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Searched refs:fullBrightSamplerLoc (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymost.cpp163 static GLint fullBrightSamplerLoc = -1; variable
1132 fullBrightSamplerLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "s_fullBright"); in polymost_glinit()
2959 glUniform1i(fullBrightSamplerLoc, 1); in polymost2_drawVBO()