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Searched refs:fr_objslew_allowed (Results 1 – 2 of 2) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dfroslew.c155 uchar fr_objslew_allowed(Obj *cobj, int32_t *eye) { in fr_objslew_allowed() function
207 if ((valid_pos = fr_objslew_allowed(NULL, eye)) == TRUE) in fr_objslew_moveone()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dfroslew.h52 uchar fr_objslew_allowed(Obj *cobj, int32_t *eye);