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Searched refs:fragment_shader (Results 1 – 25 of 687) sorted by relevance

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/dports/devel/upp/upp/uppsrc/GLDraw/
H A DGLShaders.cpp52 fragment_shader = LoadShader(fragment_shader_, GL_FRAGMENT_SHADER); in Compile()
55 glAttachShader(program, fragment_shader); in Compile()
91 void GLProgram::Create(const char *vertex_shader, const char *fragment_shader, in Create() argument
97 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create()
108 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create()
121 Create(vertex_shader, fragment_shader, bind, __countof(bind)); in Create()
130 if(fragment_shader) in Clear()
131 glDeleteShader(fragment_shader); in Clear()
150 vertex_shader = fragment_shader = program = 0; in GLProgram()
159 if(fragment_shader) in ~GLProgram()
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H A DGLDraw.h52 GLuint fragment_shader; variable
60 void Create(const char *vertex_shader, const char *fragment_shader,
62 void Create(const char *vertex_shader, const char *fragment_shader,
64 void Create(const char *vertex_shader, const char *fragment_shader,
67 void Create(const char *vertex_shader, const char *fragment_shader,
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshadercomposition/
H A Doldshadercomposition.cpp53 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local
54 fragment_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene()
55 fragment_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene()
56 fragment_shader->addCodeInjection(-1,"uniform sampler2D baseTexture; \n"); in createOldShaderCompositionScene()
59 sa->addShader(fragment_shader); in createOldShaderCompositionScene()
93 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local
96 sa->addShader(fragment_shader); in createOldShaderCompositionScene()
145 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local
146 fragment_shader->addCodeInjection(-1,"uniform vec4 newColour;\n"); in createOldShaderCompositionScene()
147 fragment_shader->addCodeInjection(-1,"uniform float osg_FrameTime;\n"); in createOldShaderCompositionScene()
[all …]
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshadercomposition/
H A Doldshadercomposition.cpp53 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local
54 fragment_shader->addCodeInjection(-1,"varying vec4 color;\n"); in createOldShaderCompositionScene()
55 fragment_shader->addCodeInjection(-1,"varying vec4 texcoord;\n"); in createOldShaderCompositionScene()
56 fragment_shader->addCodeInjection(-1,"uniform sampler2D baseTexture; \n"); in createOldShaderCompositionScene()
59 sa->addShader(fragment_shader); in createOldShaderCompositionScene()
93 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local
96 sa->addShader(fragment_shader); in createOldShaderCompositionScene()
145 osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); in createOldShaderCompositionScene() local
146 fragment_shader->addCodeInjection(-1,"uniform vec4 newColour;\n"); in createOldShaderCompositionScene()
147 fragment_shader->addCodeInjection(-1,"uniform float osg_FrameTime;\n"); in createOldShaderCompositionScene()
[all …]
/dports/games/pink-pony/pink-pony-1.4.1/src/
H A DShader.cc77 fragment_shader(0), in Shader()
82 fragment_shader = 0; in Shader()
97 fragment_shader = compile_shader(fragment_source.c_str(), in Shader()
105 glAttachShader(program, fragment_shader); in Shader()
128 fragment_shader(0), in Shader()
133 fragment_shader = 0; in Shader()
150 glAttachShader(program, fragment_shader); in Shader()
175 fragment_shader(0), in Shader()
180 fragment_shader = 0; in Shader()
204 glAttachShader(program, fragment_shader); in Shader()
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp326 if(fragment_shader!= nullptr && *fragment_shader!=0) in delete_shader_tool()
328 pfn_glDeleteObjectARB(*fragment_shader); in delete_shader_tool()
333 *fragment_shader=0; in delete_shader_tool()
441 if (!fragment_shader) in gl_compile_shader_files()
470 if (!(*fragment_shader)) in gl_compile_shader_files()
476 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files()
482 pfn_glAttachObjectARB(*program, *fragment_shader); in gl_compile_shader_files()
519 if (!fragment_shader) in gl_compile_shader_sources()
543 if (!(*fragment_shader)) in gl_compile_shader_sources()
549 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp326 if(fragment_shader!= nullptr && *fragment_shader!=0) in delete_shader_tool()
328 pfn_glDeleteObjectARB(*fragment_shader); in delete_shader_tool()
333 *fragment_shader=0; in delete_shader_tool()
441 if (!fragment_shader) in gl_compile_shader_files()
470 if (!(*fragment_shader)) in gl_compile_shader_files()
476 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_files()
482 pfn_glAttachObjectARB(*program, *fragment_shader); in gl_compile_shader_files()
519 if (!fragment_shader) in gl_compile_shader_sources()
543 if (!(*fragment_shader)) in gl_compile_shader_sources()
549 err=GL_SHADER_CHECK(*fragment_shader, GL_OBJECT_TYPE_ARB); in gl_compile_shader_sources()
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/dports/graphics/gource/gource-0.51/src/core/
H A Dshader.cc206 if(fragment_shader != 0) fragment_shader->compile(); in load()
212 if(fragment_shader!=0) fragment_shader->attachTo(program); in load()
220 if(fragment_shader != 0) fragment_shader->unload(); in load()
228 if(fragment_shader != 0) delete fragment_shader; in loadPrefix()
229 fragment_shader = 0; in loadPrefix()
239 fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in loadPrefix()
240 fragment_shader->includeFile(fragment_file); in loadPrefix()
354 … if(!fragment_shader) fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in grabShaderPass()
355 shader_pass = fragment_shader; in grabShaderPass()
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/
H A Dshader.cc206 if(fragment_shader != 0) fragment_shader->compile(); in load()
212 if(fragment_shader!=0) fragment_shader->attachTo(program); in load()
220 if(fragment_shader != 0) fragment_shader->unload(); in load()
228 if(fragment_shader != 0) delete fragment_shader; in loadPrefix()
229 fragment_shader = 0; in loadPrefix()
239 fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in loadPrefix()
240 fragment_shader->includeFile(fragment_file); in loadPrefix()
