Searched refs:foreground_width (Results 1 – 9 of 9) sorted by relevance
/dports/editors/focuswriter/focuswriter-1.7.6/src/ |
H A D | theme.h | 57 RangedInt foreground_width; in Q_DECLARE_TR_FUNCTIONS() local 130 RangedInt foregroundWidth() const { return d->foreground_width; } in foregroundWidth() 138 void setForegroundWidth(int width) { setValue(d->foreground_width, width); } in setForegroundWidth()
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H A D | theme.cpp | 130 foreground_width(500, 9999), in ThemeData() 616 int width = std::min(d->foreground_width.value(), size.width() - (margin * 2)); in foregroundRect() 659 && (d->foreground_width == theme.d->foreground_width) in operator ==() 712 d->foreground_width = settings.value("Foreground/Width", 700).toInt(); in reload() 788 settings.setValue("Foreground/Width", d->foreground_width.value()); in write()
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | automap.cpp | 80 if (ex>=cur_lev->foreground_width()) in draw() 81 ex=cur_lev->foreground_width()-1; in draw()
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H A D | dev.cpp | 1214 for (i=0; i<current_level->foreground_width(); i++) in do_command() 1223 if (x>=0 && y>=0 && x<current_level->foreground_width() && in do_command() 1237 if (x>=0 && y>=0 && x<current_level->foreground_width() && in do_command() 1880 if (xs>=0 && ys>=0 && xs<current_level->foreground_width() && in handle_event() 1973 if (x>=0 && y>=0 && x<current_level->foreground_width() && in handle_event() 2142 current_level ? current_level->foreground_width() : 100, in handle_event() 3132 if (xx>=0 && yy>=0 && xx<current_level->foreground_width() && in handle_event() 3264 if (fgvalue(sl[x])!=fgvalue(fcolor) && x<current_level->foreground_width()-1) x++; in fg_fill() 3302 } while (fgvalue(sl[x])==fgvalue(fcolor) && x<current_level->foreground_width()); in fg_fill()
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H A D | level.h | 91 uint16_t foreground_width() { return fg_width; } in foreground_width() function
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H A D | clisp.cpp | 1669 … if (x<0 || y<0 || x>=current_level->foreground_width() || y>=current_level->foreground_width()) in c_caller() 1678 … if (x<0 || y<0 || x>=current_level->foreground_width() || y>=current_level->foreground_width()) in c_caller() 2161 return current_level->foreground_width(); in c_caller()
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H A D | game.cpp | 880 if(x2 >= current_level->foreground_width()) in draw_map() 881 x2 = current_level->foreground_width()-1; in draw_map() 933 int fg_h = current_level->foreground_height(), fg_w = current_level->foreground_width(); in draw_map() 1017 int fg_h = current_level->foreground_height(), fg_w = current_level->foreground_width(); in draw_map()
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H A D | cache.cpp | 444 for (i=0; i<lev->foreground_width(); i++,fg_line++) in preload_cache()
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H A D | level.cpp | 875 sprintf(msg,"Level %s size now %d %d\n",name(),foreground_width(),foreground_height()); in set_size() 2638 if (blockx2>=foreground_width()) { x2=tl*foreground_width()-1; } in foreground_intersect()
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