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Searched refs:fsCache_ (Results 1 – 24 of 24) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DShaderManagerD3D11.cpp119 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear()
125 fsCache_.clear(); in Clear()
221 FSCache::iterator fsIter = fsCache_.find(FSID); in GetShaders()
223 if (fsIter == fsCache_.end()) { in GetShaders()
229 fsCache_[FSID] = fs; in GetShaders()
257 for (auto iter : fsCache_) { in DebugGetShaderIDs()
284 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString()
285 if (iter == fsCache_.end()) { in DebugGetShaderString()
H A DShaderManagerD3D11.h93 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
115 FSCache fsCache_; variable
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DShaderManagerD3D11.cpp119 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear()
125 fsCache_.clear(); in Clear()
221 FSCache::iterator fsIter = fsCache_.find(FSID); in GetShaders()
223 if (fsIter == fsCache_.end()) { in GetShaders()
229 fsCache_[FSID] = fs; in GetShaders()
257 for (auto iter : fsCache_) { in DebugGetShaderIDs()
284 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString()
285 if (iter == fsCache_.end()) { in DebugGetShaderString()
H A DShaderManagerD3D11.h93 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
115 FSCache fsCache_; variable
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DShaderManagerD3D11.cpp119 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear()
125 fsCache_.clear(); in Clear()
221 FSCache::iterator fsIter = fsCache_.find(FSID); in GetShaders()
223 if (fsIter == fsCache_.end()) { in GetShaders()
229 fsCache_[FSID] = fs; in GetShaders()
257 for (auto iter : fsCache_) { in DebugGetShaderIDs()
284 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString()
285 if (iter == fsCache_.end()) { in DebugGetShaderString()
H A DShaderManagerD3D11.h93 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
115 FSCache fsCache_; variable
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.cpp161 : ShaderManagerCommon(draw), vulkan_(vulkan), compat_(GLSL_VULKAN), fsCache_(16), vsCache_(16) { in ShaderManagerVulkan()
185 fsCache_.Iterate([&](const FShaderID &key, VulkanFragmentShader *shader) { in Clear()
191 fsCache_.Clear(); in Clear()
275 VulkanFragmentShader *fs = fsCache_.Get(FSID); in GetShaders()
284 fsCache_.Insert(FSID, fs); in GetShaders()
311 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in DebugGetShaderIDs()
336 VulkanFragmentShader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString()
355 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in GetFragmentShaderFromModule()
421 fsCache_.Insert(id, fs); in LoadCache()
435 header.numFragmentShaders = (int)fsCache_.size(); in SaveCache()
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H A DShaderManagerVulkan.h97 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
101 VulkanFragmentShader *GetFragmentShaderFromID(FShaderID id) { return fsCache_.Get(id); } in GetFragmentShaderFromID()
137 FSCache fsCache_; variable
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.cpp161 : ShaderManagerCommon(draw), vulkan_(vulkan), compat_(GLSL_VULKAN), fsCache_(16), vsCache_(16) { in ShaderManagerVulkan()
185 fsCache_.Iterate([&](const FShaderID &key, VulkanFragmentShader *shader) { in Clear()
191 fsCache_.Clear(); in Clear()
275 VulkanFragmentShader *fs = fsCache_.Get(FSID); in GetShaders()
284 fsCache_.Insert(FSID, fs); in GetShaders()
311 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in DebugGetShaderIDs()
336 VulkanFragmentShader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString()
355 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in GetFragmentShaderFromModule()
421 fsCache_.Insert(id, fs); in LoadCache()
435 header.numFragmentShaders = (int)fsCache_.size(); in SaveCache()
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H A DShaderManagerVulkan.h97 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
101 VulkanFragmentShader *GetFragmentShaderFromID(FShaderID id) { return fsCache_.Get(id); } in GetFragmentShaderFromID()
137 FSCache fsCache_; variable
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DShaderManagerVulkan.cpp161 : ShaderManagerCommon(draw), vulkan_(vulkan), compat_(GLSL_VULKAN), fsCache_(16), vsCache_(16) { in ShaderManagerVulkan()
185 fsCache_.Iterate([&](const FShaderID &key, VulkanFragmentShader *shader) { in Clear()
191 fsCache_.Clear(); in Clear()
275 VulkanFragmentShader *fs = fsCache_.Get(FSID); in GetShaders()
284 fsCache_.Insert(FSID, fs); in GetShaders()
311 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in DebugGetShaderIDs()
336 VulkanFragmentShader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString()
