Searched refs:force_road (Results 1 – 3 of 3) sorted by relevance
709 bool force_road = false; in place_road() local711 force_road = luaL_checkboolean(L, -1); in place_road()753 if (force_road) { in place_road()757 Road& road = get(L, egbase).force_road(path); in place_road()
511 Road& force_road(const Path&);
510 Road& Player::force_road(const Path& path) { in force_road() function in Widelands::Player