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Searched refs:forceLiveOut (Results 1 – 3 of 3) sorted by relevance

/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/Compiler/CISACodeGen/
H A DPixelShaderCodeGen.cpp123 bool forceLiveOut = false; in AllocatePSPayload() local
133 forceLiveOut = true; in AllocatePSPayload()
147 AllocateInput(GetR1(), offset, i, forceLiveOut); in AllocatePSPayload()
159 AllocateInput(m_PerspectivePixel, offset, i, forceLiveOut); in AllocatePSPayload()
164 AllocateInput(m_PerspectiveCentroid, offset, i, forceLiveOut); in AllocatePSPayload()
169 AllocateInput(m_PerspectiveSample, offset, i, forceLiveOut); in AllocatePSPayload()
174 AllocateInput(m_NoPerspectivePixel, offset, i, forceLiveOut); in AllocatePSPayload()
191 AllocateInput(m_pPositionZPixel, offset, i, forceLiveOut); in AllocatePSPayload()
198 AllocateInput(m_pPositionWPixel, offset, i, forceLiveOut); in AllocatePSPayload()
214 AllocateInput(m_pInputCoverageMask, offset, i, forceLiveOut); in AllocatePSPayload()
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H A DShaderCodeGen.hpp230 …void AllocateInput(CVariable* var, uint offset, uint instance = 0, bool forceLiveOut = fals…
H A DCShader.cpp480 void CShader::AllocateInput(CVariable* var, uint offset, uint instance, bool forceLiveOut) in AllocateInput() argument
489 if (forceLiveOut) in AllocateInput()