Searched refs:fresnelMax (Results 1 – 7 of 7) sorted by relevance
59 fresnelMax = 0.3,
182 fresnelMax = 0.8,
154 float fresnelMax; member
244 water.fresnelMax = wt.GetFloat("fresnelMax", 0.8f); in ReadWater()
110 LuaPushNamedNumber(L, "waterFresnelMax", mapInfo->water.fresnelMax); in PushEntries()
1117 w.fresnelMax = value; in SetWaterParams()
453 GLSLDefineConstf1(definitions, "FresnelMax", mapInfo->water.fresnelMax); in CBumpWater()1055 glUniform1f( uniforms[10], mapInfo->water.fresnelMax); in SetUniforms()