Home
last modified time | relevance | path

Searched refs:furnitureHealth (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp1204 hit.entity->furnitureHealth -= damage; in actMagicMissile()
1205 if ( hit.entity->furnitureHealth < 0 ) in actMagicMissile()
1215 …updateEnemyBar(parent, hit.entity, language[677], hit.entity->furnitureHealth, hit.entity->furnitu… in actMagicMissile()
1219 …updateEnemyBar(parent, hit.entity, language[676], hit.entity->furnitureHealth, hit.entity->furnitu… in actMagicMissile()
1354 hit.entity->furnitureHealth -= damage; in actMagicMissile()
1355 if ( hit.entity->furnitureHealth < 0 ) in actMagicMissile()
1365 …updateEnemyBar(parent, hit.entity, language[677], hit.entity->furnitureHealth, hit.entity->furnitu… in actMagicMissile()
1602 hit.entity->furnitureHealth -= damage; in actMagicMissile()
1603 if ( hit.entity->furnitureHealth < 0 ) in actMagicMissile()
2062 hit.entity->furnitureHealth -= damage; in actMagicMissile()
[all …]
/dports/games/barony/Barony-3.3.7/src/
H A Dactgeneral.cpp179 furnitureHealth = 15 + rand() % 5; in actFurniture()
183 furnitureHealth = 4 + rand() % 4; in actFurniture()
185 furnitureMaxHealth = furnitureHealth; in actFurniture()
197 furnitureHealth--; in actFurniture()
202 if ( furnitureHealth <= 0 ) in actFurniture()
H A Dentity_editor.cpp230 furnitureHealth(skill[4]), in Entity()
H A Dactmonster.cpp4339 hit.entity->furnitureHealth--; // decrease door health in actMonster()
4342 …hit.entity->furnitureHealth -= static_cast<int>(std::max((myStats->STR - 20), 0) / 3); // decrease… in actMonster()
4343 hit.entity->furnitureHealth = std::max(hit.entity->furnitureHealth, 0); in actMonster()
4347 hit.entity->furnitureHealth = 0; // minotaurs smash furniture instantly in actMonster()
5391 hit.entity->furnitureHealth--; // decrease door health in actMonster()
5394 …hit.entity->furnitureHealth -= static_cast<int>(std::max((myStats->STR - 20), 0) / 3); // decrease… in actMonster()
5395 hit.entity->furnitureHealth = std::max(hit.entity->furnitureHealth, 0); in actMonster()
5399 hit.entity->furnitureHealth = 0; // minotaurs smash furniture instantly in actMonster()
H A Dentity.hpp384 Sint32& furnitureHealth; //skill[4] member in Entity
H A Dactboulder.cpp458 entity->furnitureHealth = 0; in boulderCheckAgainstEntity()
H A Dentity.cpp255 furnitureHealth(skill[4]), in Entity()
7161 …updateEnemyBar(this, hit.entity, language[677], hit.entity->furnitureHealth, hit.entity->furniture… in attack()
7164 …updateEnemyBar(this, hit.entity, language[676], hit.entity->furnitureHealth, hit.entity->furniture… in attack()
7167 …updateEnemyBar(this, hit.entity, language[2505], hit.entity->furnitureHealth, hit.entity->furnitur… in attack()
7170 …updateEnemyBar(this, hit.entity, language[2506], hit.entity->furnitureHealth, hit.entity->furnitur… in attack()
7173 …updateEnemyBar(this, hit.entity, language[2507], hit.entity->furnitureHealth, hit.entity->furnitur… in attack()
18549 knockedInto->furnitureHealth = 0; // smash furniture instantly in handleKnockbackDamage()