Searched refs:furthestDistance (Results 1 – 3 of 3) sorted by relevance
252 float furthestDistance = (float)sqrt((centerX * centerX) + (centerY * centerY)); in createRadialMask() local266 distanceToCenter = distanceToCenter / furthestDistance; in createRadialMask()
200 Real furthestDistance = 0; in getFurthestVertex() local211 if (dist > furthestDistance) { in getFurthestVertex()212 furthestDistance = dist; in getFurthestVertex()
454 int furthestDistance=0; in KRenderItems() local459 if (furthestDistance < VisibleModules[n].SortKey) in KRenderItems()461 furthestDistance = VisibleModules[n].SortKey; in KRenderItems()