Searched refs:frame_count_mod (Results 1 – 19 of 19) sorted by relevance
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-glslp-parser.h | 32 int frame_count_mod; member
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H A D | wx-glsl.h | 113 int frame_count_mod; member
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H A D | wx-glslp-parser.c | 256 wx_config_get_int(cfg, s, &shader->frame_count_mod, 0); in glslp_parse()
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H A D | wx-sdl2-video-gl3.c | 654 pass->frame_count_mod = shader->frame_count_mod; in load_glslp() 1096 if (data->shader_pass->frame_count_mod > 0) in render_pass() 1097 framecnt = framecnt%data->shader_pass->frame_count_mod; in render_pass()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/ |
H A D | video_shader_parse.h | 109 unsigned frame_count_mod; member
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H A D | video_shader_parse.c | 215 pass->frame_count_mod = (unsigned)strtoul(entry->value, NULL, 0); in video_shader_parse_pass() 760 if (pass->frame_count_mod) in video_shader_write_root_preset() 763 config_set_int(conf, key, pass->frame_count_mod); in video_shader_write_root_preset() 1287 if (continue_saving_reference && pass->frame_count_mod != root_pass->frame_count_mod) in video_shader_write_referenced_preset()
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/dports/games/libretro-snes9x/snes9x-73aa348/shaders/ |
H A D | glsl.cpp | 120 pass.frame_count_mod = 0; in load_shader_preset_file() 194 pass.frame_count_mod = conf.GetInt(key, 0); in load_shader_preset_file() 1082 if (pass[p].frame_count_mod) in set_shader_vars() 1083 shaderFrameCnt %= pass[p].frame_count_mod; in set_shader_vars() 1214 if (p->frame_count_mod) in save() 1215 outd("frame_count_mod", p->frame_count_mod); in save()
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H A D | glsl.h | 109 int frame_count_mod; member
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_renderchain/ |
H A D | d3d9_hlsl_renderchain.c | 219 if (pass->info.pass->frame_count_mod) in hlsl_d3d9_renderchain_set_shader_params() 221 % pass->info.pass->frame_count_mod; in hlsl_d3d9_renderchain_set_shader_params()
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H A D | d3d9_cg_renderchain.c | 253 if (pass->info.pass->frame_count_mod) in d3d9_cg_renderchain_set_shader_params() 255 % pass->info.pass->frame_count_mod; in d3d9_cg_renderchain_set_shader_params()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/ |
H A D | shader_glsl.c | 98 unsigned frame_count_mod; member 1223 unsigned modulo = glsl->shader->pass[glsl->active_idx - 1].frame_count_mod; in gl_glsl_set_params()
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H A D | shader_gl_cg.c | 369 unsigned modulo = cg->shader->pass[cg->active_idx - 1].frame_count_mod; in gl_cg_set_params()
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H A D | shader_gl_core.cpp | 2300 chain->set_frame_count_period(i, pass->frame_count_mod); in gl_core_filter_chain_create_from_preset()
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H A D | shader_vulkan.cpp | 2679 chain->set_frame_count_period(i, pass->frame_count_mod); in vulkan_filter_chain_create_from_preset()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | d3d10.c | 1340 if (d3d10->shader_preset->pass[i].frame_count_mod) in d3d10_gfx_frame() 1342 frame_count % d3d10->shader_preset->pass[i].frame_count_mod; in d3d10_gfx_frame()
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H A D | d3d11.c | 1528 if (d3d11->shader_preset->pass[i].frame_count_mod) in d3d11_gfx_frame() 1530 frame_count % d3d11->shader_preset->pass[i].frame_count_mod; in d3d11_gfx_frame()
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H A D | d3d12.c | 1317 if (d3d12->shader_preset->pass[i].frame_count_mod) in d3d12_gfx_frame() 1319 frame_count % d3d12->shader_preset->pass[i].frame_count_mod; in d3d12_gfx_frame()
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H A D | gx2_gfx.c | 932 *dst = wiiu->shader_preset->pass[pass].frame_count_mod ? in wiiu_gfx_update_uniform_block() 933 frame_count % wiiu->shader_preset->pass[pass].frame_count_mod : in wiiu_gfx_update_uniform_block()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | metal_common.m | 988 if (_shader->pass[i].frame_count_mod) 989 _engine.pass[i].frame_count %= _shader->pass[i].frame_count_mod;
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