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Searched refs:fresnelMax (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/cont/base/maphelper/maphelper/
H A Dmapdefaults.lua59 fresnelMax = 0.3,
/dports/games/spring/spring_98.0/cont/base/springcontent/mapgenerator/
H A Dmapinfo_template.lua182 fresnelMax = 0.8,
/dports/games/spring/spring_98.0/rts/Map/
H A DMapInfo.h154 float fresnelMax; member
H A DMapInfo.cpp244 water.fresnelMax = wt.GetFloat("fresnelMax", 0.8f); in ReadWater()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaConstGame.cpp110 LuaPushNamedNumber(L, "waterFresnelMax", mapInfo->water.fresnelMax); in PushEntries()
H A DLuaUnsyncedCtrl.cpp1117 w.fresnelMax = value; in SetWaterParams()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBumpWater.cpp453 GLSLDefineConstf1(definitions, "FresnelMax", mapInfo->water.fresnelMax); in CBumpWater()
1055 glUniform1f( uniforms[10], mapInfo->water.fresnelMax); in SetUniforms()