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Searched refs:fshader (Results 1 – 25 of 184) sorted by relevance

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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dprogram_manager_unittest.cc698 ASSERT_TRUE(fshader != nullptr); in TEST_F()
831 ASSERT_TRUE(fshader != nullptr); in TEST_F()
895 ASSERT_TRUE(fshader != nullptr); in TEST_F()
952 ASSERT_TRUE(fshader != nullptr); in TEST_F()
1054 ASSERT_TRUE(fshader != nullptr); in TEST_F()
1057 EXPECT_FALSE(fshader->InUse()); in TEST_F()
1061 EXPECT_TRUE(fshader->InUse()); in TEST_F()
1083 EXPECT_FALSE(fshader->InUse()); in TEST_F()
1100 EXPECT_FALSE(fshader->InUse()); in TEST_F()
1104 EXPECT_TRUE(fshader->InUse()); in TEST_F()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dprogram_manager_unittest.cc698 ASSERT_TRUE(fshader != nullptr); in TEST_F()
831 ASSERT_TRUE(fshader != nullptr); in TEST_F()
895 ASSERT_TRUE(fshader != nullptr); in TEST_F()
952 ASSERT_TRUE(fshader != nullptr); in TEST_F()
1054 ASSERT_TRUE(fshader != nullptr); in TEST_F()
1057 EXPECT_FALSE(fshader->InUse()); in TEST_F()
1061 EXPECT_TRUE(fshader->InUse()); in TEST_F()
1083 EXPECT_FALSE(fshader->InUse()); in TEST_F()
1100 EXPECT_FALSE(fshader->InUse()); in TEST_F()
1104 EXPECT_TRUE(fshader->InUse()); in TEST_F()
[all …]
/dports/misc/veles/veles-2018.05.0/src/visualization/shaders/
H A Dshaders.qrc4 <file>minimap/fshader.glsl</file>
10 <file>digram/fshader.glsl</file>
13 <file>trigram/fshader.glsl</file>
/dports/misc/visp/visp-3.4.0/modules/java/generator/android-21/java/org/visp/android/
H A DCameraGLRendererBase.java231 int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); in loadShader() local
232 GLES20.glShaderSource(fshader, fss); in loadShader()
233 GLES20.glCompileShader(fshader); in loadShader()
234 GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); in loadShader()
236 …e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); in loadShader()
238 GLES20.glDeleteShader(fshader); in loadShader()
239 fshader = 0; in loadShader()
245 GLES20.glAttachShader(program, fshader); in loadShader()
248 GLES20.glDeleteShader(fshader); in loadShader()
/dports/graphics/opencv/opencv-4.5.3/modules/java/generator/android-21/java/org/opencv/android/
H A DCameraGLRendererBase.java231 int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); in loadShader() local
232 GLES20.glShaderSource(fshader, fss); in loadShader()
233 GLES20.glCompileShader(fshader); in loadShader()
234 GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); in loadShader()
236 …e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); in loadShader()
238 GLES20.glDeleteShader(fshader); in loadShader()
239 fshader = 0; in loadShader()
245 GLES20.glAttachShader(program, fshader); in loadShader()
248 GLES20.glDeleteShader(fshader); in loadShader()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp102 …VkShaderModule fshader = CompileShaderModule(vulkan_, VK_SHADER_STAGE_FRAGMENT_BIT, buffer, &error… in GetDepalettizeShader() local
103 if (fshader == VK_NULL_HANDLE) { in GetDepalettizeShader()
110 VkPipeline pipeline = vulkan2D_->GetPipeline(rp, vshader_, fshader); in GetDepalettizeShader()
114 vulkan2D_->PurgeFragmentShader(fshader, true); in GetDepalettizeShader()
115 vulkan_->Delete().QueueDeleteShaderModule(fshader); in GetDepalettizeShader()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp102 …VkShaderModule fshader = CompileShaderModule(vulkan_, VK_SHADER_STAGE_FRAGMENT_BIT, buffer, &error… in GetDepalettizeShader() local
103 if (fshader == VK_NULL_HANDLE) { in GetDepalettizeShader()
110 VkPipeline pipeline = vulkan2D_->GetPipeline(rp, vshader_, fshader); in GetDepalettizeShader()
114 vulkan2D_->PurgeFragmentShader(fshader, true); in GetDepalettizeShader()
