/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/ |
H A D | WebGLContextGL.cpp | 69 funcScope.mBindFailureGuard = true; in ActiveTexture() 79 funcScope.mBindFailureGuard = false; in ActiveTexture() 85 funcScope.mBindFailureGuard = true; in AttachShader() 89 funcScope.mBindFailureGuard = false; in AttachShader() 103 funcScope.mBindFailureGuard = true; in BindFramebuffer() 129 funcScope.mBindFailureGuard = false; in BindFramebuffer() 268 funcScope.mBindFailureGuard = true; in DetachShader() 272 funcScope.mBindFailureGuard = false; in DetachShader() 320 funcScope.mBindFailureGuard = true; in FramebufferAttach() 356 funcScope.mBindFailureGuard = false; in FramebufferAttach() [all …]
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H A D | WebGL2ContextTransformFeedback.cpp | 17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local 27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local 29 funcScope.mBindFailureGuard = true; in BindTransformFeedback() 52 funcScope.mBindFailureGuard = false; in BindTransformFeedback() 56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local 63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local 70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local 77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local 86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
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H A D | WebGL2ContextQueries.cpp | 57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local 64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local 66 funcScope.mBindFailureGuard = true; in BeginQuery() 83 funcScope.mBindFailureGuard = false; in BeginQuery() 87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local 89 funcScope.mBindFailureGuard = true; in EndQuery() 99 funcScope.mBindFailureGuard = false; in EndQuery() 104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local 113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
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H A D | WebGL2ContextSamplers.cpp | 13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local 20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local 22 funcScope.mBindFailureGuard = true; in BindSampler() 35 funcScope.mBindFailureGuard = false; in BindSampler() 40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local 50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local 60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
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H A D | WebGLContextTextures.cpp | 72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local 74 funcScope.mBindFailureGuard = true; in BindTexture() 113 funcScope.mBindFailureGuard = false; in BindTexture() 117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local 126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local 138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local 191 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local 205 const WebGLContext::FuncScope funcScope( in TexImage() 237 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local 257 const WebGLContext::FuncScope funcScope( in CopyTexImage()
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H A D | WebGLContextFramebufferOperations.cpp | 18 const FuncScope funcScope(*this, "clear"); in Clear() local 72 const FuncScope funcScope(*this, "clearColor"); in ClearColor() local 111 const FuncScope funcScope(*this, "clearDepth"); in ClearDepth() local 119 const FuncScope funcScope(*this, "clearStencil"); in ClearStencil() local 128 const FuncScope funcScope(*this, "colorMask"); in ColorMask() local 136 const FuncScope funcScope(*this, "depthMask"); in DepthMask() local 144 const FuncScope funcScope(*this, "drawBuffers"); in DrawBuffers() local 181 const FuncScope funcScope(*this, "stencilMaskSeparate"); in StencilMaskSeparate() local
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H A D | WebGLContextBuffers.cpp | 133 FuncScope funcScope(*this, "bindBuffer"); in BindBuffer() local 135 funcScope.mBindFailureGuard = true; in BindBuffer() 153 funcScope.mBindFailureGuard = false; in BindBuffer() 181 FuncScope funcScope(*this, "bindBufferBase/Range"); in BindBufferRange() local 183 funcScope.mBindFailureGuard = true; in BindBufferRange() 236 funcScope.mBindFailureGuard = false; in BindBufferRange() 244 const FuncScope funcScope(*this, "bufferData"); in BufferData() local 258 const FuncScope funcScope(*this, "bufferSubData"); in BufferSubData() local 269 const FuncScope funcScope(*this, "createBuffer"); in CreateBuffer() local
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/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/ |
H A D | WebGLContextGL.cpp | 70 funcScope.mBindFailureGuard = true; in ActiveTexture() 80 funcScope.mBindFailureGuard = false; in ActiveTexture() 86 funcScope.mBindFailureGuard = true; in AttachShader() 90 funcScope.mBindFailureGuard = false; in AttachShader() 104 funcScope.mBindFailureGuard = true; in BindFramebuffer() 130 funcScope.mBindFailureGuard = false; in BindFramebuffer() 269 funcScope.mBindFailureGuard = true; in DetachShader() 273 funcScope.mBindFailureGuard = false; in DetachShader() 321 funcScope.mBindFailureGuard = true; in FramebufferAttach() 357 funcScope.mBindFailureGuard = false; in FramebufferAttach() [all …]
