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Searched refs:forceJumpCharge (Results 1 – 16 of 16) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_force.c493 ent->client->ps.fd.forceJumpCharge = 0; in WP_SpawnInitForcePowers()
2191 if (!self->client->ps.fd.forceJumpCharge) in ForceJumpCharge()
2202 if ( !self->client->ps.fd.forceJumpCharge ) in ForceJumpCharge()
2281 if (self->client->ps.fd.forceJumpCharge < JUMP_VELOCITY+40) in WP_GetVelocityForForceJump()
2283 self->client->ps.fd.forceJumpCharge = JUMP_VELOCITY+400; in WP_GetVelocityForForceJump()
2293 jumpVel[2] += self->client->ps.fd.forceJumpCharge; in WP_GetVelocityForForceJump()
2352 self->client->ps.fd.forceJumpCharge = 0; in ForceJump()
4397 self->client->ps.fd.forceJumpCharge = 0; in WP_DoSpecificPower()
5172 if (self->client->ps.fd.forceJumpCharge) in WP_ForcePowersUpdate()
5175 self->client->ps.fd.forceJumpCharge = 0; in WP_ForcePowersUpdate()
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H A DNPC_AI_Jedi.c1096 if ( NPCS.ucmd.upmove > 0 || NPCS.NPC->client->ps.fd.forceJumpCharge ) in NPC_MoveDirClear()
3547 NPCS.NPC->client->ps.fd.forceJumpCharge = 480; in Jedi_EvasionSaber()
3597 NPCS.NPC->client->ps.fd.forceJumpCharge = 320; in Jedi_EvasionSaber()
4910 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
4946 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
4982 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
5020 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckJumps()
5028 if ( NPCS.NPC->client->ps.fd.forceJumpCharge ) in Jedi_CheckJumps()
5119 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_CheckJumps()
6052 NPCS.NPC->client->ps.fd.forceJumpCharge = 0; in Jedi_Attack()
[all …]
H A Dai_main.c1406 …cur_ps.fd.forcePowersKnown & (1 << FP_LEVITATION)) && (bs->cur_ps.fd.forceJumpCharge < (forceJumpS… in WPConstantRoutine()
1448 …if (bs->cur_ps.fd.forceJumpCharge < (forceJumpStrength[bs->cur_ps.fd.forcePowerLevel[FP_LEVITATION… in WPConstantRoutine()
H A Dw_saber.c5651 self->client->ps.fd.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()
5709 self->client->ps.fd.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()
H A Dbg_pmove.c1237 if ( !(pm->ps->fd.forcePowersActive&(1<<FP_LEVITATION)) && pm->ps->fd.forceJumpCharge ) in PM_ForceJumpingUp()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Jedi.cpp444 if ( ucmd.upmove > 0 || NPC->client->ps.forceJumpCharge ) in NPC_MoveDirClear()
2802 NPC->client->ps.forceJumpCharge = 480; in Jedi_EvasionSaber()
2844 NPC->client->ps.forceJumpCharge = 320; in Jedi_EvasionSaber()
4075 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
4109 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
4145 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
4179 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()
4187 if ( NPC->client->ps.forceJumpCharge ) in Jedi_CheckJumps()
4284 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()
5135 NPC->client->ps.forceJumpCharge = 0; in Jedi_Attack()
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H A Dwp_saber.cpp4985 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()
5041 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()
7395 if ( !self->client->ps.forceJumpCharge ) in ForceJumpCharge()
7400 self->client->ps.forceJumpCharge += forceJumpChargeInterval; in ForceJumpCharge()
7463 jumpVel[2] += self->client->ps.forceJumpCharge;//forceJumpStrength; in WP_GetVelocityForForceJump()
7464 if ( pushFwd > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
7468 else if ( pushFwd < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
7472 else if ( pushRt > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
7476 else if ( pushRt < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
7588 self->client->ps.forceJumpCharge = 0; in ForceJump()
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H A Dg_active.cpp2205 else if ( ent->client->ps.groundEntityNum < ENTITYNUM_WORLD && !ent->client->ps.forceJumpCharge ) in ClientThink_real()
2223 ent->client->ps.forceJumpCharge = 320;//FIXME: calc this intelligently? in ClientThink_real()
H A Dbg_pmove.cpp509 if ( !(gent->client->ps.forcePowersActive&(1<<FP_LEVITATION)) && gent->client->ps.forceJumpCharge ) in PM_ForceJumpingUp()
3269 pm->ps->forceJumpCharge = 0; in PM_GroundTrace()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Jedi.cpp2900 || NPC->client->ps.forceJumpCharge in Jedi_CheckJumpEvasionSafety()
4384 NPC->client->ps.forceJumpCharge = 480; in Jedi_EvasionSaber()
4436 NPC->client->ps.forceJumpCharge = 320; in Jedi_EvasionSaber()
5468 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
5502 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
5538 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckEnemyMovement()
5572 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()
5580 if ( NPC->client->ps.forceJumpCharge ) in Jedi_CheckJumps()
5677 NPC->client->ps.forceJumpCharge = 0; in Jedi_CheckJumps()
6879 NPC->client->ps.forceJumpCharge = 0; in Jedi_Attack()
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H A Dwp_saber.cpp7642 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()
7719 self->client->ps.forceJumpCharge = 480; in WP_SaberStartMissileBlockCheck()
12324 if ( !self->client->ps.forceJumpCharge ) in ForceJumpCharge()
12329 self->client->ps.forceJumpCharge += forceJumpChargeInterval; in ForceJumpCharge()
12393 if ( pushFwd > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
12397 else if ( pushFwd < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
12401 else if ( pushRt > 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
12405 else if ( pushRt < 0 && self->client->ps.forceJumpCharge > 200 ) in WP_GetVelocityForForceJump()
12449 if ( self->client->ps.forceJumpCharge > 300 ) in ForceJump()
12559 self->client->ps.forceJumpCharge = 0; in ForceJump()
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H A Dg_active.cpp3792 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()
3877 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()
3927 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()
3943 ent->client->ps.forceJumpCharge = 0; in G_CheckClampUcmd()
4988 else if ( ent->client->ps.groundEntityNum < ENTITYNUM_WORLD && !ent->client->ps.forceJumpCharge ) in ClientThink_real()
5081 ent->client->ps.forceJumpCharge = 320;//FIXME: calc this intelligently? in ClientThink_real()
H A DAI_BobaFett.cpp346 self->client->ps.forceJumpCharge = 280;//FIXME: calc this intelligently? in Boba_StopKnockdown()
H A Dbg_pmove.cpp973 if ( !(gent->client->ps.forcePowersActive&(1<<FP_LEVITATION)) && gent->client->ps.forceJumpCharge ) in PM_ForceJumpingUp()
5316 pm->ps->forceJumpCharge = 0; in PM_GroundTrace()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1852 …float forceJumpCharge; //you're current forceJump charge-up level, increases the longer you h… variable
2029 saved_game.write<float>(forceJumpCharge); in sg_export()
2198 saved_game.read<float>(forceJumpCharge); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h986 …float forceJumpCharge; //you're current forceJump charge-up level, increases the longer you h… member