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Searched refs:forcePowersKnown (Results 1 – 25 of 37) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_ccmds.cpp125 pState->forcePowersKnown, in SV_Player_EndOfLevelSave()
146 pState->forcePowersKnown, in SV_Player_EndOfLevelSave()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_force.c197 ent->client->ps.fd.forcePowersKnown &= ~(1<<i); in WP_InitForcePowers()
208 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_InitForcePowers()
210 ent->client->ps.fd.forcePowersKnown |= (1 << i); in WP_InitForcePowers()
323 ent->client->ps.fd.forcePowersKnown |= (1 << i_r); in WP_InitForcePowers()
327 ent->client->ps.fd.forcePowersKnown &= ~(1 << i_r); in WP_InitForcePowers()
403 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_InitForcePowers()
513 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_SpawnInitForcePowers()
530 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_SpawnInitForcePowers()
534 ent->client->ps.fd.forcePowersKnown |= (1 << i); in WP_SpawnInitForcePowers()
4752 self->client->ps.fd.forcePowersKnown |= (1 << i); in HolocronUpdate()
[all …]
H A Dai_main.c1406 …if (heightDif > 40 && (bs->cur_ps.fd.forcePowersKnown & (1 << FP_LEVITATION)) && (bs->cur_ps.fd.fo… in WPConstantRoutine()
1421 else if (heightDif > 64 && !(bs->cur_ps.fd.forcePowersKnown & (1 << FP_LEVITATION))) in WPConstantRoutine()
6239 …if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_GRIP)) && (bs->cur_ps.fd.forcePowersActive & (1 << … in StandardBotAI()
6245 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_LIGHTNING)) && bs->frame_Enemy_Len < FORCE_LIG… in StandardBotAI()
6257 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_RAGE)) && g_entities[bs->client].health < 25 &… in StandardBotAI()
6272 if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_ABSORB)) && bs->cur_ps.fd.forceGripCripple && in StandardBotAI()
6279 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_ABSORB)) && bs->cur_ps.electrifyTime >= level.… in StandardBotAI()
6298 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_PROTECT)) && g_entities[bs->client].health < 3… in StandardBotAI()
6314 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_SPEED)) && g_entities[bs->client].health < 25 … in StandardBotAI()
6326 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_PULL)) && bs->frame_Enemy_Len < 256 && level.c… in StandardBotAI()
[all …]
H A DNPC_AI_Jedi.c1549 && NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_DRAIN) //know how to drain in Jedi_CombatDistance()
1567 && NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_DRAIN) //know how to drain in Jedi_CombatDistance()
1596 if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_CombatDistance()
1604 else if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_PROTECT)) != 0 in Jedi_CombatDistance()
1611 else if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_ABSORB)) != 0 in Jedi_CombatDistance()
1618 else if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance()
1847 if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance()
5991 && (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_Attack()
H A DNPC_stats.c2613 NPC->client->ps.fd.forcePowersKnown |= ( 1 << fp ); in NPC_ParseParms()
2617 NPC->client->ps.fd.forcePowersKnown &= ~( 1 << fp ); in NPC_ParseParms()
H A DNPC_spawn.c237 ent->client->ps.fd.forcePowersKnown |= ( 1 << FP_LEVITATION ); in NPC_SetMiscDefaultData()
299 if ( ent->client->ps.fd.forcePowersKnown != 0 ) in NPC_SetMiscDefaultData()
H A Dbg_misc.c1921 if ( ps->fd.forcePowersKnown & (1 << i) && i != (signed)ps->fd.forcePowerSelected ) { in BG_CycleForce()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_svcmds.cpp277 g_entities[0].client->ps.forcePowersKnown |= ( 1 << forcePower ); in Svcmd_ForceSetLevel_f()
281 g_entities[0].client->ps.forcePowersKnown &= ~( 1 << forcePower ); in Svcmd_ForceSetLevel_f()
H A Dg_items.cpp408 if ( ( other->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in Pickup_Holocron()
418 other->client->ps.forcePowersKnown |= ( 1 << forcePower ); in Pickup_Holocron()
H A Dwp_saber.cpp4207 self->client->ps.forcePowersKnown |= (1<<FP_SABERTHROW); in WP_SaberLose()
7720 if ( !(self->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in WP_ForcePowerUsable()
8437 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers()
8448 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers()
8458 ent->client->ps.forcePowersKnown |= ( 1 << FP_LIGHTNING)|( 1 << FP_GRIP ); in WP_InitForcePowers()
8478 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers()
8488 ent->client->ps.forcePowersKnown |= ( 1 << FP_GRIP ); in WP_InitForcePowers()
8494 …ent->client->ps.forcePowersKnown = ( 1 << FP_PUSH )|( 1 << FP_SABERTHROW )|( 1 << FP_SPEED)|( 1 <<… in WP_InitForcePowers()