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H A D | WebGL2ContextTransformFeedback.cpp | 17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local 27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local 29 funcScope.mBindFailureGuard = true; in BindTransformFeedback() 52 funcScope.mBindFailureGuard = false; in BindTransformFeedback() 56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local 63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local 70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local 77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local 86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
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H A D | WebGL2ContextQueries.cpp | 57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local 64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local 66 funcScope.mBindFailureGuard = true; in BeginQuery() 83 funcScope.mBindFailureGuard = false; in BeginQuery() 87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local 89 funcScope.mBindFailureGuard = true; in EndQuery() 99 funcScope.mBindFailureGuard = false; in EndQuery() 104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local 113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
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H A D | WebGL2ContextSamplers.cpp | 13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local 20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local 22 funcScope.mBindFailureGuard = true; in BindSampler() 35 funcScope.mBindFailureGuard = false; in BindSampler() 40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local 50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local 60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
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H A D | WebGLContextTextures.cpp | 72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local 74 funcScope.mBindFailureGuard = true; in BindTexture() 113 funcScope.mBindFailureGuard = false; in BindTexture() 117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local 126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local 138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local 180 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local 192 const WebGLContext::FuncScope funcScope( in TexImage() 220 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local 240 const WebGLContext::FuncScope funcScope( in CopyTexImage()
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H A D | WebGLContextFramebufferOperations.cpp | 18 const FuncScope funcScope(*this, "clear"); in Clear() local 72 const FuncScope funcScope(*this, "clearColor"); in ClearColor() local 111 const FuncScope funcScope(*this, "clearDepth"); in ClearDepth() local 119 const FuncScope funcScope(*this, "clearStencil"); in ClearStencil() local 128 const FuncScope funcScope(*this, "colorMask"); in ColorMask() local 136 const FuncScope funcScope(*this, "depthMask"); in DepthMask() local 144 const FuncScope funcScope(*this, "drawBuffers"); in DrawBuffers() local 181 const FuncScope funcScope(*this, "stencilMaskSeparate"); in StencilMaskSeparate() local
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H A D | WebGLContextBuffers.cpp | 133 FuncScope funcScope(*this, "bindBuffer"); in BindBuffer() local 135 funcScope.mBindFailureGuard = true; in BindBuffer() 153 funcScope.mBindFailureGuard = false; in BindBuffer() 181 FuncScope funcScope(*this, "bindBufferBase/Range"); in BindBufferRange() local 183 funcScope.mBindFailureGuard = true; in BindBufferRange() 236 funcScope.mBindFailureGuard = false; in BindBufferRange() 244 const FuncScope funcScope(*this, "bufferData"); in BufferData() local 258 const FuncScope funcScope(*this, "bufferSubData"); in BufferSubData() local 269 const FuncScope funcScope(*this, "createBuffer"); in CreateBuffer() local
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/dports/www/firefox/firefox-99.0/dom/canvas/ |
H A D | WebGLContextGL.cpp | 70 funcScope.mBindFailureGuard = true; in ActiveTexture() 80 funcScope.mBindFailureGuard = false; in ActiveTexture() 86 funcScope.mBindFailureGuard = true; in AttachShader() 90 funcScope.mBindFailureGuard = false; in AttachShader() 104 funcScope.mBindFailureGuard = true; in BindFramebuffer() 130 funcScope.mBindFailureGuard = false; in BindFramebuffer() 297 funcScope.mBindFailureGuard = true; in DetachShader() 301 funcScope.mBindFailureGuard = false; in DetachShader() 349 funcScope.mBindFailureGuard = true; in FramebufferAttach() 385 funcScope.mBindFailureGuard = false; in FramebufferAttach() [all …]
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H A D | WebGL2ContextTransformFeedback.cpp | 17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local 27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local 29 funcScope.mBindFailureGuard = true; in BindTransformFeedback() 52 funcScope.mBindFailureGuard = false; in BindTransformFeedback() 56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local 63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local 70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local 77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local 86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
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H A D | WebGL2ContextQueries.cpp | 57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local 64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local 66 funcScope.mBindFailureGuard = true; in BeginQuery() 83 funcScope.mBindFailureGuard = false; in BeginQuery() 87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local 89 funcScope.mBindFailureGuard = true; in EndQuery() 99 funcScope.mBindFailureGuard = false; in EndQuery() 104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local 113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
