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Searched refs:frontlerp (Results 1 – 25 of 37) sorted by relevance

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/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_mesh.c185 float frontlerp, backlerp; in GL_DrawAliasModel() local
209 frontlerp = 1.0f - backlerp; in GL_DrawAliasModel()
213 origin[0] = ent->oldorigin[0] * backlerp + ent->origin[0] * frontlerp; in GL_DrawAliasModel()
214 origin[1] = ent->oldorigin[1] * backlerp + ent->origin[1] * frontlerp; in GL_DrawAliasModel()
215 origin[2] = ent->oldorigin[2] * backlerp + ent->origin[2] * frontlerp; in GL_DrawAliasModel()
278 VectorScale( newframe->scale, frontlerp, newscale ); in GL_DrawAliasModel()
282 newframe->translate[0] * frontlerp; in GL_DrawAliasModel()
285 newframe->translate[1] * frontlerp; in GL_DrawAliasModel()
288 newframe->translate[2] * frontlerp; in GL_DrawAliasModel()
/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/models/md2/
H A DMD2Model.java246 final float frontlerp = 1.0f - backlerp; in getVerticesLerp() local
248 + frontlerp * newF.getTranslate().getX(), backlerp in getVerticesLerp()
249 * old.getTranslate().getY() + frontlerp in getVerticesLerp()
251 * old.getTranslate().getZ() + frontlerp in getVerticesLerp()
259 + array[v + 0] * frontlerp; in getVerticesLerp()
261 + array[v + 1] * frontlerp; in getVerticesLerp()
263 + array[v + 2] * frontlerp; in getVerticesLerp()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_mesh.c103 float frontlerp; in GL_DrawAliasFrameLerp() local
133 frontlerp = 1.0f - backlerp; in GL_DrawAliasFrameLerp()
145 move[0] = backlerp*move[0] + frontlerp*frame->translate[0]; in GL_DrawAliasFrameLerp()
146 move[1] = backlerp*move[1] + frontlerp*frame->translate[1]; in GL_DrawAliasFrameLerp()
147 move[2] = backlerp*move[2] + frontlerp*frame->translate[2]; in GL_DrawAliasFrameLerp()
149 frontv[0] = frontlerp*frame->scale[0]; in GL_DrawAliasFrameLerp()
151 frontv[1] = frontlerp*frame->scale[1]; in GL_DrawAliasFrameLerp()
153 frontv[2] = frontlerp*frame->scale[2]; in GL_DrawAliasFrameLerp()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
82 frontlerp = 1; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
468 frontlerp = 1; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
82 frontlerp = 1; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
468 frontlerp = 1; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_animation.c67 float frontlerp, backlerp; in RB_SurfaceAnim() local
83 frontlerp = 1; in RB_SurfaceAnim()
86 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
117 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim()
451 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
469 frontlerp = 1; in RB_MDRSurfaceAnim()
474 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
514 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
82 frontlerp = 1; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
468 frontlerp = 1; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
82 frontlerp = 1; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
468 frontlerp = 1; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c66 float frontlerp, backlerp; in RB_SurfaceAnim() local
82 frontlerp = 1; in RB_SurfaceAnim()
85 frontlerp = 1.0f - backlerp; in RB_SurfaceAnim()
116 ((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] in RB_SurfaceAnim()
450 float frontlerp, backlerp; in RB_MDRSurfaceAnim() local
468 frontlerp = 1; in RB_MDRSurfaceAnim()
473 frontlerp = 1.0f - backlerp; in RB_MDRSurfaceAnim()
513 …((float *)bonePtr)[i] = frontlerp * ((float *)frame->bones)[i] + backlerp * ((float *)oldFrame->bo… in RB_MDRSurfaceAnim()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim.cpp368 frame.frontlerp = 1.0f; in GetFrameBlend()
395 frame.frontlerp = 1.0f; in ConvertTimeToFrame()
404 frame.frontlerp = 1.0f; in ConvertTimeToFrame()
418 frame.frontlerp = 1.0f; in ConvertTimeToFrame()
429 frame.frontlerp = 1.0f - frame.backlerp; in ConvertTimeToFrame()
452 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin()
458 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin()
464 offset.z = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin()
608 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds()
614 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim.cpp368 frame.frontlerp = 1.0f; in GetFrameBlend()
395 frame.frontlerp = 1.0f; in ConvertTimeToFrame()
404 frame.frontlerp = 1.0f; in ConvertTimeToFrame()
418 frame.frontlerp = 1.0f; in ConvertTimeToFrame()
429 frame.frontlerp = 1.0f - frame.backlerp; in ConvertTimeToFrame()
452 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin()
458 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin()
464 offset.z = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetOrigin()
608 offset.x = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds()
614 offset.y = *componentPtr1 * frame.frontlerp + *componentPtr2 * frame.backlerp; in GetBounds()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_md3.c328 float frontlerp; in GL_DrawAliasMD3FrameLerp() local
335 frontlerp = 1.0 - backlerp; in GL_DrawAliasMD3FrameLerp()
360 move[i] = backlerp * move[i] + frontlerp * frame->translate[i]; in GL_DrawAliasMD3FrameLerp()
371 move[0] + ov->point[0] * backlerp + v->point[0] * frontlerp, in GL_DrawAliasMD3FrameLerp()
372 move[1] + ov->point[1] * backlerp + v->point[1] * frontlerp, in GL_DrawAliasMD3FrameLerp()
