Searched refs:freezetimeout (Results 1 – 1 of 1) sorted by relevance
89 static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getti… variable1469 freezetimeout[node] = I_GetTime() + jointimeout + length / 1024; // 1 extra tic for each kilobyte in SV_SendSaveGame()4072 freezetimeout[node] = I_GetTime() + connectiontimeout; in HandlePacketFromPlayer()5051 if (nodeingame[i] && freezetimeout[i] < I_GetTime()) in NetUpdate()