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Searched refs:freezetimeout (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_clisrv.c89 static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getti… variable
1469 freezetimeout[node] = I_GetTime() + jointimeout + length / 1024; // 1 extra tic for each kilobyte in SV_SendSaveGame()
4072 freezetimeout[node] = I_GetTime() + connectiontimeout; in HandlePacketFromPlayer()
5051 if (nodeingame[i] && freezetimeout[i] < I_GetTime()) in NetUpdate()