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Searched refs:force_road (Results 1 – 3 of 3) sorted by relevance

/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_bases.cc709 bool force_road = false; in place_road() local
711 force_road = luaL_checkboolean(L, -1); in place_road()
753 if (force_road) { in place_road()
757 Road& road = get(L, egbase).force_road(path); in place_road()
/dports/games/widelands/widelands-build21/src/logic/
H A Dplayer.h511 Road& force_road(const Path&);
H A Dplayer.cc510 Road& Player::force_road(const Path& path) { in force_road() function in Widelands::Player