/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_mesh.c | 185 float frontlerp, backlerp; in GL_DrawAliasModel() local 209 frontlerp = 1.0f - backlerp; in GL_DrawAliasModel() 213 origin[0] = ent->oldorigin[0] * backlerp + ent->origin[0] * frontlerp; in GL_DrawAliasModel() 214 origin[1] = ent->oldorigin[1] * backlerp + ent->origin[1] * frontlerp; in GL_DrawAliasModel() 215 origin[2] = ent->oldorigin[2] * backlerp + ent->origin[2] * frontlerp; in GL_DrawAliasModel() 278 VectorScale( newframe->scale, frontlerp, newscale ); in GL_DrawAliasModel() 282 newframe->translate[0] * frontlerp; in GL_DrawAliasModel() 285 newframe->translate[1] * frontlerp; in GL_DrawAliasModel() 288 newframe->translate[2] * frontlerp; in GL_DrawAliasModel()
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/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/models/md2/ |
H A D | MD2Model.java | 246 final float frontlerp = 1.0f - backlerp; in getVerticesLerp() local 248 + frontlerp * newF.getTranslate().getX(), backlerp in getVerticesLerp() 249 * old.getTranslate().getY() + frontlerp in getVerticesLerp() 251 * old.getTranslate().getZ() + frontlerp in getVerticesLerp() 259 + array[v + 0] * frontlerp; in getVerticesLerp() 261 + array[v + 1] * frontlerp; in getVerticesLerp() 263 + array[v + 2] * frontlerp; in getVerticesLerp()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_mesh.c | 103 float frontlerp; in GL_DrawAliasFrameLerp() local 133 frontlerp = 1.0f - backlerp; in GL_DrawAliasFrameLerp() 145 move[0] = backlerp*move[0] + frontlerp*frame->translate[0]; in GL_DrawAliasFrameLerp() 146 move[1] = backlerp*move[1] + frontlerp*frame->translate[1]; in GL_DrawAliasFrameLerp() 147 move[2] = backlerp*move[2] + frontlerp*frame->translate[2]; in GL_DrawAliasFrameLerp() 149 frontv[0] = frontlerp*frame->scale[0]; in GL_DrawAliasFrameLerp() 151 frontv[1] = frontlerp*frame->scale[1]; in GL_DrawAliasFrameLerp() 153 frontv[2] = frontlerp*frame->scale[2]; in GL_DrawAliasFrameLerp()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 82 frontlerp = 1; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 468 frontlerp = 1; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() 513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 82 frontlerp = 1; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 468 frontlerp = 1; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() 513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_animation.c | 67 float frontlerp, backlerp; in RB_SurfaceAnim() local 83 frontlerp = 1; in RB_SurfaceAnim() 86 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 117 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim() 451 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 469 frontlerp = 1; in RB_MDRSurfaceAnim() 474 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() 514 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 82 frontlerp = 1; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 468 frontlerp = 1; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() 513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 82 frontlerp = 1; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 468 frontlerp = 1; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() 513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 66 float frontlerp, backlerp; in RB_SurfaceAnim() local 82 frontlerp = 1; in RB_SurfaceAnim() 85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim() 116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim() 450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local 468 frontlerp = 1; in RB_MDRSurfaceAnim() 473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim() 513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/ |
H A D | Anim.cpp | 368 frame.frontlerp = 1.0f; in GetFrameBlend() 395 frame.frontlerp = 1.0f; in ConvertTimeToFrame() 404 frame.frontlerp = 1.0f; in ConvertTimeToFrame() 418 frame.frontlerp = 1.0f; in ConvertTimeToFrame() 429 frame.frontlerp = 1.0f - frame.backlerp; in ConvertTimeToFrame() 452 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin() 458 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin() 464 offset.z = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin() 608 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds() 614 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/ |
H A D | Anim.cpp | 368 frame.frontlerp = 1.0f; in GetFrameBlend() 395 frame.frontlerp = 1.0f; in ConvertTimeToFrame() 404 frame.frontlerp = 1.0f; in ConvertTimeToFrame() 418 frame.frontlerp = 1.0f; in ConvertTimeToFrame() 429 frame.frontlerp = 1.0f - frame.backlerp; in ConvertTimeToFrame() 452 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin() 458 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin() 464 offset.z = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin() 608 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds() 614 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_md3.c | 328 float frontlerp; in GL_DrawAliasMD3FrameLerp() local 335 frontlerp = 1.0 - backlerp; in GL_DrawAliasMD3FrameLerp() 360 move[i] = backlerp * move[i] + frontlerp * frame->translate[i]; in GL_DrawAliasMD3FrameLerp() 371 move[0] + ov->point[0] * backlerp + v->point[0] * frontlerp, in GL_DrawAliasMD3FrameLerp() 372 move[1] + ov->point[1] * backlerp + v->point[1] * frontlerp, in