Searched refs:freeTextureUnits (Results 1 – 3 of 3) sorted by relevance
191 uint8 freeTextureUnits = 16; in getMaxLayers() local192 --freeTextureUnits; // normalmap in getMaxLayers()193 --freeTextureUnits; // colourmap in getMaxLayers()194 --freeTextureUnits; // lightmap in getMaxLayers()196 freeTextureUnits -= 3; // shadow PSSM in getMaxLayers()203 return static_cast<uint8>(freeTextureUnits / 2.25f); in getMaxLayers()
228 uint8 freeTextureUnits = 16; in getMaxLayers() local230 --freeTextureUnits; in getMaxLayers()232 --freeTextureUnits; in getMaxLayers()235 --freeTextureUnits; in getMaxLayers()243 freeTextureUnits -= numShadowTextures; in getMaxLayers()247 return static_cast<uint8>(freeTextureUnits / 2.25f); in getMaxLayers()
235 uint8 freeTextureUnits = 16; in getMaxLayers() local237 --freeTextureUnits; in getMaxLayers()239 --freeTextureUnits; in getMaxLayers()242 --freeTextureUnits; in getMaxLayers()250 freeTextureUnits -= numShadowTextures; in getMaxLayers()254 return static_cast<uint8>(freeTextureUnits / 2.25f); in getMaxLayers()