/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | program_manager_unittest.cc | 698 ASSERT_TRUE(fshader != nullptr); in TEST_F() 831 ASSERT_TRUE(fshader != nullptr); in TEST_F() 895 ASSERT_TRUE(fshader != nullptr); in TEST_F() 952 ASSERT_TRUE(fshader != nullptr); in TEST_F() 1054 ASSERT_TRUE(fshader != nullptr); in TEST_F() 1057 EXPECT_FALSE(fshader->InUse()); in TEST_F() 1061 EXPECT_TRUE(fshader->InUse()); in TEST_F() 1083 EXPECT_FALSE(fshader->InUse()); in TEST_F() 1100 EXPECT_FALSE(fshader->InUse()); in TEST_F() 1104 EXPECT_TRUE(fshader->InUse()); in TEST_F() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | program_manager_unittest.cc | 698 ASSERT_TRUE(fshader != nullptr); in TEST_F() 831 ASSERT_TRUE(fshader != nullptr); in TEST_F() 895 ASSERT_TRUE(fshader != nullptr); in TEST_F() 952 ASSERT_TRUE(fshader != nullptr); in TEST_F() 1054 ASSERT_TRUE(fshader != nullptr); in TEST_F() 1057 EXPECT_FALSE(fshader->InUse()); in TEST_F() 1061 EXPECT_TRUE(fshader->InUse()); in TEST_F() 1083 EXPECT_FALSE(fshader->InUse()); in TEST_F() 1100 EXPECT_FALSE(fshader->InUse()); in TEST_F() 1104 EXPECT_TRUE(fshader->InUse()); in TEST_F() [all …]
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/dports/misc/veles/veles-2018.05.0/src/visualization/shaders/ |
H A D | shaders.qrc | 4 <file>minimap/fshader.glsl</file> 10 <file>digram/fshader.glsl</file> 13 <file>trigram/fshader.glsl</file>
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/dports/misc/visp/visp-3.4.0/modules/java/generator/android-21/java/org/visp/android/ |
H A D | CameraGLRendererBase.java | 231 int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); in loadShader() local 232 GLES20.glShaderSource(fshader, fss); in loadShader() 233 GLES20.glCompileShader(fshader); in loadShader() 234 GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); in loadShader() 236 …e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); in loadShader() 238 GLES20.glDeleteShader(fshader); in loadShader() 239 fshader = 0; in loadShader() 245 GLES20.glAttachShader(program, fshader); in loadShader() 248 GLES20.glDeleteShader(fshader); in loadShader()
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/dports/graphics/opencv/opencv-4.5.3/modules/java/generator/android-21/java/org/opencv/android/ |
H A D | CameraGLRendererBase.java | 231 int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); in loadShader() local 232 GLES20.glShaderSource(fshader, fss); in loadShader() 233 GLES20.glCompileShader(fshader); in loadShader() 234 GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); in loadShader() 236 …e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); in loadShader() 238 GLES20.glDeleteShader(fshader); in loadShader() 239 fshader = 0; in loadShader() 245 GLES20.glAttachShader(program, fshader); in loadShader() 248 GLES20.glDeleteShader(fshader); in loadShader()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DepalettizeShaderVulkan.cpp | 102 …VkShaderModule fshader = CompileShaderModule(vulkan_, VK_SHADER_STAGE_FRAGMENT_BIT, buffer, &error… in GetDepalettizeShader() local 103 if (fshader == VK_NULL_HANDLE) { in GetDepalettizeShader() 110 VkPipeline pipeline = vulkan2D_->GetPipeline(rp, vshader_, fshader); in GetDepalettizeShader() 114 vulkan2D_->PurgeFragmentShader(fshader, true); in GetDepalettizeShader() 115 vulkan_->Delete().QueueDeleteShaderModule(fshader); in GetDepalettizeShader()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DepalettizeShaderVulkan.cpp | 102 …VkShaderModule fshader = CompileShaderModule(vulkan_, VK_SHADER_STAGE_FRAGMENT_BIT, buffer, &error… in GetDepalettizeShader() local 103 if (fshader == VK_NULL_HANDLE) { in GetDepalettizeShader() 110 VkPipeline pipeline = vulkan2D_->GetPipeline(rp, vshader_, fshader); in GetDepalettizeShader() 114 vulkan2D_->PurgeFragmentShader(fshader, true); in GetDepalettizeShader() 115 vulkan_->Delete().QueueDeleteShaderModule(fshader); in GetDepalettizeShader()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DepalettizeShaderVulkan.cpp | 102 …VkShaderModule fshader = CompileShaderModule(vulkan_, VK_SHADER_STAGE_FRAGMENT_BIT, buffer, &error… in GetDepalettizeShader() local 103 if (fshader == VK_NULL_HANDLE) { in GetDepalettizeShader() 110 VkPipeline pipeline = vulkan2D_->GetPipeline(rp, vshader_, fshader); in GetDepalettizeShader() 114 vulkan2D_->PurgeFragmentShader(fshader, true); in GetDepalettizeShader() 115 vulkan_->Delete().QueueDeleteShaderModule(fshader); in GetDepalettizeShader()