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H A D | WebGL2ContextSamplers.cpp | 13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local 20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local 22 funcScope.mBindFailureGuard = true; in BindSampler() 35 funcScope.mBindFailureGuard = false; in BindSampler() 40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local 50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local 60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
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H A D | WebGLContextTextures.cpp | 72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local 74 funcScope.mBindFailureGuard = true; in BindTexture() 113 funcScope.mBindFailureGuard = false; in BindTexture() 117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local 126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local 138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local 180 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local 192 const WebGLContext::FuncScope funcScope( in TexImage() 220 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local 240 const WebGLContext::FuncScope funcScope( in CopyTexImage()
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/ |
H A D | WebGLContextGL.cpp | 70 funcScope.mBindFailureGuard = true; in ActiveTexture() 80 funcScope.mBindFailureGuard = false; in ActiveTexture() 86 funcScope.mBindFailureGuard = true; in AttachShader() 90 funcScope.mBindFailureGuard = false; in AttachShader() 104 funcScope.mBindFailureGuard = true; in BindFramebuffer() 130 funcScope.mBindFailureGuard = false; in BindFramebuffer() 269 funcScope.mBindFailureGuard = true; in DetachShader() 273 funcScope.mBindFailureGuard = false; in DetachShader() 321 funcScope.mBindFailureGuard = true; in FramebufferAttach() 357 funcScope.mBindFailureGuard = false; in FramebufferAttach() [all …]
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H A D | WebGL2ContextTransformFeedback.cpp | 17 const FuncScope funcScope(*this, "createTransformFeedback"); in CreateTransformFeedback() local 27 FuncScope funcScope(*this, "bindTransformFeedback"); in BindTransformFeedback() local 29 funcScope.mBindFailureGuard = true; in BindTransformFeedback() 52 funcScope.mBindFailureGuard = false; in BindTransformFeedback() 56 const FuncScope funcScope(*this, "beginTransformFeedback"); in BeginTransformFeedback() local 63 const FuncScope funcScope(*this, "endTransformFeedback"); in EndTransformFeedback() local 70 const FuncScope funcScope(*this, "pauseTransformFeedback"); in PauseTransformFeedback() local 77 const FuncScope funcScope(*this, "resumeTransformFeedback"); in ResumeTransformFeedback() local 86 const FuncScope funcScope(*this, "transformFeedbackVaryings"); in TransformFeedbackVaryings() local
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H A D | WebGL2ContextQueries.cpp | 57 const FuncScope funcScope(*this, "createQuery"); in CreateQuery() local 64 FuncScope funcScope(*this, "beginQuery"); in BeginQuery() local 66 funcScope.mBindFailureGuard = true; in BeginQuery() 83 funcScope.mBindFailureGuard = false; in BeginQuery() 87 FuncScope funcScope(*this, "endQuery"); in EndQuery() local 89 funcScope.mBindFailureGuard = true; in EndQuery() 99 funcScope.mBindFailureGuard = false; in EndQuery() 104 const FuncScope funcScope(*this, "getQueryParameter"); in GetQueryParameter() local 113 const WebGLContext::FuncScope funcScope(*this, "queryCounterEXT"); in QueryCounter() local
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H A D | WebGL2ContextSamplers.cpp | 13 const FuncScope funcScope(*this, "createSampler"); in CreateSampler() local 20 FuncScope funcScope(*this, "bindSampler"); in BindSampler() local 22 funcScope.mBindFailureGuard = true; in BindSampler() 35 funcScope.mBindFailureGuard = false; in BindSampler() 40 const FuncScope funcScope(*this, "samplerParameteri"); in SamplerParameteri() local 50 const FuncScope funcScope(*this, "samplerParameterf"); in SamplerParameterf() local 60 const FuncScope funcScope(*this, "getSamplerParameter"); in GetSamplerParameter() local
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H A D | WebGLContextTextures.cpp | 72 FuncScope funcScope(*this, "bindTexture"); in BindTexture() local 74 funcScope.mBindFailureGuard = true; in BindTexture() 113 funcScope.mBindFailureGuard = false; in BindTexture() 117 const FuncScope funcScope(*this, "generateMipmap"); in GenerateMipmap() local 126 const FuncScope funcScope(*this, "getTexParameter"); in GetTexParameter() local 138 const FuncScope funcScope(*this, "texParameter"); in TexParameter_base() local 180 const FuncScope funcScope(*this, "texStorage(Multisample)?"); in TexStorage() local 192 const WebGLContext::FuncScope funcScope( in TexImage() 220 const WebGLContext::FuncScope funcScope( in CompressedTexImage() local 240 const WebGLContext::FuncScope funcScope( in CopyTexImage()
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H A D | WebGLContextFramebufferOperations.cpp | 18 const FuncScope funcScope(*this, "clear"); in Clear() local 72 const FuncScope funcScope(*this, "clearColor"); in ClearColor() local 111 const FuncScope funcScope(*this, "clearDepth"); in ClearDepth() local 119 const FuncScope funcScope(*this, "clearStencil"); in ClearStencil() local 128 const FuncScope funcScope(*this, "colorMask"); in ColorMask() local 136 const FuncScope funcScope(*this, "depthMask"); in DepthMask() local 144 const FuncScope funcScope(*this, "drawBuffers"); in DrawBuffers() local 181 const FuncScope funcScope(*this, "stencilMaskSeparate"); in StencilMaskSeparate() local
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