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Searched refs:funcScope (Results 1 – 25 of 150) sorted by relevance

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/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/
H A DWebGLContextGL.cpp69 funcScope.mBindFailureGuard = true; in ActiveTexture()
79 funcScope.mBindFailureGuard = false; in ActiveTexture()
85 funcScope.mBindFailureGuard = true; in AttachShader()
89 funcScope.mBindFailureGuard = false; in AttachShader()
103 funcScope.mBindFailureGuard = true; in BindFramebuffer()
129 funcScope.mBindFailureGuard = false; in BindFramebuffer()
268 funcScope.mBindFailureGuard = true; in DetachShader()
272 funcScope.mBindFailureGuard = false; in DetachShader()
320 funcScope.mBindFailureGuard = true; in FramebufferAttach()
356 funcScope.mBindFailureGuard = false; in FramebufferAttach()
[all …]
H A DWebGL2ContextTransformFeedback.cpp17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local
27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local
29 funcScope.mBindFailureGuard = true; in BindTransformFeedback()
52 funcScope.mBindFailureGuard = false; in BindTransformFeedback()
56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local
63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local
70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local
77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local
86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
H A DWebGL2ContextQueries.cpp57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local
64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local
66 funcScope.mBindFailureGuard = true; in BeginQuery()
83 funcScope.mBindFailureGuard = false; in BeginQuery()
87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local
89 funcScope.mBindFailureGuard = true; in EndQuery()
99 funcScope.mBindFailureGuard = false; in EndQuery()
104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local
113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
H A DWebGL2ContextSamplers.cpp13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local
20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local
22 funcScope.mBindFailureGuard = true; in BindSampler()
35 funcScope.mBindFailureGuard = false; in BindSampler()
40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local
50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local
60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
H A DWebGLContextTextures.cpp72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local
74 funcScope.mBindFailureGuard = true; in BindTexture()
113 funcScope.mBindFailureGuard = false; in BindTexture()
117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local
126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local
138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local
191 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local
205 const WebGLContext::FuncScope funcScope( in TexImage()
237 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local
257 const WebGLContext::FuncScope funcScope( in CopyTexImage()
H A DWebGLContextFramebufferOperations.cpp18 const FuncScope funcScope(*this, "clear"); in Clear() local
72 const FuncScope funcScope(*this, "clearColor"); in ClearColor() local
111 const FuncScope funcScope(*this, "clearDepth"); in ClearDepth() local
119 const FuncScope funcScope(*this, "clearStencil"); in ClearStencil() local
128 const FuncScope funcScope(*this, "colorMask"); in ColorMask() local
136 const FuncScope funcScope(*this, "depthMask"); in DepthMask() local
144 const FuncScope funcScope(*this, "drawBuffers"); in DrawBuffers() local
181 const FuncScope funcScope(*this, "stencilMaskSeparate"); in StencilMaskSeparate() local
H A DWebGLContextBuffers.cpp133 FuncScope funcScope(*this, "bindBuffer"); in BindBuffer() local
135 funcScope.mBindFailureGuard = true; in BindBuffer()
153 funcScope.mBindFailureGuard = false; in BindBuffer()
181 FuncScope funcScope(*this, "bindBufferBase/Range"); in BindBufferRange() local
183 funcScope.mBindFailureGuard = true; in BindBufferRange()
236 funcScope.mBindFailureGuard = false; in BindBufferRange()
244 const FuncScope funcScope(*this, "bufferData"); in BufferData() local
258 const FuncScope funcScope(*this, "bufferSubData"); in BufferSubData() local
269 const FuncScope funcScope(*this, "createBuffer"); in CreateBuffer() local
/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/
H A DWebGLContextGL.cpp70 funcScope.mBindFailureGuard = true; in ActiveTexture()
80 funcScope.mBindFailureGuard = false; in ActiveTexture()
86 funcScope.mBindFailureGuard = true; in AttachShader()
90 funcScope.mBindFailureGuard = false; in AttachShader()
104 funcScope.mBindFailureGuard = true; in BindFramebuffer()
130 funcScope.mBindFailureGuard = false; in BindFramebuffer()
269 funcScope.mBindFailureGuard = true; in DetachShader()
273 funcScope.mBindFailureGuard = false; in DetachShader()
321 funcScope.mBindFailureGuard = true; in FramebufferAttach()
357 funcScope.mBindFailureGuard = false; in FramebufferAttach()
