/dports/emulators/hatari/hatari-2.2.1/src/cpu/ |
H A D | fpp_softfloat.c | 360 a->fpx = floatx80_mod(a->fpx, b->fpx, q, s, &fs); in fp_mod() 362 a->fpx = floatx80_mod(a->fpx, b->fpx, (uint64_t *)q, s, &fs); in fp_mod() 367 a->fpx = floatx80_sgldiv(a->fpx, b->fpx, &fs); in fp_sgldiv() 371 a->fpx = floatx80_sglmul(a->fpx, b->fpx, &fs); in fp_sglmul() 376 a->fpx = floatx80_rem(a->fpx, b->fpx, q, s, &fs); in fp_rem() 383 a->fpx = floatx80_scale(a->fpx, b->fpx, &fs); in fp_scale() 387 a->fpx = floatx80_cmp(a->fpx, b->fpx, &fs); in fp_cmp() 426 a->fpx = floatx80_add(a->fpx, b->fpx, &fs); in fp_add() 432 a->fpx = floatx80_sub(a->fpx, b->fpx, &fs); in fp_sub() 438 a->fpx = floatx80_mul(a->fpx, b->fpx, &fs); in fp_mul() [all …]
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/dports/games/palomino/palomino/tests/math/src/ |
H A D | test_math_deprecated.cc | 57 fpx a = 1.2345; in TestFP_EQ_fractionalDigits() 58 fpx b = 1.2345; in TestFP_EQ_fractionalDigits() 99 fpx a = 0.999999999; in TestFP_EQ_fractionalDigits() 100 fpx b = 1.000000000; in TestFP_EQ_fractionalDigits() 117 fpx a = 99999.9999; in TestFP_EQ_fractionalDigits() 118 fpx b = 100000.0000; in TestFP_EQ_fractionalDigits() 126 fpx a = -0.999999999; // negative in TestFP_EQ_fractionalDigits() 127 fpx b = 1.000000000; in TestFP_EQ_fractionalDigits() 135 fpx a = 999.999; in TestFP_EQ_fractionalDigits() 136 fpx b = -1000.000; // negative in TestFP_EQ_fractionalDigits()
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H A D | test_math.cc | 57 fpx si, co; in CheckSinCos() 59 fpx si2, co2; in CheckSinCos() 131 fpx a = 1.2345; in TestFP_EQ() 132 fpx b = 1.2345; in TestFP_EQ() 161 fpx a = 0.999999999; in TestFP_EQ() 162 fpx b = 1.000000000; in TestFP_EQ() 173 fpx a = 99999.9999; in TestFP_EQ() 174 fpx b = 100000.0000; in TestFP_EQ() 180 fpx b = 1.000000000; in TestFP_EQ() 185 fpx a = 999.999; in TestFP_EQ() [all …]
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/dports/graphics/libfpx/libfpx-1.3.1-10/ |
H A D | makefile.gcc | 42 ./fpx/buffdesc.cpp \ 43 ./fpx/coltwist.cpp \ 44 ./fpx/f_fpxio.cpp \ 45 ./fpx/f_fpxvw.cpp \ 46 ./fpx/filter.cpp \ 47 ./fpx/fpxformt.cpp \ 48 ./fpx/fpximgvw.cpp \ 49 ./fpx/fpxlib.cpp \ 50 ./fpx/fpxlibio.cpp \ 51 ./fpx/fpxutils.cpp \ [all …]
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H A D | README.gcc | 7 2) cd to /fpx/jpeg run 'make -f makefile.gcc' 9 3) cd to /fpx 14 …can find the needed header file fpx.h, then it will try to link in the flashpix stuff when you bui… 21 … fpx.h, the file ImageMagick/coders/fpx.c tries to include the file fpxlib.h so both files should … 25 convert examples.jpg examples.fpx 27 and then verify that examples.fpx is a flashpix file. examples.jpg is included in the images subdi… 31 convert -compress JPEG examples.jpg examples.fpx
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/dports/games/palomino/palomino/src/math/ |
H A D | funcs_deprecated.hh | 39 FP_EQ( const fpx a, const fpx b, const uint fractionalDigits ) in FP_EQ() 45 fpx diff = std::abs( a - b ); in FP_EQ() 51 … diff = diff * std::pow( fpx(10.0f), fpx(fractionalDigits) ); // needs extended precision here in FP_EQ()
