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Searched refs:fruit_y (Results 1 – 6 of 6) sorted by relevance

/dports/games/xchomp/xchomp/
H A Dmain.c234 0, 0, GHOST_SIZE, GHOST_SIZE, fruit_x, fruit_y, 1); in play_game()
237 dd[fruit_y >> 4][fruit_x >> 4] = 'F'; in play_game()
242 fruit_y, FRUIT_WIDTH, FRUIT_HEIGHT); in play_game()
245 dd[fruit_y >> 4][fruit_x >> 4] = '\0'; in play_game()
H A Dcontact.c62 XFillRectangle(display, save, clearGC, fruit_x - 2, fruit_y,
64 dd[fruit_y >> 4][fruit_x >> 4] = '\0';
H A Ddrivers.c189 0, 0, FRUIT_WIDTH, FRUIT_HEIGHT, fruit_x - 2, fruit_y, 1); in check_dots()
191 fruit_y, FRUIT_WIDTH, FRUIT_HEIGHT, fruit_x - 2, fruit_y); in check_dots()
H A Dmaze.c184 pac_sy = fruit_y = yy * GHOST_SIZE;
186 fruit_rect.y = fruit_y;
H A Dxchomp.h121 EXTERN int fruit_count, fruit_times, fruit_x, fruit_y; variable
H A Dprops.c72 XFillRectangle(display, save, clearGC, fruit_x - 2, fruit_y, in finish()