GL_DrawAliasMD3FrameLerp() 373 move[2] + ov->point[2] * backlerp + v->point[2] * frontlerp); in GL_DrawAliasMD3FrameLerp()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_mesh.c | 84 float frontlerp; in GL_DrawAliasFrameLerp() local 110 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp() 123 move[i] = backlerp * move[i] + frontlerp * frame->translate[i]; in GL_DrawAliasFrameLerp() 127 frontv[i] = frontlerp * frame->scale[i]; in GL_DrawAliasFrameLerp()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_mesh.c | 330 float frontlerp; in GL_DrawAliasFrameLerpShell() local 367 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerpShell() 396 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerpShell() 401 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerpShell() 657 float frontlerp; in GL_DrawAliasFrameLerp() local 693 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp() 707 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp() 712 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp() 1999 float frontlerp; in R_DrawAliasShadow() local 2038 frontlerp = 1.0 - currententity->backlerp; in R_DrawAliasShadow() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 99 float frontlerp; in GL_DrawAliasFrameLerp() local 129 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp() 143 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp() 148 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 99 float frontlerp; in GL_DrawAliasFrameLerp() local 129 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp() 143 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp() 148 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_animation.c | 50 static float frontlerp, backlerp; variable 797 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp() 831 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp() 832 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp() 833 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp() 889 frontlerp = 1; 892 frontlerp = 1.0f - backlerp; 1647 float frontlerp, backlerp; local 1665 frontlerp = 1; 1670 frontlerp = 1.0f - backlerp; [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_animation.c | 50 static float frontlerp, backlerp; variable 802 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp() 836 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp() 837 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp() 838 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp() 894 frontlerp = 1; 897 frontlerp = 1.0f - backlerp; 1657 float frontlerp, backlerp; local 1675 frontlerp = 1; 1680 frontlerp = 1.0f - backlerp; [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_animation.c | 50 static float frontlerp, backlerp; variable 812 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp() 846 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp() 847 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp() 848 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp() 902 frontlerp = 1; 905 frontlerp = 1.0f - backlerp; 1638 float frontlerp, backlerp; local 1656 frontlerp = 1; 1661 frontlerp = 1.0f - backlerp; [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_animation.c | 50 static float frontlerp, backlerp; variable 817 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp() 851 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp() 852 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp() 853 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp() 907 frontlerp = 1; 910 frontlerp = 1.0f - backlerp; 1651 float frontlerp, backlerp; local 1669 frontlerp = 1; 1674 frontlerp = 1.0f - backlerp; [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_alias.cpp | 579 const float frontlerp = 1.0 - backlerp; in R_FillArrayData() local 633 move[i] = backlerp * oldframe->translate[i] + frontlerp * frame->translate[i]; in R_FillArrayData() 637 move[0] + ov->point[0] * backlerp + v->point[0] * frontlerp, in R_FillArrayData() 638 move[1] + ov->point[1] * backlerp + v->point[1] * frontlerp, in R_FillArrayData() 639 move[2] + ov->point[2] * backlerp + v->point[2] * frontlerp); in R_FillArrayData()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_mesh.c | 179 float frontlerp; in GL_DrawAliasFrameLerp() local 216 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp() 229 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp() 233 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 485 float frontlerp; in SHD_DrawShadowVolume() local 524 frontlerp = 1.0 - currententity->backlerp; in SHD_DrawShadowVolume() 541 frontlerp * frame->translate[i]; in SHD_DrawShadowVolume() 542 frontv[i] = frontlerp * frame->scale[i]; in SHD_DrawShadowVolume()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 485 float frontlerp; in SHD_DrawShadowVolume() local 524 frontlerp = 1.0 - currententity->backlerp; in SHD_DrawShadowVolume() 541 frontlerp * frame->translate[i]; in SHD_DrawShadowVolume() 542 frontv[i] = frontlerp * frame->scale[i]; in SHD_DrawShadowVolume()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 181 float frontlerp; in GL_DrawAliasFrameLerp() local 215 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp() 229 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp() 234 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
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