Searched refs:forceJumpCharge (Results 1 – 16 of 16) sorted by relevance
493 ent->client->ps.fd.forceJumpCharge = 0; in WP_SpawnInitForcePowers()2191 if (!self->client->ps.fd.forceJumpCharge) in ForceJumpCharge()2202 if ( !self->client->ps.fd.forceJumpCharge ) in ForceJumpCharge()2281 if (self->client->ps.fd.forceJumpCharge < JUMP_VELOCITY+40) in WP_GetVelocityForForceJump()2283 self->client->ps.fd.forceJumpCharge = JUMP_VELOCITY+400; in WP_GetVelocityForForceJump()2293 jumpVel[2] += self->client->ps.fd.forceJumpCharge; in WP_GetVelocityForForceJump()2352 self->client->ps.fd.forceJumpCharge = 0; in ForceJump()4397 self->client->ps.fd.forceJumpCharge = 0; in WP_DoSpecificPower()5172 if (self->client->ps.fd.forceJumpCharge) in WP_ForcePowersUpdate()5175 self->client->ps.fd.forceJumpCharge = 0; in WP_ForcePowersUpdate()[all …]
1096 if ( NPCS.ucmd.upmove > 0 || NPCS.NPC->client->ps.fd.forceJumpCharge ) in NPC_MoveDirClear()3547 NPCS.NPC->client->ps.fd.forceJumpCharge = 480; in Jedi_EvasionSaber()3597 NPCS.NPC->client->ps.fd.forceJumpCharge = 320; in Jedi_EvasionSaber()4910 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()4946 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()4982 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()5020 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckJumps()5028 if ( NPCS.NPC->client->ps.fd.forceJumpCharge ) in Jedi_CheckJumps()5119 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckJumps()6052 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_Attack()[all …]
1406 …cur_ps.fd.forcePowersKnown & (1 << FP_LEVITATION)) && (bs->cur_ps.fd.forceJumpCharge < (forceJumpS… in WPConstantRoutine()1448 …if (bs->cur_ps.fd.forceJumpCharge < (forceJumpStrength[bs->cur_ps.fd.forcePowerLevel[FP_LEVITATION… in WPConstantRoutine()
5651 self->client->ps.fd.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()5709 self->client->ps.fd.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()
1237 if ( !(pm->ps->fd.forcePowersActive&(1<<FP_LEVITATION)) && pm->ps->fd.forceJumpCharge ) in PM_ForceJumpingUp()
444 if ( ucmd.upmove > 0 || NPC->client->ps.forceJumpCharge ) in NPC_MoveDirClear()2802 NPC->client->ps.forceJumpCharge = 480; in Jedi_EvasionSaber()2844 NPC->client->ps.forceJumpCharge = 320; in Jedi_EvasionSaber()4075 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()4109 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()4145 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()4179 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()4187 if ( NPC->client->ps.forceJumpCharge ) in Jedi_CheckJumps()4284 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()5135 NPC->client->ps.forceJumpCharge = 0; in Jedi_Attack()[all …]
4985 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()5041 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()7395 if ( !self->client->ps.forceJumpCharge ) in ForceJumpCharge()7400 self->client->ps.forceJumpCharge += forceJumpChargeInterval; in ForceJumpCharge()7463 jumpVel[2] += self->client->ps.forceJumpCharge;//forceJumpStrength; in WP_GetVelocityForForceJump()7464 if ( pushFwd > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()7468 else if ( pushFwd < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()7472 else if ( pushRt > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()7476 else if ( pushRt < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()7588 self->client->ps.forceJumpCharge = 0; in ForceJump()[all …]
2205 else if ( ent->client->ps.groundEntityNum < ENTITYNUM_WORLD && !ent->client->ps.forceJumpCharge ) in ClientThink_real()2223 ent->client->ps.forceJumpCharge = 320;//FIXME: calc this intelligently? in ClientThink_real()
509 if ( !(gent->client->ps.forcePowersActive&(1<<FP_LEVITATION)) && gent->client->ps.forceJumpCharge ) in PM_ForceJumpingUp()3269 pm->ps->forceJumpCharge = 0; in PM_GroundTrace()
2900 || NPC->client->ps.forceJumpCharge in Jedi_CheckJumpEvasionSafety()4384 NPC->client->ps.forceJumpCharge = 480; in Jedi_EvasionSaber()4436 NPC->client->ps.forceJumpCharge = 320; in Jedi_EvasionSaber()5468 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()5502 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()5538 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()5572 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()5580 if ( NPC->client->ps.forceJumpCharge ) in Jedi_CheckJumps()5677 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()6879 NPC->client->ps.forceJumpCharge = 0; in Jedi_Attack()[all …]
7642 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()7719 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()12324 if ( !self->client->ps.forceJumpCharge ) in ForceJumpCharge()12329 self->client->ps.forceJumpCharge += forceJumpChargeInterval; in ForceJumpCharge()12393 if ( pushFwd > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()12397 else if ( pushFwd < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()12401 else if ( pushRt > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()12405 else if ( pushRt < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()12449 if ( self->client->ps.forceJumpCharge > 300 ) in ForceJump()12559 self->client->ps.forceJumpCharge = 0; in ForceJump()[all …]
3792 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()3877 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()3927 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()3943 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()4988 else if ( ent->client->ps.groundEntityNum < ENTITYNUM_WORLD && !ent->client->ps.forceJumpCharge ) in ClientThink_real()5081 ent->client->ps.forceJumpCharge = 320;//FIXME: calc this intelligently? in ClientThink_real()
346 self->client->ps.forceJumpCharge = 280;//FIXME: calc this intelligently? in Boba_StopKnockdown()
973 if ( !(gent->client->ps.forcePowersActive&(1<<FP_LEVITATION)) && gent->client->ps.forceJumpCharge ) in PM_ForceJumpingUp()5316 pm->ps->forceJumpCharge = 0; in PM_GroundTrace()
1852 …float forceJumpCharge; //you're current forceJump charge-up level, increases the longer you h… variable2029 saved_game.write<float>(forceJumpCharge); in sg_export()2198 saved_game.read<float>(forceJumpCharge); in sg_import()
986 …float forceJumpCharge; //you're current forceJump charge-up level, increases the longer you h… member