Searched refs:forceLiveOut (Results 1 – 3 of 3) sorted by relevance
/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/Compiler/CISACodeGen/ |
H A D | PixelShaderCodeGen.cpp | 123 bool forceLiveOut = false; in AllocatePSPayload() local 133 forceLiveOut = true; in AllocatePSPayload() 147 AllocateInput(GetR1(), offset, i, forceLiveOut); in AllocatePSPayload() 159 AllocateInput(m_PerspectivePixel, offset, i, forceLiveOut); in AllocatePSPayload() 164 AllocateInput(m_PerspectiveCentroid, offset, i, forceLiveOut); in AllocatePSPayload() 169 AllocateInput(m_PerspectiveSample, offset, i, forceLiveOut); in AllocatePSPayload() 174 AllocateInput(m_NoPerspectivePixel, offset, i, forceLiveOut); in AllocatePSPayload() 191 AllocateInput(m_pPositionZPixel, offset, i, forceLiveOut); in AllocatePSPayload() 198 AllocateInput(m_pPositionWPixel, offset, i, forceLiveOut); in AllocatePSPayload() 214 AllocateInput(m_pInputCoverageMask, offset, i, forceLiveOut); in AllocatePSPayload() [all …]
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H A D | ShaderCodeGen.hpp | 230 …void AllocateInput(CVariable* var, uint offset, uint instance = 0, bool forceLiveOut = fals…
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H A D | CShader.cpp | 480 void CShader::AllocateInput(CVariable* var, uint offset, uint instance, bool forceLiveOut) in AllocateInput() argument 489 if (forceLiveOut) in AllocateInput()
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