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/dports/x11-wm/chamfer/chamferwm-d0916ee/ |
H A D | meson.build | 55 #glslc_invoke_vertex = [glslc,'--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=vertex'… 56 #glslc_invoke_geometry = [glslc,'--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=geome… 57 #glslc_invoke_fragment = [glslc,'--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=fragm… 58 glslc_args_vertex = ['--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=vertex','-x','hl… 59 glslc_args_geometry = ['--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=geometry','-x'… 60 glslc_args_fragment = ['--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=fragment','-x'…
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgstereomatch/ |
H A D | StereoMultipass.cpp | 135 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT ); in setShader() local 136 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader() 141 _FragmentProgram->addShader(fshader.get()); in setShader() 262 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT ); in setShader() local 263 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader() 268 _FragmentProgram->addShader(fshader.get()); in setShader() 378 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT ); in setShader() local 379 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader() 384 _FragmentProgram->addShader(fshader.get()); in setShader() 528 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgstereomatch/ |
H A D | StereoMultipass.cpp | 135 osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename); in setShader() local 136 if (!fshader) in setShader() 145 _FragmentProgram->addShader(fshader.get()); in setShader() 266 osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename); in setShader() local 267 if (!fshader) in setShader() 276 _FragmentProgram->addShader(fshader.get()); in setShader() 386 osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename); in setShader() local 387 if (!fshader) in setShader() 396 _FragmentProgram->addShader(fshader.get()); in setShader() 540 if (!fshader) in setShader() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgmultiplerendertargets/ |
H A D | osgmultiplerendertargets.cpp | 166 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local 168 program->addShader(fshader.get()); in createRTTQuad() 182 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local 184 program->addShader(fshader.get()); in createRTTQuad() 287 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local 289 program->addShader( fshader.get()); in createScene() 306 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local 308 program->addShader( fshader.get()); in createScene()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgmultiplerendertargets/ |
H A D | osgmultiplerendertargets.cpp | 166 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local 168 program->addShader(fshader.get()); in createRTTQuad() 182 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local 184 program->addShader(fshader.get()); in createRTTQuad() 287 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local 289 program->addShader( fshader.get()); in createScene() 306 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local 308 program->addShader( fshader.get()); in createScene()
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/dports/graphics/anttweakbar/AntTweakBar/examples/ |
