gun_use()
|
H A D | g_trigger.c | 453 other->client->ps.forceHandExtend != HANDEXTEND_NONE) in Touch_Multi()
|
H A D | NPC_AI_Jedi.c | 1505 …else if (NPCS.NPC->client->ps.forceHandExtend == HANDEXTEND_JEDITAUNT && (NPCS.NPC->client->ps.for… in Jedi_CombatDistance() 4252 …if ( TIMER_Done( NPCS.NPC, "chatter" ) && NPCS.NPC->client->ps.forceHandExtend == HANDEXTEND_NONE ) in Jedi_CombatIdle() 4269 NPCS.NPC->client->ps.forceHandExtend = HANDEXTEND_JEDITAUNT; in Jedi_CombatIdle()
|
H A D | g_main.c | 3190 ent->client->ps.forceHandExtend = HANDEXTEND_CHOKE; in G_RunFrame()
|
H A D | g_combat.c | 4399 victim->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN; in G_Knockdown()
|
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | msg.cpp | 1360 { PSF(forceHandExtend), 8 }, 1533 { PSF(forceHandExtend), 8 }, 1773 { PSF(forceHandExtend), 8 },
|
H A D | q_shared.h | 1229 int forceHandExtend; member
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_weapons.c | 160 if ( cg.snap->ps.forceHandExtend != HANDEXTEND_NONE || cgWeapFrameTime > cg.time ) { in CG_MapTorsoToWeaponFrame() 172 else if ( cg.snap->ps.forceHandExtend != HANDEXTEND_NONE && cgWeapFrame == 10 ) in CG_MapTorsoToWeaponFrame()
|
H A D | cg_view.c | 2573 …cg.predictedPlayerState.forceHandExtend == HANDEXTEND_KNOCKDOWN || cg.predictedPlayerState.falling… in CG_DrawActiveFrame()
|