115 vulkan_->Delete().QueueDeleteShaderModule(fshader); in GetDepalettizeShader()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp102 …VkShaderModule fshader = CompileShaderModule(vulkan_, VK_SHADER_STAGE_FRAGMENT_BIT, buffer, &error… in GetDepalettizeShader() local
103 if (fshader == VK_NULL_HANDLE) { in GetDepalettizeShader()
110 VkPipeline pipeline = vulkan2D_->GetPipeline(rp, vshader_, fshader); in GetDepalettizeShader()
114 vulkan2D_->PurgeFragmentShader(fshader, true); in GetDepalettizeShader()
115 vulkan_->Delete().QueueDeleteShaderModule(fshader); in GetDepalettizeShader()
/dports/x11-wm/chamfer/chamferwm-d0916ee/
H A Dmeson.build55 #glslc_invoke_vertex = [glslc,'--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=vertex'…
56 #glslc_invoke_geometry = [glslc,'--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=geome…
57 #glslc_invoke_fragment = [glslc,'--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=fragm…
58 glslc_args_vertex = ['--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=vertex','-x','hl…
59 glslc_args_geometry = ['--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=geometry','-x'…
60 glslc_args_fragment = ['--target-env=vulkan','-fhlsl_functionality1','-fshader-stage=fragment','-x'…
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgstereomatch/
H A DStereoMultipass.cpp135 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT ); in setShader() local
136 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader()
141 _FragmentProgram->addShader(fshader.get()); in setShader()
262 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT ); in setShader() local
263 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader()
268 _FragmentProgram->addShader(fshader.get()); in setShader()
378 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT ); in setShader() local
379 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader()
384 _FragmentProgram->addShader(fshader.get()); in setShader()
528 fshader->loadShaderSourceFromFile(osgDB::findDataFile(filename)); in setShader()
[all …]
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgstereomatch/
H A DStereoMultipass.cpp135 osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename); in setShader() local
136 if (!fshader) in setShader()
145 _FragmentProgram->addShader(fshader.get()); in setShader()
266 osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename); in setShader() local
267 if (!fshader) in setShader()
276 _FragmentProgram->addShader(fshader.get()); in setShader()
386 osg::ref_ptr<osg::Shader> fshader = osgDB::readRefShaderFile( osg::Shader::FRAGMENT, filename); in setShader() local
387 if (!fshader) in setShader()
396 _FragmentProgram->addShader(fshader.get()); in setShader()
540 if (!fshader) in setShader()
[all …]
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgmultiplerendertargets/
H A Dosgmultiplerendertargets.cpp166 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local
168 program->addShader(fshader.get()); in createRTTQuad()
182 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local
184 program->addShader(fshader.get()); in createRTTQuad()
287 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local
289 program->addShader( fshader.get()); in createScene()
306 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local
308 program->addShader( fshader.get()); in createScene()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgmultiplerendertargets/
H A Dosgmultiplerendertargets.cpp166 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local
168 program->addShader(fshader.get()); in createRTTQuad()
182 osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createRTTQuad() local
184 program->addShader(fshader.get()); in createRTTQuad()
287 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local
289 program->addShader( fshader.get()); in createScene()
