/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.cpp | 119 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear() 125 fsCache_.clear(); in Clear() 221 FSCache::iterator fsIter = fsCache_.find(FSID); in GetShaders() 223 if (fsIter == fsCache_.end()) { in GetShaders() 229 fsCache_[FSID] = fs; in GetShaders() 257 for (auto iter : fsCache_) { in DebugGetShaderIDs() 284 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString() 285 if (iter == fsCache_.end()) { in DebugGetShaderString()
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H A D | ShaderManagerD3D11.h | 93 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 115 FSCache fsCache_; variable
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.cpp | 119 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear() 125 fsCache_.clear(); in Clear() 221 FSCache::iterator fsIter = fsCache_.find(FSID); in GetShaders() 223 if (fsIter == fsCache_.end()) { in GetShaders() 229 fsCache_[FSID] = fs; in GetShaders() 257 for (auto iter : fsCache_) { in DebugGetShaderIDs() 284 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString() 285 if (iter == fsCache_.end()) { in DebugGetShaderString()
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H A D | ShaderManagerD3D11.h | 93 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 115 FSCache fsCache_; variable
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.cpp | 119 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear() 125 fsCache_.clear(); in Clear() 221 FSCache::iterator fsIter = fsCache_.find(FSID); in GetShaders() 223 if (fsIter == fsCache_.end()) { in GetShaders() 229 fsCache_[FSID] = fs; in GetShaders() 257 for (auto iter : fsCache_) { in DebugGetShaderIDs() 284 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString() 285 if (iter == fsCache_.end()) { in DebugGetShaderString()
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H A D | ShaderManagerD3D11.h | 93 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 115 FSCache fsCache_; variable
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | ShaderManagerVulkan.cpp | 161 : ShaderManagerCommon(draw), vulkan_(vulkan), compat_(GLSL_VULKAN), fsCache_(16), vsCache_(16) { in ShaderManagerVulkan() 185 fsCache_.Iterate([&](const FShaderID &key, VulkanFragmentShader *shader) { in Clear() 191 fsCache_.Clear(); in Clear() 275 VulkanFragmentShader *fs = fsCache_.Get(FSID); in GetShaders() 284 fsCache_.Insert(FSID, fs); in GetShaders() 311 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in DebugGetShaderIDs() 336 VulkanFragmentShader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString() 355 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in GetFragmentShaderFromModule() 421 fsCache_.Insert(id, fs); in LoadCache() 435 header.numFragmentShaders = (int)fsCache_.size(); in SaveCache() [all …]
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H A D | ShaderManagerVulkan.h | 97 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 101 VulkanFragmentShader *GetFragmentShaderFromID(FShaderID id) { return fsCache_.Get(id); } in GetFragmentShaderFromID() 137 FSCache fsCache_; variable
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | ShaderManagerVulkan.cpp | 161 : ShaderManagerCommon(draw), vulkan_(vulkan), compat_(GLSL_VULKAN), fsCache_(16), vsCache_(16) { in ShaderManagerVulkan() 185 fsCache_.Iterate([&](const FShaderID &key, VulkanFragmentShader *shader) { in Clear() 191 fsCache_.Clear(); in Clear() 275 VulkanFragmentShader *fs = fsCache_.Get(FSID); in GetShaders() 284 fsCache_.Insert(FSID, fs); in GetShaders() 311 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in DebugGetShaderIDs() 336 VulkanFragmentShader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString() 355 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in GetFragmentShaderFromModule() 421 fsCache_.Insert(id, fs); in LoadCache() 435 header.numFragmentShaders = (int)fsCache_.size(); in SaveCache() [all …]
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H A D | ShaderManagerVulkan.h | 97 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 101 VulkanFragmentShader *GetFragmentShaderFromID(FShaderID id) { return fsCache_.Get(id); } in GetFragmentShaderFromID() 137 FSCache fsCache_; variable
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | ShaderManagerVulkan.cpp | 161 : ShaderManagerCommon(draw), vulkan_(vulkan), compat_(GLSL_VULKAN), fsCache_(16), vsCache_(16) { in ShaderManagerVulkan() 185 fsCache_.Iterate([&](const FShaderID &key, VulkanFragmentShader *shader) { in Clear() 191 fsCache_.Clear(); in Clear() 275 VulkanFragmentShader *fs = fsCache_.Get(FSID); in GetShaders() 284 fsCache_.Insert(FSID, fs); in GetShaders() 311 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in DebugGetShaderIDs() 336 VulkanFragmentShader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString() 355 fsCache_.Iterate([&](const FShaderID &id, VulkanFragmentShader *shader) { in GetFragmentShaderFromModule() 421 fsCache_.Insert(id, fs); in LoadCache() 435 header.numFragmentShaders = (int)fsCache_.size(); in SaveCache() [all …]
