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Searched refs:fragvalue (Results 1 – 8 of 8) sorted by relevance

/dports/games/tesseract-data/tesseract/src/game/
H A Dserver.cpp821 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function
2088 …int fragvalue = smode ? smode->fragvalue(target, actor) : (target==actor || isteam(target->team, a… in dodamage() local
2089 actor->state.frags += fragvalue; in dodamage()
2090 if(fragvalue>0) in dodamage()
2095 actor->state.effectiveness += fragvalue*friends/float(max(enemies, 1)); in dodamage()
2098 if(t) t->frags += fragvalue; in dodamage()
2119 int fragvalue = smode ? smode->fragvalue(ci, ci) : -1; in suicide() local
2120 ci->state.frags += fragvalue; in suicide()
2123 if(t) t->frags += fragvalue; in suicide()
/dports/games/tesseract/tesseract/src/game/
H A Dserver.cpp821 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function
2088 …int fragvalue = smode ? smode->fragvalue(target, actor) : (target==actor || isteam(target->team, a… in dodamage() local
2089 actor->state.frags += fragvalue; in dodamage()
2090 if(fragvalue>0) in dodamage()
2095 actor->state.effectiveness += fragvalue*friends/float(max(enemies, 1)); in dodamage()
2098 if(t) t->frags += fragvalue; in dodamage()
2119 int fragvalue = smode ? smode->fragvalue(ci, ci) : -1; in suicide() local
2120 ci->state.frags += fragvalue; in suicide()
2123 if(t) t->frags += fragvalue; in suicide()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dserver.cpp824 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function
2276 …int fragvalue = smode ? smode->fragvalue(target, actor) : (target==actor || isteam(target->team, a… in dodamage() local
2277 actor->state.frags += fragvalue; in dodamage()
2278 if(fragvalue>0) in dodamage()
2283 actor->state.effectiveness += fragvalue*friends/float(max(enemies, 1)); in dodamage()
2286 if(t) t->frags += fragvalue; in dodamage()
2307 int fragvalue = smode ? smode->fragvalue(ci, ci) : -1; in suicide() local
2308 ci->state.frags += fragvalue; in suicide()
2311 if(t) t->frags += fragvalue; in suicide()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dstfmode.h52 int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function
H A Dctfmode.h35 int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function
H A Dserver.cpp2188 …int fragvalue = target == actor || (m_team(gamemode, mutators) && target->team == actor->team) ? -… in dodamage() local
2189 pointvalue = smode ? smode->points(target, actor) : fragvalue, style = FRAG_NONE; in dodamage()
2192 actor->state.frags += fragvalue; in dodamage()
2288 int fragvalue = -1, pointvalue = smode ? smode->points(ci, ci) : fragvalue; in process() local
2289 ci->state.frags += fragvalue; in process()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dserver.cpp4398 int fragvalue = 1; in dodamage() local
4410 else fragvalue = -fragvalue; in dodamage()
4412 int pointvalue = fragvalue, style = FRAG_NONE; in dodamage()
4414 …pointvalue = (smode && !isai ? smode->points(m, v) : fragvalue)*(isai ? G(enemybonus) : G(fragbonu… in dodamage()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dserver.cpp4259 int fragvalue = 1; in dodamage() local
4271 else fragvalue = -fragvalue; in dodamage()
4273 int pointvalue = fragvalue, style = FRAG_NONE; in dodamage()
4275 …pointvalue = (smode && !isai ? smode->points(m, v) : fragvalue)*(isai ? G(enemybonus) : G(fragbonu… in dodamage()