H A D | TwGLCoreSDL.c | 160 GLuint vshader, fshader, program, varray, buffer; variable 193 fshader = _glCreateShader(GL_FRAGMENT_SHADER); in InitRender() 196 _glShaderSource(fshader, 1, fsource, NULL); in InitRender() 198 _glCompileShader(fshader); in InitRender() 200 _glAttachShader(program, fshader); in InitRender() 226 _glDeleteShader(fshader); in UninitRender()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | yglshaderes.c | 1033 GLuint fshader; in YglInitShader() local 1039 fshader = glCreateShader(GL_FRAGMENT_SHADER); in YglInitShader() 1051 glShaderSource(fshader, 1,frag, NULL); in YglInitShader() 1052 glCompileShader(fshader); in YglInitShader() 1056 Ygl_printShaderError(fshader); in YglInitShader() 1062 glAttachShader(_prgid[id], fshader); in YglInitShader() 1421 GLuint fshader; in YglBlitFramebuffer() local 1432 fshader = glCreateShader(GL_FRAGMENT_SHADER); in YglBlitFramebuffer() 1445 glCompileShader(fshader); in YglBlitFramebuffer() 1449 Ygl_printShaderError(fshader); in YglBlitFramebuffer() [all …]
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/hello_pi/hello_triangle2/ |
H A D | triangle2.c | 56 GLuint fshader; member 299 state->fshader = glCreateShader(GL_FRAGMENT_SHADER); in init_shaders() 300 glShaderSource(state->fshader, 1, &julia_fshader_source, 0); in init_shaders() 301 glCompileShader(state->fshader); in init_shaders() 305 showlog(state->fshader); in init_shaders() 318 glAttachShader(state->program, state->fshader); in init_shaders()
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/dports/sysutils/rpi-firmware/firmware-fcf8d2f/opt/vc/src/hello_pi/hello_triangle2/ |
H A D | triangle2.c | 58 GLuint fshader; member 302 state->fshader = glCreateShader(GL_FRAGMENT_SHADER); in init_shaders() 303 glShaderSource(state->fshader, 1, &julia_fshader_source, 0); in init_shaders() 304 glCompileShader(state->fshader); in init_shaders() 308 showlog(state->fshader); in init_shaders() 321 glAttachShader(state->program, state->fshader); in init_shaders()
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/dports/sysutils/rpi-firmware/firmware-fcf8d2f/hardfp/opt/vc/src/hello_pi/hello_triangle2/ |
H A D | triangle2.c | 58 GLuint fshader; member 302 state->fshader = glCreateShader(GL_FRAGMENT_SHADER); in init_shaders() 303 glShaderSource(state->fshader, 1, &julia_fshader_source, 0); in init_shaders() 304 glCompileShader(state->fshader); in init_shaders() 308 showlog(state->fshader); in init_shaders() 321 glAttachShader(state->program, state->fshader); in init_shaders()
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/dports/graphics/aloadimage/arcan-0.6.1/tests/regression/calctarget/ |
H A D | calctarget.lua | 1 local fshader = [[ 13 local shid = build_shader(nil, fshader, "generator");
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/dports/graphics/aloadimage/arcan-0.6.1/tests/regression/heightmap/ |
H A D | heightmap.lua | 22 local fshader = [[ 37 local shid = build_shader(vshader, fshader, "hmap");
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/dports/sysutils/acfgfs/arcan-0.6.1/tests/regression/heightmap/ |
H A D | heightmap.lua | 22 local fshader = [[ 37 local shid = build_shader(vshader, fshader, "hmap");
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/dports/sysutils/acfgfs/arcan-0.6.1/tests/regression/calctarget/ |
H A D | calctarget.lua | 1 local fshader = [[ 13 local shid = build_shader(nil, fshader, "generator");
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/dports/x11/aclip/arcan-0.6.1/tests/regression/calctarget/ |
H A D | calctarget.lua | 1 local fshader = [[ 13 local shid = build_shader(nil, fshader, "generator");
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/dports/x11/aclip/arcan-0.6.1/tests/regression/heightmap/ |
H A D | heightmap.lua | 22 local fshader = [[ 37 local shid = build_shader(vshader, fshader, "hmap");
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/dports/x11/arcan-trayicon/arcan-0.6.1/tests/regression/calctarget/ |
H A D | calctarget.lua | 1 local fshader = [[ 13 local shid = build_shader(nil, fshader, "generator");
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