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/dports/emulators/hatari/hatari-2.2.1/src/cpu/
H A Dfpp_softfloat.c360 a->fpx = floatx80_mod(a->fpx, b->fpx, q, s, &fs); in fp_mod()
362 a->fpx = floatx80_mod(a->fpx, b->fpx, (uint64_t *)q, s, &fs); in fp_mod()
367 a->fpx = floatx80_sgldiv(a->fpx, b->fpx, &fs); in fp_sgldiv()
371 a->fpx = floatx80_sglmul(a->fpx, b->fpx, &fs); in fp_sglmul()
376 a->fpx = floatx80_rem(a->fpx, b->fpx, q, s, &fs); in fp_rem()
383 a->fpx = floatx80_scale(a->fpx, b->fpx, &fs); in fp_scale()
387 a->fpx = floatx80_cmp(a->fpx, b->fpx, &fs); in fp_cmp()
426 a->fpx = floatx80_add(a->fpx, b->fpx, &fs); in fp_add()
432 a->fpx = floatx80_sub(a->fpx, b->fpx, &fs); in fp_sub()
438 a->fpx = floatx80_mul(a->fpx, b->fpx, &fs); in fp_mul()
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/dports/games/palomino/palomino/tests/math/src/
H A Dtest_math_deprecated.cc57 fpx a = 1.2345; in TestFP_EQ_fractionalDigits()
58 fpx b = 1.2345; in TestFP_EQ_fractionalDigits()
99 fpx a = 0.999999999; in TestFP_EQ_fractionalDigits()
100 fpx b = 1.000000000; in TestFP_EQ_fractionalDigits()
117 fpx a = 99999.9999; in TestFP_EQ_fractionalDigits()
118 fpx b = 100000.0000; in TestFP_EQ_fractionalDigits()
126 fpx a = -0.999999999; // negative in TestFP_EQ_fractionalDigits()
127 fpx b = 1.000000000; in TestFP_EQ_fractionalDigits()
135 fpx a = 999.999; in TestFP_EQ_fractionalDigits()
136 fpx b = -1000.000; // negative in TestFP_EQ_fractionalDigits()
H A Dtest_math.cc57 fpx si, co; in CheckSinCos()
59 fpx si2, co2; in CheckSinCos()
131 fpx a = 1.2345; in TestFP_EQ()
132 fpx b = 1.2345; in TestFP_EQ()
161 fpx a = 0.999999999; in TestFP_EQ()
162 fpx b = 1.000000000; in TestFP_EQ()
173 fpx a = 99999.9999; in TestFP_EQ()
174 fpx b = 100000.0000; in TestFP_EQ()
180 fpx b = 1.000000000; in TestFP_EQ()
185 fpx a = 999.999; in TestFP_EQ()
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/dports/graphics/libfpx/libfpx-1.3.1-10/
H A Dmakefile.gcc42 ./fpx/buffdesc.cpp \
43 ./fpx/coltwist.cpp \
44 ./fpx/f_fpxio.cpp \
45 ./fpx/f_fpxvw.cpp \
46 ./fpx/filter.cpp \
47 ./fpx/fpxformt.cpp \
48 ./fpx/fpximgvw.cpp \
49 ./fpx/fpxlib.cpp \
50 ./fpx/fpxlibio.cpp \
51 ./fpx/fpxutils.cpp \
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H A DREADME.gcc7 2) cd to /fpx/jpeg run 'make -f makefile.gcc'
9 3) cd to /fpx
14 …can find the needed header file fpx.h, then it will try to link in the flashpix stuff when you bui…
21fpx.h, the file ImageMagick/coders/fpx.c tries to include the file fpxlib.h so both files should …
25 convert examples.jpg examples.fpx
27 and then verify that examples.fpx is a flashpix file. examples.jpg is included in the images subdi…
31 convert -compress JPEG examples.jpg examples.fpx
/dports/games/palomino/palomino/src/math/
H A Dfuncs_deprecated.hh39 FP_EQ( const fpx a, const fpx b, const uint fractionalDigits ) in FP_EQ()
45 fpx diff = std::abs( a - b ); in FP_EQ()
