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Searched refs:frame_185_dead (Results 1 – 4 of 4) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseqtbl.c940 act(actions_5_bumped), SEQ_KNOCK_DOWN, dy(-2), dx(3), frame_185_dead,
941 SEQ_DIE, /* ":dead" */ LABEL(hardland_dead) frame_185_dead,
951 dx(-4), /* ":dead" */ LABEL(dropdead_dead) frame_185_dead,
968 set_fall(0, 0), act(actions_4_in_freefall), /* ":loop"*/ LABEL(deadfall_loop) frame_185_dead,
H A Dseg006.c1222 Char.frame = frame_185_dead; // dead in fell_out()
1791 …har.frame >= frame_177_spiked && (Char.frame <= frame_178_chomped || Char.frame == frame_185_dead);
1892 if (frame == frame_185_dead || (frame>= frame_106_fall && frame<111)) {
H A Dseg002.c221 if (frame == frame_185_dead || frame == frame_177_spiked || frame == frame_178_chomped) { in enter_guard()
H A Dtypes.h932 frame_185_dead = 185, enumerator