354 … if(!fragment_shader) fragment_shader = new ShaderPass(this, GL_FRAGMENT_SHADER, "fragment"); in grabShaderPass()
355 shader_pass = fragment_shader; in grabShaderPass()
/dports/x11-drivers/xorgxrdp/xorgxrdp-0.2.17/module/
H A DrdpEgl.c62 GLuint fragment_shader[4]; member
321 egl->fragment_shader[0] = glCreateShader(GL_FRAGMENT_SHADER); in rdpEglCreate()
329 glCompileShader(egl->fragment_shader[0]); in rdpEglCreate()
334 glAttachShader(egl->program[0], egl->fragment_shader[0]); in rdpEglCreate()
346 egl->fragment_shader[1] = glCreateShader(GL_FRAGMENT_SHADER); in rdpEglCreate()
354 glCompileShader(egl->fragment_shader[1]); in rdpEglCreate()
359 glAttachShader(egl->program[1], egl->fragment_shader[1]); in rdpEglCreate()
379 glCompileShader(egl->fragment_shader[2]); in rdpEglCreate()
384 glAttachShader(egl->program[2], egl->fragment_shader[2]); in rdpEglCreate()
404 glCompileShader(egl->fragment_shader[3]); in rdpEglCreate()
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/dports/multimedia/smplayer/smplayer-21.10.0/src/
H A Dopenglrenderer.cpp28 , fragment_shader(0) in OpenGLRenderer()
46 program.removeShader(fragment_shader); in setFormat()
47 delete fragment_shader; in setFormat()
48 fragment_shader = 0; in setFormat()
58 fragment_shader = new QOpenGLShader(QOpenGLShader::Fragment, this); in createFragmentShader()
72 if (!fragment_shader->compileSourceCode(code)) { in createFragmentShader()
73 qWarning() << "OpenGLRenderer::createFragmentShader:" << fragment_shader->log(); in createFragmentShader()
76 program.addShader(fragment_shader); in createFragmentShader()
165 if (fragment_shader == 0) { in paintGL()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dclientside_vertex_arrays_es3.c56 GLuint fragment_shader; in main() local
86 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
87 glShaderSource(fragment_shader, 1, &source, NULL); in main()
88 glCompileShader(fragment_shader); in main()
92 glAttachShader(program, fragment_shader); in main()
H A Dglut_fullscreen.c184 GLuint fragment_shader; in main() local
257 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
258 glShaderSource(fragment_shader, 1, &str, NULL); in main()
259 glCompileShader(fragment_shader); in main()
263 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &params); in main()
265 glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, &params); in main()
267 glGetShaderInfoLog(fragment_shader, params, NULL, log); in main()
278 glAttachShader(program, fragment_shader); in main()
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/
H A Dsimple.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
115 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
116 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
117 glCompileShader(fragment_shader); in main()
121 glAttachShader(program, fragment_shader); in main()
H A Doffscreen.c82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
120 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
121 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
122 glCompileShader(fragment_shader); in main()
126 glAttachShader(program, fragment_shader); in main()
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/
H A Dsimple.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
115 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
116 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
117 glCompileShader(fragment_shader); in main()
121 glAttachShader(program, fragment_shader); in main()
H A Doffscreen.c82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
120 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
121 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
122 glCompileShader(fragment_shader); in main()
126 glAttachShader(program, fragment_shader); in main()
/dports/graphics/glfw/glfw-3.3.4/examples/
H A Doffscreen.c82 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
120 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
121 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
122 glCompileShader(fragment_shader); in main()
126 glAttachShader(program, fragment_shader); in main()
H A Dsimple.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
115 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
116 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
117 glCompileShader(fragment_shader); in main()
121 glAttachShader(program, fragment_shader); in main()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/
H A Doffscreen.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
119 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
120 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
121 glCompileShader(fragment_shader); in main()
125 glAttachShader(program, fragment_shader); in main()
H A Dsimple.c80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
114 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
115 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
116 glCompileShader(fragment_shader); in main()
120 glAttachShader(program, fragment_shader); in main()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/
H A Doffscreen.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
119 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
120 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
121 glCompileShader(fragment_shader); in main()
125 glAttachShader(program, fragment_shader); in main()
H A Dsimple.c80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
114 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
115 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
116 glCompileShader(fragment_shader); in main()
120 glAttachShader(program, fragment_shader); in main()
/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/
H A Doffscreen.c81 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
119 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
120 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
121 glCompileShader(fragment_shader); in main()
125 glAttachShader(program, fragment_shader); in main()
H A Dsimple.c80 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
114 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
115 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
116 glCompileShader(fragment_shader); in main()
120 glAttachShader(program, fragment_shader); in main()

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