/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_ccmds.cpp | 125 pState->forcePowersKnown, in SV_Player_EndOfLevelSave() 146 pState->forcePowersKnown, in SV_Player_EndOfLevelSave()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | w_force.c | 197 ent->client->ps.fd.forcePowersKnown &= ~(1<<i); in WP_InitForcePowers() 208 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_InitForcePowers() 210 ent->client->ps.fd.forcePowersKnown |= (1 << i); in WP_InitForcePowers() 323 ent->client->ps.fd.forcePowersKnown |= (1 << i_r); in WP_InitForcePowers() 327 ent->client->ps.fd.forcePowersKnown &= ~(1 << i_r); in WP_InitForcePowers() 403 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_InitForcePowers() 513 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_SpawnInitForcePowers() 530 ent->client->ps.fd.forcePowersKnown &= ~(1 << i); in WP_SpawnInitForcePowers() 534 ent->client->ps.fd.forcePowersKnown |= (1 << i); in WP_SpawnInitForcePowers() 4752 self->client->ps.fd.forcePowersKnown |= (1 << i); in HolocronUpdate() [all …]
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H A D | ai_main.c | 1406 …if (heightDif > 40 && (bs->cur_ps.fd.forcePowersKnown & (1 << FP_LEVITATION)) && (bs->cur_ps.fd.fo… in WPConstantRoutine() 1421 else if (heightDif > 64 && !(bs->cur_ps.fd.forcePowersKnown & (1 << FP_LEVITATION))) in WPConstantRoutine() 6239 …if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_GRIP)) && (bs->cur_ps.fd.forcePowersActive & (1 << … in StandardBotAI() 6245 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_LIGHTNING)) && bs->frame_Enemy_Len < FORCE_LIG… in StandardBotAI() 6257 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_RAGE)) && g_entities[bs->client].health < 25 &… in StandardBotAI() 6272 if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_ABSORB)) && bs->cur_ps.fd.forceGripCripple && in StandardBotAI() 6279 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_ABSORB)) && bs->cur_ps.electrifyTime >= level.… in StandardBotAI() 6298 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_PROTECT)) && g_entities[bs->client].health < 3… in StandardBotAI() 6314 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_SPEED)) && g_entities[bs->client].health < 25 … in StandardBotAI() 6326 …else if ((bs->cur_ps.fd.forcePowersKnown & (1 << FP_PULL)) && bs->frame_Enemy_Len < 256 && level.c… in StandardBotAI() [all …]
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H A D | NPC_AI_Jedi.c | 1549 && NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_DRAIN) //know how to drain in Jedi_CombatDistance() 1567 && NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_DRAIN) //know how to drain in Jedi_CombatDistance() 1596 if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_CombatDistance() 1604 else if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_PROTECT)) != 0 in Jedi_CombatDistance() 1611 else if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_ABSORB)) != 0 in Jedi_CombatDistance() 1618 else if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance() 1847 if ( (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance() 5991 && (NPCS.NPC->client->ps.fd.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_Attack()
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H A D | NPC_stats.c | 2613 NPC->client->ps.fd.forcePowersKnown |= ( 1 << fp ); in NPC_ParseParms() 2617 NPC->client->ps.fd.forcePowersKnown &= ~( 1 << fp ); in NPC_ParseParms()
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H A D | NPC_spawn.c | 237 ent->client->ps.fd.forcePowersKnown |= ( 1 << FP_LEVITATION ); in NPC_SetMiscDefaultData() 299 if ( ent->client->ps.fd.forcePowersKnown != 0 ) in NPC_SetMiscDefaultData()
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H A D | bg_misc.c | 1921 if ( ps->fd.forcePowersKnown & (1 << i) && i != (signed)ps->fd.forcePowerSelected ) { in BG_CycleForce()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_svcmds.cpp | 277 g_entities[0].client->ps.forcePowersKnown |= ( 1 << forcePower ); in Svcmd_ForceSetLevel_f() 281 g_entities[0].client->ps.forcePowersKnown &= ~( 1 << forcePower ); in Svcmd_ForceSetLevel_f()
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H A D | g_items.cpp | 408 if ( ( other->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in Pickup_Holocron() 418 other->client->ps.forcePowersKnown |= ( 1 << forcePower ); in Pickup_Holocron()
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H A D | wp_saber.cpp | 4207 self->client->ps.forcePowersKnown |= (1<<FP_SABERTHROW); in WP_SaberLose() 7720 if ( !(self->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in WP_ForcePowerUsable() 8437 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers() 8448 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers() 8458 ent->client->ps.forcePowersKnown |= ( 1 << FP_LIGHTNING)|( 1 << FP_GRIP ); in WP_InitForcePowers() 8478 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers() 8488 ent->client->ps.forcePowersKnown |= ( 1 << FP_GRIP ); in WP_InitForcePowers() 8494 …ent->client->ps.forcePowersKnown = ( 1 << FP_PUSH )|( 1 << FP_SABERTHROW )|( 1 << FP_SPEED)|( 1 <<… in WP_InitForcePowers() 8503 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_PUSH )|( 1 << FP_PULL )|( 1 <<… in WP_InitForcePowers() 8513 …ent->client->ps.forcePowersKnown = ( 1 << FP_LEVITATION )|( 1 << FP_SPEED)|( 1 << FP_SABER_DEFENSE… in WP_InitForcePowers() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_svcmds.cpp | 343 g_entities[0].client->ps.forcePowersKnown |= ( 1 << forcePower ); in Svcmd_ForceSetLevel_f() 347 g_entities[0].client->ps.forcePowersKnown &= ~( 1 << forcePower ); in Svcmd_ForceSetLevel_f() 810 g_entities[0].client->ps.forcePowersKnown |= ( 1 << i ); in Svcmd_IKnowKungfu_f()
