/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | GLShaders.cpp | 52 fragment_shader = LoadShader(fragment_shader_, GL_FRAGMENT_SHADER); in Compile() 55 glAttachShader(program, fragment_shader); in Compile() 91 void GLProgram::Create(const char *vertex_shader, const char *fragment_shader, in Create() argument 97 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create() 108 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create() 121 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create() 130 if(fragment_shader) in Clear() 131 glDeleteShader(fragment_shader); in Clear() 150 vertex_shader = fragment_shader = program = 0; in GLProgram() 159 if(fragment_shader) in ~GLProgram() [all …]
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H A D | GLDraw.h | 52 GLuint fragment_shader; variable 60 void Create(const char *vertex_shader, const char *fragment_shader, 62 void Create(const char *vertex_shader, const char *fragment_shader, 64 void Create(const char *vertex_shader, const char *fragment_shader, 67 void Create(const char *vertex_shader, const char *fragment_shader,
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshadercomposition/ |
H A D | oldshadercomposition.cpp | 53 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local 54 fragment_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene() 55 fragment_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene() 56 fragment_shader->addCodeInjection(-1,"uniform sampler2D baseTexture; \n"); in createOldShaderCompositionScene() 59 sa->addShader(fragment_shader); in createOldShaderCompositionScene() 93 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local 96 sa->addShader(fragment_shader); in createOldShaderCompositionScene() 145 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local 146 fragment_shader->addCodeInjection(-1,"uniform vec4 newColour;\n"); in createOldShaderCompositionScene() 147 fragment_shader->addCodeInjection(-1,"uniform float osg_FrameTime;\n"); in createOldShaderCompositionScene() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshadercomposition/ |
H A D | oldshadercomposition.cpp | 53 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local 54 fragment_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene() 55 fragment_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene() 56 fragment_shader->addCodeInjection(-1,"uniform sampler2D baseTexture; \n"); in createOldShaderCompositionScene() 59 sa->addShader(fragment_shader); in createOldShaderCompositionScene() 93 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local 96 sa->addShader(fragment_shader); in createOldShaderCompositionScene() 145 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local 146 fragment_shader->addCodeInjection(-1,"uniform vec4 newColour;\n"); in createOldShaderCompositionScene() 147 fragment_shader->addCodeInjection(-1,"uniform float osg_FrameTime;\n"); in createOldShaderCompositionScene() [all …]
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/dports/games/pink-pony/pink-pony-1.4.1/src/ |
H A D | Shader.cc | 77 fragment_shader(0), in Shader() 82 fragment_shader = 0; in Shader() 97 fragment_shader = compile_shader(fragment_source.c_str(), in Shader() 105 glAttachShader(program, fragment_shader); in Shader() 128 fragment_shader(0), in Shader() 133 fragment_shader = 0; in Shader() 150 glAttachShader(program, fragment_shader); in Shader() 175 fragment_shader(0), in Shader() 180 fragment_shader = 0; in Shader() 204 glAttachShader(program, fragment_shader); in Shader() [all …]
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 326 if(fragment_shader!= nullptr && *fragment_shader!=0) in delete_shader_tool() 328 pfn_glDeleteObjectARB(*fragment_shader); in delete_shader_tool() 333 *fragment_shader=0; in delete_shader_tool() 441 if (!fragment_shader) in gl_compile_shader_files() 470 if (!(*fragment_shader)) in gl_compile_shader_files() 476 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 482 pfn_glAttachObjectARB(*program, *fragment_shader); in gl_compile_shader_files() 519 if (!fragment_shader) in gl_compile_shader_sources() 543 if (!(*fragment_shader)) in gl_compile_shader_sources() 549 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() [all …]
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 326 if(fragment_shader!= nullptr && *fragment_shader!=0) in delete_shader_tool() 328 pfn_glDeleteObjectARB(*fragment_shader); in delete_shader_tool() 333 *fragment_shader=0; in delete_shader_tool() 441 if (!fragment_shader) in gl_compile_shader_files() 470 if (!(*fragment_shader)) in gl_compile_shader_files() 476 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files() 482 pfn_glAttachObjectARB(*program, *fragment_shader); in gl_compile_shader_files() 519 if (!fragment_shader) in gl_compile_shader_sources() 543 if (!(*fragment_shader)) in gl_compile_shader_sources() 549 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources() [all …]
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/dports/graphics/gource/gource-0.51/src/core/ |
H A D | shader.cc | 206 if(fragment_shader != 0) fragment_shader->compile(); in load() 212 if(fragment_shader!=0) fragment_shader->attachTo(program); in load() 220 if(fragment_shader != 0) fragment_shader->unload(); in load() 228 if(fragment_shader != 0) delete fragment_shader; in loadPrefix() 229 fragment_shader = 0; in loadPrefix() 239 fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in loadPrefix() 240 fragment_shader->includeFile(fragment_file); in loadPrefix() 354 … if(!fragment_shader) fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in grabShaderPass() 355 shader_pass = fragment_shader; in grabShaderPass()
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/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | shader.cc | 206 if(fragment_shader != 0) fragment_shader->compile(); in load() 212 if(fragment_shader!=0) fragment_shader->attachTo(program); in load() 220 if(fragment_shader != 0) fragment_shader->unload(); in load() 228 if(fragment_shader != 0) delete fragment_shader; in loadPrefix() 229 fragment_shader = 0; in loadPrefix() 239 fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in loadPrefix() 240 fragment_shader->includeFile(fragment_file); in loadPrefix() 354 … if(!fragment_shader) fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in grabShaderPass() 355 shader_pass = fragment_shader; in grabShaderPass()
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/dports/x11-drivers/xorgxrdp/xorgxrdp-0.2.17/module/ |
