/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | GLSLTest.cpp | 334 std::string fragmentShaderSource; in VaryingTestBase() local 730 const std::string fragmentShaderSource = in TEST_P() local 755 const std::string fragmentShaderSource = in TEST_P() local 775 const std::string fragmentShaderSource = in TEST_P() local 792 const std::string fragmentShaderSource = in TEST_P() local 812 const std::string fragmentShaderSource = in TEST_P() local 829 const std::string fragmentShaderSource = in TEST_P() local 849 const std::string fragmentShaderSource = in TEST_P() local 867 const std::string fragmentShaderSource = in TEST_P() local 897 const std::string fragmentShaderSource = in TEST_P() local [all …]
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H A D | DifferentStencilMasksTest.cpp | 46 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 56 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp() 132 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 142 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp()
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H A D | TransformFeedbackTest.cpp | 84 const std::string fragmentShaderSource = SHADER_SOURCE in compileDefaultProgram() local 94 mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource, in compileDefaultProgram() 371 const std::string &fragmentShaderSource = in TEST_P() local 381 mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource, in TEST_P() 451 const std::string fragmentShaderSource = SHADER_SOURCE in TEST_P() local 464 mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource, in TEST_P() 592 const std::string fragmentShaderSource = SHADER_SOURCE in TEST_P() local 606 vertexShaderSource, fragmentShaderSource, tfVaryings, GL_INTERLEAVED_ATTRIBS); in TEST_P() 720 const std::string &fragmentShaderSource = in TEST_P() local 809 const std::string &fragmentShaderSource = in TEST_P() local [all …]
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H A D | UniformBufferTest.cpp | 40 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp() 360 const std::string &fragmentShaderSource = in TEST_P() local 369 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); in TEST_P() 461 const std::string &fragmentShaderSource = in TEST_P() local 470 ANGLE_GL_PROGRAM(program, vertexShaderSource, fragmentShaderSource); in TEST_P()
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H A D | UnpackRowLength.cpp | 45 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp()
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H A D | SwizzleTest.cpp | 75 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 87 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp() 222 const std::string fragmentShaderSource = in SetUp() local 240 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp()
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H A D | IndexBufferOffsetTest.cpp | 39 const std::string fragmentShaderSource = in SetUp() local 47 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp()
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H A D | DepthStencilFormatsTest.cpp | 80 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 92 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp()
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H A D | ProgramBinaryTest.cpp | 44 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 52 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in SetUp() 252 const std::string fragmentShaderSource = SHADER_SOURCE in SetUp() local 266 vertexShaderSource, fragmentShaderSource, transformFeedbackVaryings, in SetUp()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | ConvolutionShader.cpp | 90 char fragmentShaderSource[1024]; in create() local 91 snprintf(fragmentShaderSource, sizeof(fragmentShaderSource), fragmentShaderRaw, kernelWidth); in create() 93 unsigned program = loadProgram(context, vertexShaderSource, fragmentShaderSource); in create()
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H A D | BicubicShader.cpp | 65 static const char* fragmentShaderSource = in create() local 105 unsigned program = loadProgram(context, vertexShaderSource, fragmentShaderSource); in create()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fNegativeTessellationTests.cpp | 54 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable 122 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 141 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 165 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 182 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 216 tcu::StringTemplate(fragmentShaderSource).specialize(args), in invalid_primitive_mode() 245 tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_not_active() 271 glu::FragmentSource frgSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)); in invalid_program_state() 334 tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fLightAmountTest.cpp | 151 string fragmentShaderSource; in iterate() local 166 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate() 170 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
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H A D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable 128 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 181 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 209 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 274 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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H A D | es2fShaderIndexingTests.cpp | 362 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 376 …, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 475 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 486 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 659 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 674 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 849 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 860 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 1021 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 1032 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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/dports/multimedia/chilitags/chilitags-2.0.0-169-g0d9854f/platforms/jni/samples/android-estimate3d-gui/src/ch/epfl/chili/chilitags/samples/estimate3d_gui/shader/ |
H A D | Shader.java | 107 private static int loadProgram(String vertexShaderSource, String fragmentShaderSource) { in loadProgram() argument 118 fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderSource); in loadProgram()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/gui/openglwindow/ |
H A D | main.cpp | 110 static const char *fragmentShaderSource = variable 122 m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); in initialize()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 331 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 334 …e, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 437 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 440 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 581 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 584 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 763 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 766 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 950 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 953 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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H A D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource = "#version 300 es\n" variable 264 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 317 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 345 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 448 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 518 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 579 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 611 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 722 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 796 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/ |
H A D | glcShaderIndexingTests.cpp | 358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 362 fragmentShaderSource.c_str()); in createVaryingArrayCase() 470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 620 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 838 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 842 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 1085 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 1089 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 383 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 386 …ntext, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createVaryingArrayCase() 499 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 502 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, t… in createUniformArrayCase() 686 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 694 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createTmpArrayCase() 878 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 881 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createVectorSubscriptCase() 1070 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 1073 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createMatrixSubscriptCase()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdeclarative/examples/quick/scenegraph/rendernode/ |
H A D | openglrenderer.cpp | 89 static const char *fragmentShaderSource = in init() local 97 m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); in init()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/contextinfo/ |
H A D | renderwindow.cpp | 109 static const char *fragmentShaderSource = variable 143 const char *fsrc = useNewStyleShader ? fragmentShaderSource : fragmentShaderSource110; in init()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdeclarative/examples/quick/rendercontrol/ |
H A D | cuberenderer.cpp | 107 static const char *fragmentShaderSource = in init() local 115 m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); in init()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/perf_tests/ |
H A D | DynamicPromotionPerfTest.cpp | 82 const std::string &fragmentShaderSource = in initializeBenchmark() local 89 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); in initializeBenchmark()
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