[all …]
H A DWebGL2ContextTransformFeedback.cpp17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local
27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local
29 funcScope.mBindFailureGuard = true; in BindTransformFeedback()
52 funcScope.mBindFailureGuard = false; in BindTransformFeedback()
56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local
63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local
70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local
77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local
86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
H A DWebGL2ContextQueries.cpp57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local
64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local
66 funcScope.mBindFailureGuard = true; in BeginQuery()
83 funcScope.mBindFailureGuard = false; in BeginQuery()
87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local
89 funcScope.mBindFailureGuard = true; in EndQuery()
99 funcScope.mBindFailureGuard = false; in EndQuery()
104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local
113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
H A DWebGL2ContextSamplers.cpp13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local
20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local
22 funcScope.mBindFailureGuard = true; in BindSampler()
35 funcScope.mBindFailureGuard = false; in BindSampler()
40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local
50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local
60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
H A DWebGLContextTextures.cpp72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local
74 funcScope.mBindFailureGuard = true; in BindTexture()
113 funcScope.mBindFailureGuard = false; in BindTexture()
117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local
126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local
138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local
180 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local
192 const WebGLContext::FuncScope funcScope( in TexImage()
220 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local
240 const WebGLContext::FuncScope funcScope( in CopyTexImage()
H A DWebGLContextFramebufferOperations.cpp18 const FuncScope funcScope(*this, "clear"); in Clear() local
72 const FuncScope funcScope(*this, "clearColor"); in ClearColor() local
111 const FuncScope funcScope(*this, "clearDepth"); in ClearDepth() local
119 const FuncScope funcScope(*this, "clearStencil"); in ClearStencil() local
128 const FuncScope funcScope(*this, "colorMask"); in ColorMask() local
136 const FuncScope funcScope(*this, "depthMask"); in DepthMask() local
144 const FuncScope funcScope(*this, "drawBuffers"); in DrawBuffers() local
181 const FuncScope funcScope(*this, "stencilMaskSeparate"); in StencilMaskSeparate() local
H A DWebGLContextBuffers.cpp133 FuncScope funcScope(*this, "bindBuffer"); in BindBuffer() local
135 funcScope.mBindFailureGuard = true; in BindBuffer()
153 funcScope.mBindFailureGuard = false; in BindBuffer()
181 FuncScope funcScope(*this, "bindBufferBase/Range"); in BindBufferRange() local
183 funcScope.mBindFailureGuard = true; in BindBufferRange()
236 funcScope.mBindFailureGuard = false; in BindBufferRange()
244 const FuncScope funcScope(*this, "bufferData"); in BufferData() local
258 const FuncScope funcScope(*this, "bufferSubData"); in BufferSubData() local
269 const FuncScope funcScope(*this, "createBuffer"); in CreateBuffer() local
/dports/www/firefox/firefox-99.0/dom/canvas/
H A DWebGLContextGL.cpp70 funcScope.mBindFailureGuard = true; in ActiveTexture()
80 funcScope.mBindFailureGuard = false; in ActiveTexture()
86 funcScope.mBindFailureGuard = true; in AttachShader()
90 funcScope.mBindFailureGuard = false; in AttachShader()
104 funcScope.mBindFailureGuard = true; in BindFramebuffer()
130 funcScope.mBindFailureGuard = false; in BindFramebuffer()
297 funcScope.mBindFailureGuard = true; in DetachShader()
301 funcScope.mBindFailureGuard = false; in DetachShader()
349 funcScope.mBindFailureGuard = true; in FramebufferAttach()
385 funcScope.mBindFailureGuard = false; in FramebufferAttach()
[all …]
H A DWebGL2ContextTransformFeedback.cpp17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local
27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local
29 funcScope.mBindFailureGuard = true; in BindTransformFeedback()
52 funcScope.mBindFailureGuard = false; in BindTransformFeedback()
56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local
63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local
70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local
77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local
86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
H A DWebGL2ContextQueries.cpp57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local
64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local
66 funcScope.mBindFailureGuard = true; in BeginQuery()