306 … osg::ref_ptr<osg::Shader> fshader = new osg::Shader( osg::Shader::FRAGMENT , shaderSource); in createScene() local
308 program->addShader( fshader.get()); in createScene()
/dports/graphics/anttweakbar/AntTweakBar/examples/
H A DTwGLCoreSDL.c160 GLuint vshader, fshader, program, varray, buffer; variable
193 fshader = _glCreateShader(GL_FRAGMENT_SHADER); in InitRender()
196 _glShaderSource(fshader, 1, fsource, NULL); in InitRender()
198 _glCompileShader(fshader); in InitRender()
200 _glAttachShader(program, fshader); in InitRender()
226 _glDeleteShader(fshader); in UninitRender()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dyglshaderes.c1033 GLuint fshader; in YglInitShader() local
1039 fshader = glCreateShader(GL_FRAGMENT_SHADER); in YglInitShader()
1051 glShaderSource(fshader, 1,frag, NULL); in YglInitShader()
1052 glCompileShader(fshader); in YglInitShader()
1056 Ygl_printShaderError(fshader); in YglInitShader()
1062 glAttachShader(_prgid[id], fshader); in YglInitShader()
1421 GLuint fshader; in YglBlitFramebuffer() local
1432 fshader = glCreateShader(GL_FRAGMENT_SHADER); in YglBlitFramebuffer()
1445 glCompileShader(fshader); in YglBlitFramebuffer()
1449 Ygl_printShaderError(fshader); in YglBlitFramebuffer()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/host_applications/linux/apps/hello_pi/hello_triangle2/
H A Dtriangle2.c56 GLuint fshader; member
299 state->fshader = glCreateShader(GL_FRAGMENT_SHADER); in init_shaders()
300 glShaderSource(state->fshader, 1, &julia_fshader_source, 0); in init_shaders()
301 glCompileShader(state->fshader); in init_shaders()
305 showlog(state->fshader); in init_shaders()
318 glAttachShader(state->program, state->fshader); in init_shaders()
/dports/sysutils/rpi-firmware/firmware-fcf8d2f/opt/vc/src/hello_pi/hello_triangle2/
H A Dtriangle2.c58 GLuint fshader; member
302 state->fshader = glCreateShader(GL_FRAGMENT_SHADER); in init_shaders()
303 glShaderSource(state->fshader, 1, &julia_fshader_source, 0); in init_shaders()
304 glCompileShader(state->fshader); in init_shaders()
308 showlog(state->fshader); in init_shaders()
321 glAttachShader(state->program, state->fshader); in init_shaders()
/dports/sysutils/rpi-firmware/firmware-fcf8d2f/hardfp/opt/vc/src/hello_pi/hello_triangle2/
H A Dtriangle2.c58 GLuint fshader; member
302 state->fshader = glCreateShader(GL_FRAGMENT_SHADER); in init_shaders()
303 glShaderSource(state->fshader, 1, &julia_fshader_source, 0); in init_shaders()
304 glCompileShader(state->fshader); in init_shaders()
308 showlog(state->fshader); in init_shaders()
321 glAttachShader(state->program, state->fshader); in init_shaders()
/dports/graphics/aloadimage/arcan-0.6.1/tests/regression/calctarget/
H A Dcalctarget.lua1 local fshader = [[
13 local shid = build_shader(nil, fshader, "generator");
/dports/graphics/aloadimage/arcan-0.6.1/tests/regression/heightmap/
H A Dheightmap.lua22 local fshader = [[
37 local shid = build_shader(vshader, fshader, "hmap");
/dports/sysutils/acfgfs/arcan-0.6.1/tests/regression/heightmap/
H A Dheightmap.lua22 local fshader = [[
37 local shid = build_shader(vshader, fshader, "hmap");
/dports/sysutils/acfgfs/arcan-0.6.1/tests/regression/calctarget/
H A Dcalctarget.lua1 local fshader = [[
13 local shid = build_shader(nil, fshader, "generator");
/dports/x11/aclip/arcan-0.6.1/tests/regression/calctarget/
H A Dcalctarget.lua1 local fshader = [[
13 local shid = build_shader(nil, fshader, "generator");
/dports/x11/aclip/arcan-0.6.1/tests/regression/heightmap/
H A Dheightmap.lua22 local fshader = [[
37 local shid = build_shader(vshader, fshader, "hmap");
/dports/x11/arcan-trayicon/arcan-0.6.1/tests/regression/calctarget/
H A Dcalctarget.lua1 local fshader = [[
13 local shid = build_shader(nil, fshader, "generator");

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