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H A D | ShaderManagerVulkan.h | 97 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 101 VulkanFragmentShader *GetFragmentShaderFromID(FShaderID id) { return fsCache_.Get(id); } in GetFragmentShaderFromID() 137 FSCache fsCache_; variable
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 514 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { 520 fsCache_.clear(); 621 FSCache::iterator fsIter = fsCache_.find(FSID); 623 if (fsIter == fsCache_.end()) { 631 fsCache_[FSID] = fs; 669 for (auto iter : fsCache_) { 694 auto iter = fsCache_.find(FShaderID(shaderId)); 695 if (iter == fsCache_.end()) {
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H A D | ShaderManagerDX9.h | 88 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 124 FSCache fsCache_; variable
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 514 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear() 520 fsCache_.clear(); in Clear() 621 FSCache::iterator fsIter = fsCache_.find(FSID); in ApplyShader() 623 if (fsIter == fsCache_.end()) { in ApplyShader() 631 fsCache_[FSID] = fs; in ApplyShader() 669 for (auto iter : fsCache_) { in DebugGetShaderIDs() 694 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString() 695 if (iter == fsCache_.end()) { in DebugGetShaderString()
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H A D | ShaderManagerDX9.h | 88 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 124 FSCache fsCache_; variable
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 514 for (auto iter = fsCache_.begin(); iter != fsCache_.end(); ++iter) { in Clear() 520 fsCache_.clear(); in Clear() 621 FSCache::iterator fsIter = fsCache_.find(FSID); in ApplyShader() 623 if (fsIter == fsCache_.end()) { in ApplyShader() 631 fsCache_[FSID] = fs; in ApplyShader() 669 for (auto iter : fsCache_) { in DebugGetShaderIDs() 694 auto iter = fsCache_.find(FShaderID(shaderId)); in DebugGetShaderString() 695 if (iter == fsCache_.end()) { in DebugGetShaderString()
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H A D | ShaderManagerDX9.h | 88 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 124 FSCache fsCache_; variable
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 579 : ShaderManagerCommon(draw), fsCache_(16), vsCache_(16) { in ShaderManagerGLES() 595 fsCache_.Iterate([&](const FShaderID &key, Shader *shader) { in Clear() 602 fsCache_.Clear(); in Clear() 727 Shader *fs = fsCache_.Get(FSID); in ApplyFragmentShader() 733 fsCache_.Insert(FSID, fs); in ApplyFragmentShader() 822 Shader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString() 964 if (!fsCache_.Get(id)) { in ContinuePrecompile() 965 fsCache_.Insert(id, CompileFragmentShader(id)); in ContinuePrecompile() 980 Shader *fs = fsCache_.Get(fsid); in ContinuePrecompile() 1027 fsCache_.Iterate([&](const ShaderID &id, Shader *shader) { in Save() [all …]
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H A D | ShaderManagerGLES.h | 160 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 199 FSCache fsCache_; variable
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 579 : ShaderManagerCommon(draw), fsCache_(16), vsCache_(16) { in ShaderManagerGLES() 595 fsCache_.Iterate([&](const FShaderID &key, Shader *shader) { in Clear() 602 fsCache_.Clear(); in Clear() 727 Shader *fs = fsCache_.Get(FSID); in ApplyFragmentShader() 733 fsCache_.Insert(FSID, fs); in ApplyFragmentShader() 822 Shader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString() 964 if (!fsCache_.Get(id)) { in ContinuePrecompile() 965 fsCache_.Insert(id, CompileFragmentShader(id)); in ContinuePrecompile() 980 Shader *fs = fsCache_.Get(fsid); in ContinuePrecompile() 1027 fsCache_.Iterate([&](const ShaderID &id, Shader *shader) { in Save() [all …]
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H A D | ShaderManagerGLES.h | 160 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 199 FSCache fsCache_; variable
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 579 : ShaderManagerCommon(draw), fsCache_(16), vsCache_(16) { in ShaderManagerGLES() 595 fsCache_.Iterate([&](const FShaderID &key, Shader *shader) { in Clear() 602 fsCache_.Clear(); in Clear() 727 Shader *fs = fsCache_.Get(FSID); in ApplyFragmentShader() 733 fsCache_.Insert(FSID, fs); in ApplyFragmentShader() 822 Shader *fs = fsCache_.Get(FShaderID(shaderId)); in DebugGetShaderString() 964 if (!fsCache_.Get(id)) { in ContinuePrecompile() 965 fsCache_.Insert(id, CompileFragmentShader(id)); in ContinuePrecompile() 980 Shader *fs = fsCache_.Get(fsid); in ContinuePrecompile() 1027 fsCache_.Iterate([&](const ShaderID &id, Shader *shader) { in Save() [all …]
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H A D | ShaderManagerGLES.h | 160 int GetNumFragmentShaders() const { return (int)fsCache_.size(); } in GetNumFragmentShaders() 199 FSCache fsCache_; variable
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