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H A D | wp_rocket_launcher.cpp | 254 && (missile->enemy->client->ps.forcePowersKnown&(1<<FP_PUSH)) in WP_FireRocket()
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H A D | AI_Jedi.cpp | 1570 && NPC->client->ps.forcePowersKnown&(1<<FP_DRAIN) //know how to drain in Jedi_CombatDistance() 1655 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_CombatDistance() 1663 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_PROTECT)) != 0 in Jedi_CombatDistance() 1670 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_ABSORB)) != 0 in Jedi_CombatDistance() 1677 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance() 1990 if ( (NPC->client->ps.forcePowersKnown&(1<<FP_RAGE)) != 0 in Jedi_CombatDistance() 6114 if ( (self->client->ps.forcePowersKnown&(1<<FP_ABSORB)) != 0 in NPC_Jedi_Pain() 6132 if ( (self->client->ps.forcePowersKnown&(1<<FP_PROTECT)) != 0 in NPC_Jedi_Pain() 6513 (NPC->client->ps.forcePowersKnown&(1<<FP_HEAL)) != 0 && in NPC_BSJedi_FollowLeader() 6795 else if ( (NPC->client->ps.forcePowersKnown&(1<<FP_HEAL)) != 0 in Jedi_Attack() [all …]
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H A D | g_items.cpp | 629 if ( ( other->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in Pickup_Holocron() 639 other->client->ps.forcePowersKnown |= ( 1 << forcePower ); in Pickup_Holocron()
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H A D | NPC_spawn.cpp | 274 ent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION ); in NPC_SetMiscDefaultData() 282 ent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION ); in NPC_SetMiscDefaultData() 386 if ( ent->client->ps.forcePowersKnown != 0 ) in NPC_SetMiscDefaultData()
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H A D | NPC_stats.cpp | 3579 NPC->client->ps.forcePowersKnown |= ( 1 << fp ); in NPC_ParseParms() 3583 NPC->client->ps.forcePowersKnown &= ~( 1 << fp ); in NPC_ParseParms()
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H A D | wp_saber.cpp | 6279 if ( enemy->client->ps.forcePowersKnown ) in WP_SaberValidateEnemy() 6807 self->client->ps.forcePowersKnown |= (1<<FP_SABERTHROW); in WP_SetSaberOrigin() 11792 && (drainee->client->ps.forcePowersKnown&(1<<FP_PUSH)) in WP_CheckForceDraineeStopMe() 12820 if ( !(self->client->ps.forcePowersKnown & ( 1 << forcePower )) ) in WP_ForcePowerUsable() 13314 if ( !(thrower->client->ps.forcePowersKnown&(1<<FP_PUSH)) ) in WP_ForceForceThrow() 13316 thrower->client->ps.forcePowersKnown |= (1<<FP_PUSH); in WP_ForceForceThrow() 13337 thrower->client->ps.forcePowersKnown &= ~(1<<FP_PUSH); in WP_ForceForceThrow() 13550 && gripEnt->client->ps.forcePowersKnown in WP_ForcePowerRun() 13988 && drainEnt->client->ps.forcePowersKnown in WP_ForcePowerRun() 14418 …ent->client->ps.forcePowersKnown = ( 1 << FP_HEAL )|( 1 << FP_LEVITATION )|( 1 << FP_SPEED )|( 1 <… in WP_InitForcePowers()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | msg.cpp | 1325 { PSF(fd.forcePowersKnown), 32 }, 1514 { PSF(fd.forcePowersKnown), 32 }, 1738 { PSF(fd.forcePowersKnown), 32 },
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H A D | q_shared.h | 974 int forcePowersKnown; member
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 1838 int forcePowersKnown; variable 2015 saved_game.write<int32_t>(forcePowersKnown); in sg_export() 2184 saved_game.read<int32_t>(forcePowersKnown); in sg_import()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_main.c | 84 if (cg.predictedPlayerState.fd.forcePowersKnown & (1 << i)) in CG_NoUseableForce() 2747 if (cg.snap->ps.fd.forcePowersKnown & (1 << cg.snap->ps.fd.forcePowerSelected)) in CG_NextForcePower_f() 2794 if (cg.snap->ps.fd.forcePowersKnown & (1 << cg.snap->ps.fd.forcePowerSelected)) in CG_PrevForcePower_f()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_event.cpp | 335 …|| (g_entities[es->number].client && (g_entities[es->number].client->ps.forcePowersKnown&(1<<FP_LE… in CG_EntityEvent()
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H A D | cg_main.cpp | 3732 if (player->client->ps.forcePowersKnown & (1 << showPowers[index]) && in ForcePower_Valid() 3993 if (player->client->ps.forcePowersKnown & (1 << showDataPadPowers[index]) && in ForcePowerDataPad_Valid()
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H A D | cg_draw.cpp | 138 if ( !cent->gent->client->ps.forcePowersKnown ) in CG_DrawForcePower() 1782 if ( !cent->gent || !cent->gent->client->ps.forcePowersKnown ) in CG_DrawSimpleForcePower()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_main.cpp | 3228 if (player->client->ps.forcePowersKnown & (1 << showPowers[index]) && in ForcePower_Valid() 3489 if (player->client->ps.forcePowersKnown & (1 << showDataPadPowers[index]) && in ForcePowerDataPad_Valid()
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