Searched refs:fragvalue (Results 1 – 8 of 8) sorted by relevance
/dports/games/tesseract-data/tesseract/src/game/ |
H A D | server.cpp | 821 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function 2088 …int fragvalue = smode ? smode->fragvalue(target, actor) : (target==actor || isteam(target->team, a… in dodamage() local 2089 actor->state.frags += fragvalue; in dodamage() 2090 if(fragvalue>0) in dodamage() 2095 actor->state.effectiveness += fragvalue*friends/float(max(enemies, 1)); in dodamage() 2098 if(t) t->frags += fragvalue; in dodamage() 2119 int fragvalue = smode ? smode->fragvalue(ci, ci) : -1; in suicide() local 2120 ci->state.frags += fragvalue; in suicide() 2123 if(t) t->frags += fragvalue; in suicide()
|
/dports/games/tesseract/tesseract/src/game/ |
H A D | server.cpp | 821 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function 2088 …int fragvalue = smode ? smode->fragvalue(target, actor) : (target==actor || isteam(target->team, a… in dodamage() local 2089 actor->state.frags += fragvalue; in dodamage() 2090 if(fragvalue>0) in dodamage() 2095 actor->state.effectiveness += fragvalue*friends/float(max(enemies, 1)); in dodamage() 2098 if(t) t->frags += fragvalue; in dodamage() 2119 int fragvalue = smode ? smode->fragvalue(ci, ci) : -1; in suicide() local 2120 ci->state.frags += fragvalue; in suicide() 2123 if(t) t->frags += fragvalue; in suicide()
|
/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | server.cpp | 824 virtual int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function 2276 …int fragvalue = smode ? smode->fragvalue(target, actor) : (target==actor || isteam(target->team, a… in dodamage() local 2277 actor->state.frags += fragvalue; in dodamage() 2278 if(fragvalue>0) in dodamage() 2283 actor->state.effectiveness += fragvalue*friends/float(max(enemies, 1)); in dodamage() 2286 if(t) t->frags += fragvalue; in dodamage() 2307 int fragvalue = smode ? smode->fragvalue(ci, ci) : -1; in suicide() local 2308 ci->state.frags += fragvalue; in suicide() 2311 if(t) t->frags += fragvalue; in suicide()
|
/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | stfmode.h | 52 int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function
|
H A D | ctfmode.h | 35 int fragvalue(clientinfo *victim, clientinfo *actor) in fragvalue() function
|
H A D | server.cpp | 2188 …int fragvalue = target == actor || (m_team(gamemode, mutators) && target->team == actor->team) ? -… in dodamage() local 2189 pointvalue = smode ? smode->points(target, actor) : fragvalue, style = FRAG_NONE; in dodamage() 2192 actor->state.frags += fragvalue; in dodamage() 2288 int fragvalue = -1, pointvalue = smode ? smode->points(ci, ci) : fragvalue; in process() local 2289 ci->state.frags += fragvalue; in process()
|
/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | server.cpp | 4398 int fragvalue = 1; in dodamage() local 4410 else fragvalue = -fragvalue; in dodamage() 4412 int pointvalue = fragvalue, style = FRAG_NONE; in dodamage() 4414 …pointvalue = (smode && !isai ? smode->points(m, v) : fragvalue)*(isai ? G(enemybonus) : G(fragbonu… in dodamage()
|
/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | server.cpp | 4259 int fragvalue = 1; in dodamage() local 4271 else fragvalue = -fragvalue; in dodamage() 4273 int pointvalue = fragvalue, style = FRAG_NONE; in dodamage() 4275 …pointvalue = (smode && !isai ? smode->points(m, v) : fragvalue)*(isai ? G(enemybonus) : G(fragbonu… in dodamage()
|