Searched refs:fresnelMin (Results 1 – 7 of 7) sorted by relevance
58 fresnelMin = 0.2,
181 fresnelMin = 0.2,
153 float fresnelMin; member
243 water.fresnelMin = wt.GetFloat("fresnelMin", 0.2f); in ReadWater()
109 LuaPushNamedNumber(L, "waterFresnelMin", mapInfo->water.fresnelMin); in PushEntries()
1115 w.fresnelMin = value; in SetWaterParams()
452 GLSLDefineConstf1(definitions, "FresnelMin", mapInfo->water.fresnelMin); in CBumpWater()1054 glUniform1f( uniforms[ 9], mapInfo->water.fresnelMin); in SetUniforms()