355 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in GetFragmentShaderFromModule()
421 fsCache_.Insert(id, fs); in LoadCache()
435 header.numFragmentShaders = (int)fsCache_.size(); in SaveCache()
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H A DShaderManagerVulkan.h97 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
101 VulkanFragmentShader *GetFragmentShaderFromID(FShaderID id) { return fsCache_.Get(id); } in GetFragmentShaderFromID()
137 FSCache fsCache_; variable
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp514 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) {
520 fsCache_.clear();
621 FSCache::iterator fsIter = fsCache_.find(FSID);
623 if (fsIter == fsCache_.end()) {
631 fsCache_[FSID] = fs;
669 for (auto iter : fsCache_) {
694 auto iter = fsCache_.find(FShaderID(shaderId));
695 if (iter == fsCache_.end()) {
H A DShaderManagerDX9.h88 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
124 FSCache fsCache_; variable
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp514 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear()
520 fsCache_.clear(); in Clear()
621 FSCache::iterator fsIter = fsCache_.find(FSID); in ApplyShader()
623 if (fsIter == fsCache_.end()) { in ApplyShader()
631 fsCache_[FSID] = fs; in ApplyShader()
669 for (auto iter : fsCache_) { in DebugGetShaderIDs()
694 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString()
695 if (iter == fsCache_.end()) { in DebugGetShaderString()
H A DShaderManagerDX9.h88 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
124 FSCache fsCache_; variable
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp514 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear()
520 fsCache_.clear(); in Clear()
621 FSCache::iterator fsIter = fsCache_.find(FSID); in ApplyShader()
623 if (fsIter == fsCache_.end()) { in ApplyShader()
631 fsCache_[FSID] = fs; in ApplyShader()
669 for (auto iter : fsCache_) { in DebugGetShaderIDs()
694 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString()
695 if (iter == fsCache_.end()) { in DebugGetShaderString()
H A DShaderManagerDX9.h88 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
124 FSCache fsCache_; variable
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp579 : ShaderManagerCommon(draw), fsCache_(16), vsCache_(16) { in ShaderManagerGLES()
595 fsCache_.Iterate([&](const FShaderID &key, Shader *shader) { in Clear()
602 fsCache_.Clear(); in Clear()
727 Shader *fs = fsCache_.Get(FSID); in ApplyFragmentShader()
733 fsCache_.Insert(FSID, fs); in ApplyFragmentShader()
822 Shader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString()
964 if (!fsCache_.Get(id)) { in ContinuePrecompile()
965 fsCache_.Insert(id, CompileFragmentShader(id)); in ContinuePrecompile()
980 Shader *fs = fsCache_.Get(fsid); in ContinuePrecompile()
1027 fsCache_.Iterate([&](const ShaderID &id, Shader *shader) { in Save()
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H A DShaderManagerGLES.h160 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
199 FSCache fsCache_; variable
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp579 : ShaderManagerCommon(draw), fsCache_(16), vsCache_(16) { in ShaderManagerGLES()
595 fsCache_.Iterate([&](const FShaderID &key, Shader *shader) { in Clear()
602 fsCache_.Clear(); in Clear()
727 Shader *fs = fsCache_.Get(FSID); in ApplyFragmentShader()
733 fsCache_.Insert(FSID, fs); in ApplyFragmentShader()
822 Shader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString()
964 if (!fsCache_.Get(id)) { in ContinuePrecompile()
965 fsCache_.Insert(id, CompileFragmentShader(id)); in ContinuePrecompile()
980 Shader *fs = fsCache_.Get(fsid); in ContinuePrecompile()
1027 fsCache_.Iterate([&](const ShaderID &id, Shader *shader) { in Save()
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H A DShaderManagerGLES.h160 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
199 FSCache fsCache_; variable
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp579 : ShaderManagerCommon(draw), fsCache_(16), vsCache_(16) { in ShaderManagerGLES()
595 fsCache_.Iterate([&](const FShaderID &key, Shader *shader) { in Clear()
602 fsCache_.Clear(); in Clear()
727 Shader *fs = fsCache_.Get(FSID); in ApplyFragmentShader()
733 fsCache_.Insert(FSID, fs); in ApplyFragmentShader()
822 Shader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString()
964 if (!fsCache_.Get(id)) { in ContinuePrecompile()
965 fsCache_.Insert(id, CompileFragmentShader(id)); in ContinuePrecompile()
980 Shader *fs = fsCache_.Get(fsid); in ContinuePrecompile()
1027 fsCache_.Iterate([&](const ShaderID &id, Shader *shader) { in Save()
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H A DShaderManagerGLES.h160 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders()
199 FSCache fsCache_; variable