51 … diff = diff * std::pow( fpx(10.0f), fpx(fractionalDigits) ); // needs extended precision here in FP_EQ()
H A Dfuncs_vector.hh61 fpx
64 const fpx dx = v2[XX] - v1[XX]; // vector types may differ, in Distance()
65 const fpx dy = v2[YY] - v1[YY]; // use extended-precision in Distance()
66 const fpx dz = v2[ZZ] - v1[ZZ]; in Distance()
202 fpx
205 return fpx(v1[XX]) * fpx(v2[XX]) in DotProduct3_fpx()
206 + fpx(v1[YY]) * fpx(v2[YY]) in DotProduct3_fpx()
207 + fpx(v1[ZZ]) * fpx(v2[ZZ]); in DotProduct3_fpx()
H A Ddefs_trig.hh28 const fpx PI = 3.14159265358979323846L; ///< L for long double
29 const fpx PI_DOUBLE = 6.28318530717958647692L; ///< pi * 2.0
30 const fpx PI_HALF = 1.57079632679489661926L; ///< pi / 2.0 [equivalent to 90']
/dports/math/freefem++/FreeFem-sources-4.6/plugin/seq/
H A Dbmo.cpp194 tir(v, fpx); in main()
214 tir(v, fpx); in main()
268 fpx[i] = fpxi; in tir()
320 fpx0 = fpx; in gradopt()
321 xnorm = fpx.norm( ); in gradopt()
323 funcp(x1, fpx, f); in gradopt()
330 gamgc += (fpx[ii] - fpx0[ii]) * fpx[ii] / xnorm; in gradopt()
358 gnorm = fpx.l2( ); in gradopt()
579 double *ok = DJ(x, fpx); in funcp()
624 fpx = 0.; in funcapp()
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H A Dbmo.hpp64 double funcapp(Vect &x, Vect &fpx);
65 void funcp(Vect &x, Vect &fpx, double f);
68 int gradopt(Vect &x1, Vect &fpx, Vect &temp, double &rho, double &f, double &gnorm, Vect &fpx0,
70 void tir(Vect &v, Vect &fpx);
90 virtual R *DJ(Vect &x, Vect &fpx) { return 0; } // do not existe in DJ() argument
/dports/graphics/libfpx/libfpx-1.3.1-10/_win/
H A Dfpxlib.dsp210 SOURCE=..\fpx\filter.cpp
222 SOURCE=..\fpx\fpxlib.cpp
434 SOURCE=..\fpx\buffdesc.h
438 SOURCE=..\fpx\coltwist.h
442 SOURCE=..\fpx\f_fpxio.h
446 SOURCE=..\fpx\f_fpxvw.h
450 SOURCE=..\fpx\fpxformt.h
454 SOURCE=..\fpx\fpximgvw.h
458 SOURCE=..\fpx\fpxlib.h
462 SOURCE=..\fpx\fpxlibio.h
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/dports/textproc/fox-xml/fox-4.1.2-91-g9c6716e/m4/
H A Ddatatypes.m412 ifelse(`$1', `CmplxDp', `fpx:complex',
13 `$1', `CmplxSp', `fpx:complex',
14 `$1', `RealDp', `fpx:real',
15 `$1', `RealSp', `fpx:real',
/dports/converters/uudeview/uudeview-0.5.20/
H A Duudeview.lsm10 Author: fp@fpx.de (Frank Pilhofer)
11 Maintained-by: fp@fpx.de (Frank Pilhofer)
12 Primary-site: http://www.fpx.de/fp/Software/UUDeview/
13 Original-site: http://www.fpx.de/fp/Software/UUDeview/
H A DIAFA-PACKAGE6 Author: Frank Pilhofer <fp@fpx.de>
7 Maintained-by: Frank Pilhofer <fp@fpx.de>
8 Maintained-at: http://www.fpx.de/fp/Software/UUDeview/
/dports/converters/uulib/uudeview-0.5.20/
H A Duudeview.lsm10 Author: fp@fpx.de (Frank Pilhofer)
11 Maintained-by: fp@fpx.de (Frank Pilhofer)
12 Primary-site: http://www.fpx.de/fp/Software/UUDeview/
13 Original-site: http://www.fpx.de/fp/Software/UUDeview/
H A DIAFA-PACKAGE6 Author: Frank Pilhofer <fp@fpx.de>
7 Maintained-by: Frank Pilhofer <fp@fpx.de>
8 Maintained-at: http://www.fpx.de/fp/Software/UUDeview/
/dports/converters/xdeview/uudeview-0.5.20/
