Searched refs:fullBrightSamplerLoc (Results 1 – 1 of 1) sorted by relevance
163 static GLint fullBrightSamplerLoc = -1; variable1132 fullBrightSamplerLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "s_fullBright"); in polymost_glinit()2959 glUniform1i(fullBrightSamplerLoc, 1); in polymost2_drawVBO()