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Searched refs:fx_eye_sword_ref (Results 1 – 1 of 1) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp342 static EffectRef fx_eye_sword_ref = { "EyeOfTheSword", -1 }; variable
7546 target->fxqueue.RemoveAllEffects(fx_eye_sword_ref); in PerformAttack()