Searched refs:frames_h (Results 1 – 4 of 4) sorted by relevance
31 writeU8(os, sheet_2d.frames_h); in serialize()46 sheet_2d.frames_h = readU8(is); in deSerialize()67 *frame_count = sheet_2d.frames_w * sheet_2d.frames_h; in determineParams()71 *frame_size = v2u32(texture_size.X / sheet_2d.frames_w, texture_size.Y / sheet_2d.frames_h); in determineParams()88 os << "^[sheet:" << sheet_2d.frames_w << "x" << sheet_2d.frames_h in getTextureModifer()
48 int frames_h; // number of frames top-to-bottom member
86 anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
1400 anim.sheet_2d.frames_h); in read_animation_definition()