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Searched refs:frame_count_mod (Results 1 – 19 of 19) sorted by relevance

/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-glslp-parser.h32 int frame_count_mod; member
H A Dwx-glsl.h113 int frame_count_mod; member
H A Dwx-glslp-parser.c256 wx_config_get_int(cfg, s, &shader->frame_count_mod, 0); in glslp_parse()
H A Dwx-sdl2-video-gl3.c654 pass->frame_count_mod = shader->frame_count_mod; in load_glslp()
1096 if (data->shader_pass->frame_count_mod > 0) in render_pass()
1097 framecnt = framecnt%data->shader_pass->frame_count_mod; in render_pass()
/dports/games/retroarch/RetroArch-1.9.7/gfx/
H A Dvideo_shader_parse.h109 unsigned frame_count_mod; member
H A Dvideo_shader_parse.c215 pass->frame_count_mod = (unsigned)strtoul(entry->value, NULL, 0); in video_shader_parse_pass()
760 if (pass->frame_count_mod) in video_shader_write_root_preset()
763 config_set_int(conf, key, pass->frame_count_mod); in video_shader_write_root_preset()
1287 if (continue_saving_reference && pass->frame_count_mod != root_pass->frame_count_mod) in video_shader_write_referenced_preset()
/dports/games/libretro-snes9x/snes9x-73aa348/shaders/
H A Dglsl.cpp120 pass.frame_count_mod = 0; in load_shader_preset_file()
194 pass.frame_count_mod = conf.GetInt(key, 0); in load_shader_preset_file()
1082 if (pass[p].frame_count_mod) in set_shader_vars()
1083 shaderFrameCnt %= pass[p].frame_count_mod; in set_shader_vars()
1214 if (p->frame_count_mod) in save()
1215 outd("frame_count_mod", p->frame_count_mod); in save()
H A Dglsl.h109 int frame_count_mod; member
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_renderchain/
H A Dd3d9_hlsl_renderchain.c219 if (pass->info.pass->frame_count_mod) in hlsl_d3d9_renderchain_set_shader_params()
221 % pass->info.pass->frame_count_mod; in hlsl_d3d9_renderchain_set_shader_params()
H A Dd3d9_cg_renderchain.c253 if (pass->info.pass->frame_count_mod) in d3d9_cg_renderchain_set_shader_params()
255 % pass->info.pass->frame_count_mod; in d3d9_cg_renderchain_set_shader_params()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/
H A Dshader_glsl.c98 unsigned frame_count_mod; member
1223 unsigned modulo = glsl->shader->pass[glsl->active_idx - 1].frame_count_mod; in gl_glsl_set_params()
H A Dshader_gl_cg.c369 unsigned modulo = cg->shader->pass[cg->active_idx - 1].frame_count_mod; in gl_cg_set_params()
H A Dshader_gl_core.cpp2300 chain->set_frame_count_period(i, pass->frame_count_mod); in gl_core_filter_chain_create_from_preset()
H A Dshader_vulkan.cpp2679 chain->set_frame_count_period(i, pass->frame_count_mod); in vulkan_filter_chain_create_from_preset()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d10.c1340 if (d3d10->shader_preset->pass[i].frame_count_mod) in d3d10_gfx_frame()
1342 frame_count % d3d10->shader_preset->pass[i].frame_count_mod; in d3d10_gfx_frame()
H A Dd3d11.c1528 if (d3d11->shader_preset->pass[i].frame_count_mod) in d3d11_gfx_frame()
1530 frame_count % d3d11->shader_preset->pass[i].frame_count_mod; in d3d11_gfx_frame()
H A Dd3d12.c1317 if (d3d12->shader_preset->pass[i].frame_count_mod) in d3d12_gfx_frame()
1319 frame_count % d3d12->shader_preset->pass[i].frame_count_mod; in d3d12_gfx_frame()
H A Dgx2_gfx.c932 *dst = wiiu->shader_preset->pass[pass].frame_count_mod ? in wiiu_gfx_update_uniform_block()
933 frame_count % wiiu->shader_preset->pass[pass].frame_count_mod : in wiiu_gfx_update_uniform_block()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dmetal_common.m988 if (_shader->pass[i].frame_count_mod)
989 _engine.pass[i].frame_count %= _shader->pass[i].frame_count_mod;