H A Duudeview.lsm10 Author: fp@fpx.de (Frank Pilhofer)
11 Maintained-by: fp@fpx.de (Frank Pilhofer)
12 Primary-site: http://www.fpx.de/fp/Software/UUDeview/
13 Original-site: http://www.fpx.de/fp/Software/UUDeview/
H A DIAFA-PACKAGE6 Author: Frank Pilhofer <fp@fpx.de>
7 Maintained-by: Frank Pilhofer <fp@fpx.de>
8 Maintained-at: http://www.fpx.de/fp/Software/UUDeview/
/dports/games/palomino/palomino/src/base/
H A Dtime_clock.cc93 const fpx deltaSeconds = deltaMilliseconds.FPX() / 1000.0; in PrintErrorTimeDelta()
94 const fpx deltaMinutes = deltaSeconds / 60.0; in PrintErrorTimeDelta()
137 fpx microseconds = tv.tv_sec * 1000000.0; // million in ConvertToMilliseconds()
139 fpx milliseconds = microseconds / 1000.0; in ConvertToMilliseconds()
148 fpx nanoseconds = ts.tv_sec * 1000000000.0; // billion in ConvertToMilliseconds()
150 fpx milliseconds = nanoseconds / 1000000.0; // million in ConvertToMilliseconds()
474 return Milliseconds( fpx(ticks) / fpx(mTimerFreq) * 1000.0 ); in Ticks2Milliseconds()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dfpp.cpp182 regs.fp_result.fpx = fx; in MAKE_FPSR_SOFTFLOAT()
221 fpd->fpx = int32_to_floatx80(0); in fpclear()
278 fpd->fpx.exp = wrd1 >> 16; in to_exten()
297 *wrd1 = fpd->fpx.exp << 16; in from_exten()
489 softfloat_set(&fp->fpx, f); in fpu_get_constant_softfloat()
491 fp->fpx = fx; in fpu_get_constant_softfloat()
2725 regs.fp[reg].fpx = fx; in arithmetic_softfloat()
2795 regs.fp[reg].fpx = f; in arithmetic_softfloat()
2799 regs.fp[reg].fpx = f; in arithmetic_softfloat()
2803 regs.fp[reg].fpx = f; in arithmetic_softfloat()
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/dports/games/palomino/palomino/src/view/
H A Dconf.hh43 fpx mViewProjectionFOV; ///< field-of-view degree
44 fpx mViewProjectionAspectRatio; ///< field-of-view
45 fpx mViewNearFarRatio; ///< affects frustum clipping
/dports/games/palomino/palomino/src/world/
H A Dplanet_flat.hh37 virtual fpx MeterSimRatio( void );
45 fpx mSimLatRatio; ///< ratio of graphical coord to latitude span of patch
46 fpx mSimLonRatio; ///< ratio of graphical coord to longitude span of patch
H A Dplanet_ossim.hh43 virtual fpx MeterSimRatio( void );
61fpx mMeterSimRatio; ///< ratio of meters to a graphical coordi…
62 fpx mElevationScale; ///< defined in data/ossim.kwl
/dports/science/py-scipy/scipy-1.7.1/scipy/interpolate/fitpack/
H A Dfpgrre.f2 * ty,ny,p,c,nc,fp,fpx,fpy,mm,mynx,kx1,kx2,ky1,ky2,spx,spy,right,q, argument
13 * fpx(nx),fpy(ny) local
278 fpx(i) = 0.
313 fpx(numx1) = fpx(numx1)+term
321 fpx(numx1) = fpx(numx1)-fac
322 fpx(numx) = fpx(numx)+fac
/dports/games/palomino/palomino/src/program/
H A Dsplash.cc125 const fpx limit = mEndMilliseconds.FPX() - mFadeMilliseconds.FPX(); in Update()
126 const fpx timeRel = millisecElapsed.FPX() - mFadeMilliseconds.FPX(); in Update()
127 …const fpx frac = Range<fpx>( timeRel / limit, 0.0, 1.0 ); // becomes 1 when timeRel hits limit. in Update()

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