H A D | rdpEgl.c | 62 GLuint fragment_shader[4]; member 321 egl->fragment_shader[0] = glCreateShader(GL_FRAGMENT_SHADER); in rdpEglCreate() 329 glCompileShader(egl->fragment_shader[0]); in rdpEglCreate() 334 glAttachShader(egl->program[0], egl->fragment_shader[0]); in rdpEglCreate() 346 egl->fragment_shader[1] = glCreateShader(GL_FRAGMENT_SHADER); in rdpEglCreate() 354 glCompileShader(egl->fragment_shader[1]); in rdpEglCreate() 359 glAttachShader(egl->program[1], egl->fragment_shader[1]); in rdpEglCreate() 379 glCompileShader(egl->fragment_shader[2]); in rdpEglCreate() 384 glAttachShader(egl->program[2], egl->fragment_shader[2]); in rdpEglCreate() 404 glCompileShader(egl->fragment_shader[3]); in rdpEglCreate() [all …]
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/dports/multimedia/smplayer/smplayer-21.10.0/src/ |
H A D | openglrenderer.cpp | 28 , fragment_shader(0) in OpenGLRenderer() 46 program.removeShader(fragment_shader); in setFormat() 47 delete fragment_shader; in setFormat() 48 fragment_shader = 0; in setFormat() 58 fragment_shader = new QOpenGLShader(QOpenGLShader::Fragment, this); in createFragmentShader() 72 if (!fragment_shader->compileSourceCode(code)) { in createFragmentShader() 73 qWarning() << "OpenGLRenderer::createFragmentShader:" << fragment_shader->log(); in createFragmentShader() 76 program.addShader(fragment_shader); in createFragmentShader() 165 if (fragment_shader == 0) { in paintGL()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | clientside_vertex_arrays_es3.c | 56 GLuint fragment_shader; in main() local 86 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 87 glShaderSource(fragment_shader, 1, &source, NULL); in main() 88 glCompileShader(fragment_shader); in main() 92 glAttachShader(program, fragment_shader); in main()
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H A D | glut_fullscreen.c | 184 GLuint fragment_shader; in main() local 257 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 258 glShaderSource(fragment_shader, 1, &str, NULL); in main() 259 glCompileShader(fragment_shader); in main() 263 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, ¶ms); in main() 265 glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, ¶ms); in main() 267 glGetShaderInfoLog(fragment_shader, params, NULL, log); in main() 278 glAttachShader(program, fragment_shader); in main()
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/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/ |
H A D | simple.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 115 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 116 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 117 glCompileShader(fragment_shader); in main() 121 glAttachShader(program, fragment_shader); in main()
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H A D | offscreen.c | 82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 120 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 121 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 122 glCompileShader(fragment_shader); in main() 126 glAttachShader(program, fragment_shader); in main()
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/ |
H A D | simple.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 115 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 116 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 117 glCompileShader(fragment_shader); in main() 121 glAttachShader(program, fragment_shader); in main()
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H A D | offscreen.c | 82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 120 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 121 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 122 glCompileShader(fragment_shader); in main() 126 glAttachShader(program, fragment_shader); in main()
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/dports/graphics/glfw/glfw-3.3.4/examples/ |
H A D | offscreen.c | 82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 120 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 121 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 122 glCompileShader(fragment_shader); in main() 126 glAttachShader(program, fragment_shader); in main()
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H A D | simple.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 115 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 116 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 117 glCompileShader(fragment_shader); in main() 121 glAttachShader(program, fragment_shader); in main()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/ |
H A D | offscreen.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 119 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 120 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 121 glCompileShader(fragment_shader); in main() 125 glAttachShader(program, fragment_shader); in main()
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H A D | simple.c | 80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 114 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 115 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 116 glCompileShader(fragment_shader); in main() 120 glAttachShader(program, fragment_shader); in main()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/ |
H A D | offscreen.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 119 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 120 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 121 glCompileShader(fragment_shader); in main() 125 glAttachShader(program, fragment_shader); in main()
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H A D | simple.c | 80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 114 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 115 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 116 glCompileShader(fragment_shader); in main() 120 glAttachShader(program, fragment_shader); in main()
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/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/ |
H A D | offscreen.c | 81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 119 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 120 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 121 glCompileShader(fragment_shader); in main() 125 glAttachShader(program, fragment_shader); in main()
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H A D | simple.c | 80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 114 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() 115 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main() 116 glCompileShader(fragment_shader); in main() 120 glAttachShader(program, fragment_shader); in main()
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