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Searched refs:fresnelMin (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/cont/base/maphelper/maphelper/
H A Dmapdefaults.lua58 fresnelMin = 0.2,
/dports/games/spring/spring_98.0/cont/base/springcontent/mapgenerator/
H A Dmapinfo_template.lua181 fresnelMin = 0.2,
/dports/games/spring/spring_98.0/rts/Map/
H A DMapInfo.h153 float fresnelMin; member
H A DMapInfo.cpp243 water.fresnelMin = wt.GetFloat("fresnelMin", 0.2f); in ReadWater()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaConstGame.cpp109 LuaPushNamedNumber(L, "waterFresnelMin", mapInfo->water.fresnelMin); in PushEntries()
H A DLuaUnsyncedCtrl.cpp1115 w.fresnelMin = value; in SetWaterParams()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBumpWater.cpp452 GLSLDefineConstf1(definitions, "FresnelMin", mapInfo->water.fresnelMin); in CBumpWater()
1054 glUniform1f( uniforms[ 9], mapInfo->water.fresnelMin); in SetUniforms()