8503 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers()
8513 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_SPEED)|( 1 << FP_SABER_DEFENSE… in WP_InitForcePowers()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_svcmds.cpp343 g_entities[0].client->ps.forcePowersKnown |= ( 1 << forcePower ); in Svcmd_ForceSetLevel_f()
347 g_entities[0].client->ps.forcePowersKnown &= ~( 1 << forcePower ); in Svcmd_ForceSetLevel_f()
810 g_entities[0].client->ps.forcePowersKnown |= ( 1 << i ); in Svcmd_IKnowKungfu_f()
H A Dwp_rocket_launcher.cpp254 && (missile->enemy->client->ps.forcePowersKnown&(1<<FP_PUSH)) in WP_FireRocket()
H A DAI_Jedi.cpp1570 && NPC->client->ps.forcePowersKnown&(1<<FP_DRAIN) //know how to drain in Jedi_CombatDistance()
1655 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_CombatDistance()
1663 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_PROTECT)) != 0 in Jedi_CombatDistance()
1670 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_ABSORB)) != 0 in Jedi_CombatDistance()
1677 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance()
1990 if ( (NPC->client->ps.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance()
6114 if ( (self->client->ps.forcePowersKnown&(1<<FP_ABSORB)) != 0 in NPC_Jedi_Pain()
6132 if ( (self->client->ps.forcePowersKnown&(1<<FP_PROTECT)) != 0 in NPC_Jedi_Pain()
6513 (NPC->client->ps.forcePowersKnown&(1<<FP_HEAL)) != 0 && in NPC_BSJedi_FollowLeader()
6795 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_Attack()
[all …]
H A Dg_items.cpp629 if ( ( other->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in Pickup_Holocron()
639 other->client->ps.forcePowersKnown |= ( 1 << forcePower ); in Pickup_Holocron()
H A DNPC_spawn.cpp274 ent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION ); in NPC_SetMiscDefaultData()
282 ent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION ); in NPC_SetMiscDefaultData()
386 if ( ent->client->ps.forcePowersKnown != 0 ) in NPC_SetMiscDefaultData()
H A DNPC_stats.cpp3579 NPC->client->ps.forcePowersKnown |= ( 1 << fp ); in NPC_ParseParms()
3583 NPC->client->ps.forcePowersKnown &= ~( 1 << fp ); in NPC_ParseParms()
H A Dwp_saber.cpp6279 if ( enemy->client->ps.forcePowersKnown ) in WP_SaberValidateEnemy()
6807 self->client->ps.forcePowersKnown |= (1<<FP_SABERTHROW); in WP_SetSaberOrigin()
11792 && (drainee->client->ps.forcePowersKnown&(1<<FP_PUSH)) in WP_CheckForceDraineeStopMe()
12820 if ( !(self->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in WP_ForcePowerUsable()
13314 if ( !(thrower->client->ps.forcePowersKnown&(1<<FP_PUSH)) ) in WP_ForceForceThrow()
13316 thrower->client->ps.forcePowersKnown |= (1<<FP_PUSH); in WP_ForceForceThrow()
13337 thrower->client->ps.forcePowersKnown &= ~(1<<FP_PUSH); in WP_ForceForceThrow()
13550 && gripEnt->client->ps.forcePowersKnown in WP_ForcePowerRun()
13988 && drainEnt->client->ps.forcePowersKnown in WP_ForcePowerRun()
14418 …ent->client->ps.forcePowersKnown = ( 1 << FP_HEAL )|( 1 << FP_LEVITATION )|( 1 << FP_SPEED )|( 1 <… in WP_InitForcePowers()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp1325 { PSF(fd.forcePowersKnown), 32 },
1514 { PSF(fd.forcePowersKnown), 32 },
1738 { PSF(fd.forcePowersKnown), 32 },
H A Dq_shared.h974 int forcePowersKnown; member
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1838 int forcePowersKnown; variable
2015 saved_game.write<int32_t>(forcePowersKnown); in sg_export()
2184 saved_game.read<int32_t>(forcePowersKnown); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_main.c84 if (cg.predictedPlayerState.fd.forcePowersKnown & (1 << i)) in CG_NoUseableForce()
2747 if (cg.snap->ps.fd.forcePowersKnown & (1 << cg.snap->ps.fd.forcePowerSelected)) in CG_NextForcePower_f()
2794 if (cg.snap->ps.fd.forcePowersKnown & (1 << cg.snap->ps.fd.forcePowerSelected)) in CG_PrevForcePower_f()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_event.cpp335 …|| (g_entities[es->number].client && (g_entities[es->number].client->ps.forcePowersKnown&(1<<FP_LE… in CG_EntityEvent()
H A Dcg_main.cpp3732 if (player->client->ps.forcePowersKnown & (1 << showPowers[index]) && in ForcePower_Valid()
3993 if (player->client->ps.forcePowersKnown & (1 << showDataPadPowers[index]) && in ForcePowerDataPad_Valid()
H A Dcg_draw.cpp138 if ( !cent->gent->client->ps.forcePowersKnown ) in CG_DrawForcePower()
1782 if ( !cent->gent || !cent->gent->client->ps.forcePowersKnown ) in CG_DrawSimpleForcePower()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_main.cpp3228 if (player->client->ps.forcePowersKnown & (1 << showPowers[index]) && in ForcePower_Valid()
3489 if (player->client->ps.forcePowersKnown & (1 << showDataPadPowers[index]) && in ForcePowerDataPad_Valid()

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