83 funcScope.mBindFailureGuard = false; in BeginQuery()
87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local
89 funcScope.mBindFailureGuard = true; in EndQuery()
99 funcScope.mBindFailureGuard = false; in EndQuery()
104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local
113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
H A DWebGL2ContextSamplers.cpp13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local
20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local
22 funcScope.mBindFailureGuard = true; in BindSampler()
35 funcScope.mBindFailureGuard = false; in BindSampler()
40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local
50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local
60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
H A DWebGLContextTextures.cpp72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local
74 funcScope.mBindFailureGuard = true; in BindTexture()
113 funcScope.mBindFailureGuard = false; in BindTexture()
117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local
126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local
138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local
180 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local
192 const WebGLContext::FuncScope funcScope( in TexImage()
220 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local
240 const WebGLContext::FuncScope funcScope( in CopyTexImage()
/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/
H A DWebGLContextGL.cpp70 funcScope.mBindFailureGuard = true; in ActiveTexture()
80 funcScope.mBindFailureGuard = false; in ActiveTexture()
86 funcScope.mBindFailureGuard = true; in AttachShader()
90 funcScope.mBindFailureGuard = false; in AttachShader()
104 funcScope.mBindFailureGuard = true; in BindFramebuffer()
130 funcScope.mBindFailureGuard = false; in BindFramebuffer()
269 funcScope.mBindFailureGuard = true; in DetachShader()
273 funcScope.mBindFailureGuard = false; in DetachShader()
321 funcScope.mBindFailureGuard = true; in FramebufferAttach()
357 funcScope.mBindFailureGuard = false; in FramebufferAttach()
[all …]
H A DWebGL2ContextTransformFeedback.cpp17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local
27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local
29 funcScope.mBindFailureGuard = true; in BindTransformFeedback()
52 funcScope.mBindFailureGuard = false; in BindTransformFeedback()
56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local
63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local
70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local
77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local
86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
H A DWebGL2ContextQueries.cpp57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local
64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local
66 funcScope.mBindFailureGuard = true; in BeginQuery()
83 funcScope.mBindFailureGuard = false; in BeginQuery()
87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local
89 funcScope.mBindFailureGuard = true; in EndQuery()
99 funcScope.mBindFailureGuard = false; in EndQuery()
104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local
113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
H A DWebGL2ContextSamplers.cpp13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local
20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local
22 funcScope.mBindFailureGuard = true; in BindSampler()
35 funcScope.mBindFailureGuard = false; in BindSampler()
40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local
50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local
60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
H A DWebGLContextTextures.cpp72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local
74 funcScope.mBindFailureGuard = true; in BindTexture()
113 funcScope.mBindFailureGuard = false; in BindTexture()
117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local
126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local
138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local
180 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local
192 const WebGLContext::FuncScope funcScope( in TexImage()
220 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local
240 const WebGLContext::FuncScope funcScope( in CopyTexImage()
H A DWebGLContextFramebufferOperations.cpp18 const FuncScope funcScope(*this, "clear"); in Clear() local
72 const FuncScope funcScope(*this, "clearColor"); in ClearColor() local
111 const FuncScope funcScope(*this, "clearDepth"); in ClearDepth() local
119 const FuncScope funcScope(*this, "clearStencil"); in ClearStencil() local
128 const FuncScope funcScope(*this, "colorMask"); in ColorMask() local
136 const FuncScope funcScope(*this, "depthMask"); in DepthMask() local
144 const FuncScope funcScope(*this, "drawBuffers"); in DrawBuffers() local
181 const FuncScope funcScope(*this, "stencilMaskSeparate"); in StencilMaskSeparate() local

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