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H A D | funcs_vector.hh | 61 fpx 64 const fpx dx = v2[XX] - v1[XX]; // vector types may differ, in Distance() 65 const fpx dy = v2[YY] - v1[YY]; // use extended-precision in Distance() 66 const fpx dz = v2[ZZ] - v1[ZZ]; in Distance() 202 fpx 205 return fpx(v1[XX]) * fpx(v2[XX]) in DotProduct3_fpx() 206 + fpx(v1[YY]) * fpx(v2[YY]) in DotProduct3_fpx() 207 + fpx(v1[ZZ]) * fpx(v2[ZZ]); in DotProduct3_fpx()
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H A D | defs_trig.hh | 28 const fpx PI = 3.14159265358979323846L; ///< L for long double 29 const fpx PI_DOUBLE = 6.28318530717958647692L; ///< pi * 2.0 30 const fpx PI_HALF = 1.57079632679489661926L; ///< pi / 2.0 [equivalent to 90']
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/dports/math/freefem++/FreeFem-sources-4.6/plugin/seq/ |
H A D | bmo.cpp | 194 tir(v, fpx); in main() 214 tir(v, fpx); in main() 268 fpx[i] = fpxi; in tir() 320 fpx0 = fpx; in gradopt() 321 xnorm = fpx.norm( ); in gradopt() 323 funcp(x1, fpx, f); in gradopt() 330 gamgc += (fpx[ii] - fpx0[ii]) * fpx[ii] / xnorm; in gradopt() 358 gnorm = fpx.l2( ); in gradopt() 579 double *ok = DJ(x, fpx); in funcp() 624 fpx = 0.; in funcapp() [all …]
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H A D | bmo.hpp | 64 double funcapp(Vect &x, Vect &fpx); 65 void funcp(Vect &x, Vect &fpx, double f); 68 int gradopt(Vect &x1, Vect &fpx, Vect &temp, double &rho, double &f, double &gnorm, Vect &fpx0, 70 void tir(Vect &v, Vect &fpx); 90 virtual R *DJ(Vect &x, Vect &fpx) { return 0; } // do not existe in DJ() argument
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/dports/graphics/libfpx/libfpx-1.3.1-10/_win/ |
H A D | fpxlib.dsp | 210 SOURCE=..\fpx\filter.cpp 222 SOURCE=..\fpx\fpxlib.cpp 434 SOURCE=..\fpx\buffdesc.h 438 SOURCE=..\fpx\coltwist.h 442 SOURCE=..\fpx\f_fpxio.h 446 SOURCE=..\fpx\f_fpxvw.h 450 SOURCE=..\fpx\fpxformt.h 454 SOURCE=..\fpx\fpximgvw.h 458 SOURCE=..\fpx\fpxlib.h 462 SOURCE=..\fpx\fpxlibio.h [all …]
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/dports/textproc/fox-xml/fox-4.1.2-91-g9c6716e/m4/ |
H A D | datatypes.m4 | 12 ifelse(`$1', `CmplxDp', `fpx:complex', 13 `$1', `CmplxSp', `fpx:complex', 14 `$1', `RealDp', `fpx:real', 15 `$1', `RealSp', `fpx:real',
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/dports/converters/uudeview/uudeview-0.5.20/ |
H A D | uudeview.lsm | 10 Author: fp@fpx.de (Frank Pilhofer) 11 Maintained-by: fp@fpx.de (Frank Pilhofer) 12 Primary-site: http://www.fpx.de/fp/Software/UUDeview/ 13 Original-site: http://www.fpx.de/fp/Software/UUDeview/
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H A D | IAFA-PACKAGE | 6 Author: Frank Pilhofer <fp@fpx.de> 7 Maintained-by: Frank Pilhofer <fp@fpx.de> 8 Maintained-at: http://www.fpx.de/fp/Software/UUDeview/
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/dports/converters/uulib/uudeview-0.5.20/ |
H A D | uudeview.lsm | 10 Author: fp@fpx.de (Frank Pilhofer) 11 Maintained-by: fp@fpx.de (Frank Pilhofer) 12 Primary-site: http://www.fpx.de/fp/Software/UUDeview/ 13 Original-site: http://www.fpx.de/fp/Software/UUDeview/
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H A D | IAFA-PACKAGE | 6 Author: Frank Pilhofer <fp@fpx.de> 7 Maintained-by: Frank Pilhofer <fp@fpx.de> 8 Maintained-at: http://www.fpx.de/fp/Software/UUDeview/
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/dports/converters/xdeview/uudeview-0.5.20/ |