373 move[2] + ov->point[2] * backlerp + v->point[2] * frontlerp); in GL_DrawAliasMD3FrameLerp()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_mesh.c84 float frontlerp; in GL_DrawAliasFrameLerp() local
110 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp()
123 move[i] = backlerp * move[i] + frontlerp * frame->translate[i]; in GL_DrawAliasFrameLerp()
127 frontv[i] = frontlerp * frame->scale[i]; in GL_DrawAliasFrameLerp()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_mesh.c330 float frontlerp; in GL_DrawAliasFrameLerpShell() local
367 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerpShell()
396 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerpShell()
401 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerpShell()
657 float frontlerp; in GL_DrawAliasFrameLerp() local
693 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp()
707 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp()
712 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
1999 float frontlerp; in R_DrawAliasShadow() local
2038 frontlerp = 1.0 - currententity->backlerp; in R_DrawAliasShadow()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c99 float frontlerp; in GL_DrawAliasFrameLerp() local
129 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp()
143 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp()
148 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c99 float frontlerp; in GL_DrawAliasFrameLerp() local
129 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp()
143 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp()
148 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_animation.c50 static float frontlerp, backlerp; variable
797 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp()
831 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp()
832 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp()
833 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp()
889 frontlerp = 1;
892 frontlerp = 1.0f - backlerp;
1647 float frontlerp, backlerp; local
1665 frontlerp = 1;
1670 frontlerp = 1.0f - backlerp;
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_animation.c50 static float frontlerp, backlerp; variable
802 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp()
836 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp()
837 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp()
838 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp()
894 frontlerp = 1;
897 frontlerp = 1.0f - backlerp;
1657 float frontlerp, backlerp; local
1675 frontlerp = 1;
1680 frontlerp = 1.0f - backlerp;
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_animation.c50 static float frontlerp, backlerp; variable
812 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp()
846 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp()
847 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp()
848 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp()
902 frontlerp = 1;
905 frontlerp = 1.0f - backlerp;
1638 float frontlerp, backlerp; local
1656 frontlerp = 1;
1661 frontlerp = 1.0f - backlerp;
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_animation.c50 static float frontlerp, backlerp; variable
817 SLerp_Normal( vec, v2, frontlerp, dir ); in R_CalcBoneLerp()
851 …bonePtr->translation[0] = frontlerp * frame->parentOffset[0] + backlerp * oldFrame->parentOffset[0… in R_CalcBoneLerp()
852 …bonePtr->translation[1] = frontlerp * frame->parentOffset[1] + backlerp * oldFrame->parentOffset[1… in R_CalcBoneLerp()
853 …bonePtr->translation[2] = frontlerp * frame->parentOffset[2] + backlerp * oldFrame->parentOffset[2… in R_CalcBoneLerp()
907 frontlerp = 1;
910 frontlerp = 1.0f - backlerp;
1651 float frontlerp, backlerp; local
1669 frontlerp = 1;
1674 frontlerp = 1.0f - backlerp;
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model_alias.cpp579 const float frontlerp = 1.0 - backlerp; in R_FillArrayData() local
633 move[i] = backlerp * oldframe->translate[i] + frontlerp * frame->translate[i]; in R_FillArrayData()
637 move[0] + ov->point[0] * backlerp + v->point[0] * frontlerp, in R_FillArrayData()
638 move[1] + ov->point[1] * backlerp + v->point[1] * frontlerp, in R_FillArrayData()
639 move[2] + ov->point[2] * backlerp + v->point[2] * frontlerp); in R_FillArrayData()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_mesh.c179 float frontlerp; in GL_DrawAliasFrameLerp() local
216 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp()
229 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp()
233 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_shadows.c485 float frontlerp; in SHD_DrawShadowVolume() local
524 frontlerp = 1.0 - currententity->backlerp; in SHD_DrawShadowVolume()
541 frontlerp * frame->translate[i]; in SHD_DrawShadowVolume()
542 frontv[i] = frontlerp * frame->scale[i]; in SHD_DrawShadowVolume()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_shadows.c485 float frontlerp; in SHD_DrawShadowVolume() local
524 frontlerp = 1.0 - currententity->backlerp; in SHD_DrawShadowVolume()
541 frontlerp * frame->translate[i]; in SHD_DrawShadowVolume()
542 frontv[i] = frontlerp * frame->scale[i]; in SHD_DrawShadowVolume()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_mesh.c181 float frontlerp; in GL_DrawAliasFrameLerp() local
215 frontlerp = 1.0 - backlerp; in GL_DrawAliasFrameLerp()
229 move[i] = backlerp*move[i] + frontlerp*frame->translate[i]; in GL_DrawAliasFrameLerp()
234 frontv[i] = frontlerp*frame->scale[i]; in GL_DrawAliasFrameLerp()

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