H A D | uudeview.lsm | 10 Author: fp@fpx.de (Frank Pilhofer) 11 Maintained-by: fp@fpx.de (Frank Pilhofer) 12 Primary-site: http://www.fpx.de/fp/Software/UUDeview/ 13 Original-site: http://www.fpx.de/fp/Software/UUDeview/
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H A D | IAFA-PACKAGE | 6 Author: Frank Pilhofer <fp@fpx.de> 7 Maintained-by: Frank Pilhofer <fp@fpx.de> 8 Maintained-at: http://www.fpx.de/fp/Software/UUDeview/
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/dports/games/palomino/palomino/src/base/ |
H A D | time_clock.cc | 93 const fpx deltaSeconds = deltaMilliseconds.FPX() / 1000.0; in PrintErrorTimeDelta() 94 const fpx deltaMinutes = deltaSeconds / 60.0; in PrintErrorTimeDelta() 137 fpx microseconds = tv.tv_sec * 1000000.0; // million in ConvertToMilliseconds() 139 fpx milliseconds = microseconds / 1000.0; in ConvertToMilliseconds() 148 fpx nanoseconds = ts.tv_sec * 1000000000.0; // billion in ConvertToMilliseconds() 150 fpx milliseconds = nanoseconds / 1000000.0; // million in ConvertToMilliseconds() 474 return Milliseconds( fpx(ticks) / fpx(mTimerFreq) * 1000.0 ); in Ticks2Milliseconds()
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | fpp.cpp | 182 regs.fp_result.fpx = fx; in MAKE_FPSR_SOFTFLOAT() 221 fpd->fpx = int32_to_floatx80(0); in fpclear() 278 fpd->fpx.exp = wrd1 >> 16; in to_exten() 297 *wrd1 = fpd->fpx.exp << 16; in from_exten() 489 softfloat_set(&fp->fpx, f); in fpu_get_constant_softfloat() 491 fp->fpx = fx; in fpu_get_constant_softfloat() 2725 regs.fp[reg].fpx = fx; in arithmetic_softfloat() 2795 regs.fp[reg].fpx = f; in arithmetic_softfloat() 2799 regs.fp[reg].fpx = f; in arithmetic_softfloat() 2803 regs.fp[reg].fpx = f; in arithmetic_softfloat() [all …]
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/dports/games/palomino/palomino/src/view/ |
H A D | conf.hh | 43 fpx mViewProjectionFOV; ///< field-of-view degree 44 fpx mViewProjectionAspectRatio; ///< field-of-view 45 fpx mViewNearFarRatio; ///< affects frustum clipping
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/dports/games/palomino/palomino/src/world/ |
H A D | planet_flat.hh | 37 virtual fpx MeterSimRatio( void ); 45 fpx mSimLatRatio; ///< ratio of graphical coord to latitude span of patch 46 fpx mSimLonRatio; ///< ratio of graphical coord to longitude span of patch
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H A D | planet_ossim.hh | 43 virtual fpx MeterSimRatio( void ); 61 …fpx mMeterSimRatio; ///< ratio of meters to a graphical coordi… 62 fpx mElevationScale; ///< defined in data/ossim.kwl
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/dports/science/py-scipy/scipy-1.7.1/scipy/interpolate/fitpack/ |
H A D | fpgrre.f | 2 * ty,ny,p,c,nc,fp,fpx,fpy,mm,mynx,kx1,kx2,ky1,ky2,spx,spy,right,q, argument 13 * fpx(nx),fpy(ny) local 278 fpx(i) = 0. 313 fpx(numx1) = fpx(numx1)+term 321 fpx(numx1) = fpx(numx1)-fac 322 fpx(numx) = fpx(numx)+fac
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/dports/games/palomino/palomino/src/program/ |
H A D | splash.cc | 125 const fpx limit = mEndMilliseconds.FPX() - mFadeMilliseconds.FPX(); in Update() 126 const fpx timeRel = millisecElapsed.FPX() - mFadeMilliseconds.FPX(); in Update() 127 …const fpx frac = Range<fpx>( timeRel / limit, 0.0, 1.0 ); // becomes 1 when timeRel hits limit. in Update()
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